prime/src/MetroidPrime/CGameLight.cpp

57 lines
1.6 KiB
C++

#include "MetroidPrime/CGameLight.hpp"
#include "MetroidPrime/CActorParameters.hpp"
CGameLight::CGameLight(TUniqueId uid, TAreaId aid, bool active, const rstl::string& name,
const CTransform4f& xf, TUniqueId parentId, const CLight& light,
uint sourceId, uint priority, float lifeTime)
: CActor(uid, active, name, CEntityInfo(aid, CEntity::NullConnectionList), xf,
CModelData::CModelDataNull(), CMaterialList(kMT_NoStepLogic), CActorParameters::None(),
kInvalidUniqueId)
, xe8_parentId(parentId)
, xec_light(light)
, x13c_lightId(sourceId)
, x140_priority(priority)
, x144_lifeTime(lifeTime) {
// Needs to not inline CLight copy constructor
xec_light.GetRadius();
xec_light.GetIntensity();
SetLightPriorityAndId();
}
void CGameLight::SetLight(const CLight& light) {
xec_light = light;
xec_light.GetRadius();
xec_light.GetIntensity();
SetLightPriorityAndId();
}
CLight CGameLight::GetLight() const {
CLight ret = xec_light;
ret.SetPosition(GetTransform() * xec_light.GetPosition());
if (ret.GetType() != kLT_Point)
ret.SetDirection(GetTransform().Rotate(xec_light.GetDirection()).AsNormalized());
return ret;
}
void CGameLight::Think(float dt, CStateManager& mgr) {
if (x144_lifeTime > 0.f) {
x144_lifeTime -= dt;
if (x144_lifeTime <= 0.f)
mgr.DeleteObjectRequest(GetUniqueId());
}
}
void CGameLight::Accept(IVisitor& visitor) { visitor.Visit(*this); }
void CGameLight::SetLightPriorityAndId() {
xec_light.SetPriority(x140_priority);
xec_light.SetLightId(x13c_lightId);
}
CGameLight::~CGameLight() {}