prime/include/Kyoto/Animation/CPrimitive.hpp
Henrique Gemignani Passos Lima b506df2778
Add WeaponTypes.cpp
2022-12-01 18:10:20 +02:00

19 lines
287 B
C++

#ifndef _CPRIMITIVE
#define _CPRIMITIVE
#include "Kyoto/SObjectTag.hpp"
#include "rstl/string.hpp"
class CPrimitive {
public:
CAssetId GetAnimResId() const { return x0_animId; }
private:
CAssetId x0_animId;
int x4_animIdx;
rstl::string x8_animName;
};
#endif // _CPRIMITIVE