mirror of https://github.com/PrimeDecomp/prime.git
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
#ifndef _CDOLPHINCONTROLLER
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#define _CDOLPHINCONTROLLER
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#include "Kyoto/Input/IController.hpp"
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class CDolphinController : public IController {
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static const uint skTypeUnknown;
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static const uint skTypeStandard;
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static const uint skTypeGBA;
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static const uint skTypeWavebird;
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public:
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CDolphinController();
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~CDolphinController() override;
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void Poll() override;
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uint GetDeviceCount() const override;
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CControllerGamepadData& GetGamepadData(int controller) override;
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uint GetControllerType(int) const override;
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void SetMotorState(EIOPort port, EMotorState state) override;
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bool Initialize();
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float GetAnalogStickMaxValue(EJoyAxis axis) const;
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private:
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void ReadDevices();
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void ProcessInputData();
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void ProcessAxis(int controller, EJoyAxis axis);
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void ProcessButtons(int controller);
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void ProcessDigitalButton(int value, CControllerButton& button, ushort mapping);
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void ProcessAnalogButton(float value, CControllerAxis& axis);
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PADStatus x4_status[4];
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CControllerGamepadData x34_gamepadStates[4];
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EMotorState x194_motorStates[4];
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uint x1a4_controllerTypes[4];
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uint x1b4_controllerTypePollTime[4];
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uint x1c4_validControllers;
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uint x1c8_invalidControllers;
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uint x1cc_;
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};
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#endif // _CDOLPHINCONTROLLER
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