prime/include/MetroidPrime/CGameArea.hpp

198 lines
5.8 KiB
C++

#ifndef _CGAMEAREA
#define _CGAMEAREA
#include "types.h"
#include "MetroidPrime/TGameTypes.hpp"
#include "Kyoto/Graphics/CColor.hpp"
#include "Kyoto/Graphics/CGraphics.hpp"
#include "Kyoto/IObjectStore.hpp"
#include "Kyoto/Math/CAABox.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
#include "Kyoto/Math/CVector2f.hpp"
#include "rstl/auto_ptr.hpp"
#include "rstl/list.hpp"
#include "rstl/optional_object.hpp"
#include "rstl/pair.hpp"
#include "rstl/rc_ptr.hpp"
#include "rstl/single_ptr.hpp"
#include "rstl/vector.hpp"
class IGameArea {
public:
virtual ~IGameArea();
virtual const CTransform4f& IGetTM() const = 0;
virtual CAssetId IGetStringTableAssetId() const = 0;
virtual uint IGetNumAttachedAreas() const = 0;
virtual TAreaId IGetAttachedAreaId(int) const = 0;
virtual bool IIsActive() const = 0;
virtual CAssetId IGetAreaAssetId() const = 0;
virtual int IGetAreaSaveId() const = 0;
virtual rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const = 0;
};
enum EChain {
kC_Invalid = -1,
kC_ToDeallocate,
kC_Deallocated,
kC_Loading,
kC_Alive,
kC_AliveJudgement,
};
class Dock;
class CToken;
class CDvdRequest;
class CScriptAreaAttributes;
class CWorldLight;
class CPVSAreaSet;
class CGameArea : public IGameArea {
public:
class CAreaFog {
private:
ERglFogMode x0_fogMode;
CVector2f x4_rangeCur;
CVector2f xc_rangeTarget;
CVector2f x14_rangeDelta;
CColor x1c_colorCur;
unkptr x20_;
unkptr x24_;
CColor x28_colorTarget;
unkptr x2c_;
unkptr x30_;
float x34_colorDelta;
public:
CAreaFog();
void SetCurrent() const;
void Update(float dt);
void RollFogOut(float rangeDelta, float colorDelta, const CColor& color);
void FadeFog(ERglFogMode, const CColor& color, const CVector2f& vec1, float,
const CVector2f& vec2);
void SetFogExplicit(ERglFogMode mode, const CColor& color, const CVector2f& range);
bool IsFogDisabled() const;
void DisableFog();
};
class CConstChainIterator {
const CGameArea* m_area;
public:
CConstChainIterator() : m_area(nullptr) {}
explicit CConstChainIterator(const CGameArea* area) : m_area(area) {}
const CGameArea& operator*() const { return *m_area; }
const CGameArea* operator->() const { return m_area; }
CConstChainIterator& operator++() {
m_area = m_area->GetNext();
return *this;
}
bool operator!=(const CConstChainIterator& other) const { return m_area != other.m_area; }
bool operator==(const CConstChainIterator& other) const { return m_area == other.m_area; }
};
~CGameArea();
const CTransform4f& IGetTM() const override;
CAssetId IGetStringTableAssetId() const override;
uint IGetNumAttachedAreas() const override;
TAreaId IGetAttachedAreaId(int) const override;
bool IIsActive() const override;
CAssetId IGetAreaAssetId() const override;
int IGetAreaSaveId() const override;
rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const override;
TAreaId GetId() const { return x4_selfIdx; }
const CTransform4f& GetTM() const { return xc_transform; }
bool IsLoaded() const { return xf0_24_postConstructed; }
bool IsActive() const { return xf0_25_active; }
const CAABox& GetAABB() const { return x6c_aabb; }
CGameArea* GetNext() const; // { return x130_next; }
void SetXRaySpeedAndTarget(float speed, float target);
void SetThermalSpeedAndTarget(float speed, float target);
void SetWeaponWorldLighting(float speed, float target);
void SetAreaAttributes(const CScriptAreaAttributes* areaAttributes);
bool TryTakingOutOfARAM();
bool StartStreamingMainArea();
private:
void AllocNewAreaData(int, int);
void CullDeadAreaRequests();
int VerifyHeader() const;
int GetNumPartSizes() const;
enum EPhase {
kP_LoadHeader,
kP_LoadSecSizes,
kP_ReserveSections,
kP_LoadDataSections,
kP_WaitForFinish,
};
TAreaId x4_selfIdx;
CAssetId x8_nameSTRG;
CTransform4f xc_transform;
CTransform4f x3c_invTransform;
CAABox x6c_aabb;
CAssetId x84_mrea;
int x88_areaId;
rstl::vector< ushort > x8c_attachedAreaIndices;
rstl::vector< SObjectTag > x9c_deps1;
rstl::vector< SObjectTag > xac_deps2;
rstl::vector< uint > xbc_layerDepOffsets;
rstl::vector< Dock > xcc_docks;
rstl::vector< CToken > xdc_tokens;
uint xec_totalResourcesSize;
bool xf0_24_postConstructed : 1;
bool xf0_25_active : 1;
bool xf0_26_tokensReady : 1;
bool xf0_27_loadPaused : 1;
bool xf0_28_validated : 1;
EPhase xf4_phase;
rstl::list< rstl::rc_ptr< CDvdRequest > > xf8_loadTransactions;
public:
enum EOcclusionState { kOS_Occluded, kOS_Visible };
struct CPostConstructed {
uchar x0_pad[0xa0];
CPVSAreaSet* xa0_pvs;
uchar xa4_pad[0x1020];
rstl::single_ptr< CAreaFog > x10c4_areaFog;
rstl::optional_object< void* > x10c8_sclyBuf;
u32 x10d0_sclySize;
const u8* x10d4_firstMatPtr;
const CScriptAreaAttributes* x10d8_areaAttributes;
EOcclusionState x10dc_occlusionState;
uchar x10e0_pad[0x60];
CPostConstructed();
~CPostConstructed();
};
CAssetId GetAreaAssetId() const { return x84_mrea; }
const CAreaFog* GetAreaFog() const { return x12c_postConstructed->x10c4_areaFog.get(); }
CAreaFog* AreaFog() { return x12c_postConstructed->x10c4_areaFog.get(); }
EOcclusionState GetOcclusionState() const { return x12c_postConstructed->x10dc_occlusionState; }
const rstl::vector<CWorldLight>& GetLightsA() const;
const rstl::vector<CWorldLight>& GetLightsB() const;
const CPVSAreaSet* GetAreaVisSet() const { return x12c_postConstructed->xa0_pvs; }
private:
rstl::vector< rstl::pair< rstl::auto_ptr<char>, int> > x110_mreaSecBufs;
int x120_unk;
int x124_secCount;
int x128_mreaDataOffset;
rstl::single_ptr< CPostConstructed > x12c_postConstructed;
};
NESTED_CHECK_SIZEOF(CGameArea, CPostConstructed, 0x1140)
// CHECK_SIZEOF(CGamearea::CAreaFog, 0x38)
#endif // _CGAMEAREA