mirror of https://github.com/PrimeDecomp/prime.git
142 lines
4.1 KiB
C++
142 lines
4.1 KiB
C++
#ifndef _CWORLD
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#define _CWORLD
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#include "types.h"
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#include "MetroidPrime/CGameArea.hpp"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "Kyoto/Audio/CSfxHandle.hpp"
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#include "Kyoto/IObjectStore.hpp"
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#include "Kyoto/TToken.hpp"
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#include "rstl/string.hpp"
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#include "rstl/reserved_vector.hpp"
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class CMapWorld;
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class CModel;
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class IGameArea;
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class IWorld {
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public:
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virtual ~IWorld();
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virtual CAssetId IGetWorldAssetId() const = 0;
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virtual CAssetId IGetStringTableAssetId() const = 0;
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virtual CAssetId IGetSaveWorldAssetId() const = 0;
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virtual const CMapWorld* IGetMapWorld() const = 0;
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virtual CMapWorld* IMapWorld() = 0;
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virtual const IGameArea* IGetAreaAlways(TAreaId id) const = 0;
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virtual TAreaId IGetCurrentAreaId() const = 0;
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virtual TAreaId IGetAreaId(CAssetId id) const = 0;
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virtual bool ICheckWorldComplete() = 0;
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virtual rstl::string IGetDefaultAudioTrack() const = 0;
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virtual int IGetAreaCount() const = 0;
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};
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class CGameArea;
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class CRelay;
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class CSoundGroupData;
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class IDvdRequest;
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class IFactory;
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class CRelay {
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public:
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const TEditorId& GetRelayId() const { return x0_relay; }
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const TEditorId& GetTargetId() const { return x4_target; }
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ushort GetMessage() const { return x8_msg; }
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bool GetActive() const { return xa_active; }
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private:
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TEditorId x0_relay;
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TEditorId x4_target;
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ushort x8_msg;
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bool xa_active;
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};
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// TODO move?
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enum EEnvFxType {
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kEFX_None,
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kEFX_Snow,
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kEFX_Rain,
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kEFX_UnderwaterFlake,
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};
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class CWorld : public IWorld {
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public:
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~CWorld();
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CAssetId IGetWorldAssetId() const;
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CAssetId IGetStringTableAssetId() const;
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CAssetId IGetSaveWorldAssetId() const;
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const CMapWorld* IGetMapWorld() const;
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CMapWorld* IMapWorld();
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const IGameArea* IGetAreaAlways(TAreaId id) const;
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TAreaId IGetCurrentAreaId() const;
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TAreaId IGetAreaId(CAssetId id) const;
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bool ICheckWorldComplete();
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rstl::string IGetDefaultAudioTrack() const;
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int IGetAreaCount() const;
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void SetLoadPauseState(bool);
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void TouchSky() const;
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const CGameArea& GetAreaAlways(TAreaId id) const { return *x18_areas[id.Value()]; }
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CGameArea* Area(TAreaId id) { return x18_areas[id.Value()].get(); }
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const CGameArea* GetArea(TAreaId id) const { return x18_areas[id.Value()].get(); }
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bool IsAreaValid(TAreaId id) const { return GetArea(id)->IsLoaded(); }
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CAssetId GetWorldAssetId() const { return x8_mlvlId; }
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TAreaId GetCurrentAreaId() const { return x68_curAreaId; }
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TAreaId GetAreaIdForSaveId(int saveId) const;
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const rstl::vector< CRelay >& GetRelays() const { return x2c_relays; }
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EEnvFxType GetNeededEnvFx() const { return xc4_neededFx; }
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static void PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGameArea* area,
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CWorld* world);
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CGameArea::CConstChainIterator GetChainHead(EChain chain) const {
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return CGameArea::CConstChainIterator(x4c_chainHeads[size_t(chain)]);
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}
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static CGameArea::CConstChainIterator GetAliveAreasEnd();
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private:
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enum Phase {
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kP_Loading,
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kP_LoadingMap,
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kP_LoadingMapAreas,
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kP_LoadingSkyBox,
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kP_LoadingSoundGroups,
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kP_Done,
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};
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Phase x4_phase;
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CAssetId x8_mlvlId;
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CAssetId xc_strgId;
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CAssetId x10_savwId;
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rstl::vector< rstl::auto_ptr< CGameArea > > x18_areas;
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CAssetId x24_mapwId;
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CMapWorld* x28_mapWorld;
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rstl::vector< CRelay > x2c_relays;
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rstl::rc_ptr< IDvdRequest > x3c_loadToken;
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rstl::single_ptr< uchar > x40_loadBuf;
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uint x44_bufSz;
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uint x48_chainCount;
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CGameArea* x4c_chainHeads[5];
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IObjectStore* x60_objectStore;
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IFactory* x64_resFactory;
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TAreaId x68_curAreaId;
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uint x6c_loadedAudioGrpCount;
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bool x70_24_currentAreaNeedsAllocation : 1;
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bool x70_25_loadPaused : 1;
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bool x70_26_skyboxActive : 1;
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bool x70_27_skyboxVisible : 1;
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rstl::vector< CSoundGroupData > x74_soundGroupData;
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rstl::string x84_defAudioTrack;
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rstl::optional_object< TLockedToken< CModel > > x94_skyboxWorld;
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rstl::optional_object< TLockedToken< CModel > > xa4_skyboxWorldLoaded;
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rstl::optional_object< TLockedToken< CModel > > xb4_skyboxOverride;
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EEnvFxType xc4_neededFx;
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rstl::reserved_vector< CSfxHandle, 10 > xc8_globalSfxHandles;
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};
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CHECK_SIZEOF(CWorld, 0xf4)
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#endif // _CWORLD
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