prime/include/MetroidPrime/CEffectComponent.hpp
Luke Street eb6819f1fd Continue work on CActor::UpdateAnimation; lots of headers n stuff
Former-commit-id: 85284f76408b91c78134fb192c8d3ac5cc685f99
2022-08-14 14:38:41 -04:00

18 lines
326 B
C++

#ifndef _CEFFECTCOMPONENT_HPP
#define _CEFFECTCOMPONENT_HPP
#include "types.h"
#include "MetroidPrime/CParticleData.hpp"
class CEffectComponent {
private:
rstl::string x0_name;
SObjectTag x10_tag;
rstl::string x18_boneName;
f32 x28_scale;
CParticleData::EParentedMode x2c_parentedMode;
u32 x30_flags;
};
#endif