Phillip Stephens
|
6f8b62feca
|
Start CollisionUtil
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2022-12-31 14:07:51 -08:00 |
Phillip Stephens
|
dc8e4b8106
|
Start work on CPhysicsActor
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2022-10-05 09:28:48 -07:00 |
Luke Street
|
e16e6bca49
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Start filling out CVector3f/CTransform4f
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2022-08-13 00:32:42 -04:00 |
Luke Street
|
0f326e1ce3
|
Migrate to -common on; use .comm/.lcomm
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2022-08-10 21:17:58 -04:00 |
Luke Street
|
2142670ac6
|
Fix splits & .balign 8 all data sections
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2022-08-10 19:08:58 -04:00 |
Luke Street
|
a54141b0fa
|
Split .ctors
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2022-08-10 02:27:47 -04:00 |
Luke Street
|
4aba1a659a
|
Full rodata split
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2022-07-18 01:21:27 -04:00 |
Luke Street
|
e4968cb13d
|
Full sdata2 split
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2022-07-18 01:20:04 -04:00 |
Luke Street
|
d05e75f6f9
|
Full deincbin
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2022-07-14 01:48:03 -04:00 |
Luke Street
|
37f2e5cbbb
|
Finish splitting sbss
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2022-07-14 01:36:41 -04:00 |
Phillip Stephens
|
757e6d48f9
|
Finish splitting sdata.s
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2022-04-23 00:19:32 -07:00 |
Phillip Stephens
|
4c74f8856b
|
Split data.s
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2022-04-17 21:19:18 -07:00 |
Phillip Stephens
|
f6ecafb3a6
|
Split bss
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2022-04-16 16:18:42 -07:00 |
Phillip Stephens
|
64057eede7
|
Finish splitting Kyoto, split WorldFormat, Weapons, MetaRender, Collision, GuiSys, Basics, and start Animation
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2022-04-15 00:32:53 -07:00 |