prime/include/Kyoto/Animation/CEffectComponent.hpp

19 lines
346 B
C++

#ifndef _CEFFECTCOMPONENT
#define _CEFFECTCOMPONENT
#include "types.h"
#include "Kyoto/Particles/CParticleData.hpp"
class CEffectComponent {
private:
rstl::string x0_name;
SObjectTag x10_tag;
rstl::string x18_boneName;
float x28_scale;
CParticleData::EParentedMode x2c_parentedMode;
uint x30_flags;
};
#endif // _CEFFECTCOMPONENT