mirror of https://github.com/PrimeDecomp/prime.git
450 lines
14 KiB
C++
450 lines
14 KiB
C++
#ifndef _CPLAYER
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#define _CPLAYER
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#include "types.h"
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#include "MetroidPrime/CAnimRes.hpp"
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#include "MetroidPrime/CPhysicsActor.hpp"
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#include "MetroidPrime/Player/CPlayerEnergyDrain.hpp"
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#include "MetroidPrime/Player/CPlayerState.hpp"
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#include "Kyoto/TReservedAverage.hpp"
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#include "rstl/auto_ptr.hpp"
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#include "rstl/vector.hpp"
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class CPlayerGun;
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class CFailsafeTest;
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class CMorphBall;
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class CPlayerCameraBob;
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namespace NPlayer {
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enum EPlayerMovementState {
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kMS_OnGround,
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kMS_Jump,
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kMS_ApplyJump,
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kMS_Falling,
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kMS_FallingMorphed,
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};
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};
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enum EPlayerOrbitRequest {
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kOR_StopOrbit,
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kOR_Respawn,
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kOR_EnterMorphBall,
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kOR_Default,
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kOR_Four,
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kOR_Five,
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kOR_InvalidateTarget,
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kOR_BadVerticalAngle,
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kOR_ActivateOrbitSource,
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kOR_ProjectileCollide,
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kOR_Freeze,
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kOR_DamageOnGrapple,
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kOR_LostGrappleLineOfSight,
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};
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class CPlayer : public CPhysicsActor {
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struct CVisorSteam {
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float x0_curTargetAlpha;
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float x4_curAlphaInDur;
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float x8_curAlphaOutDur;
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CAssetId xc_tex;
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float x10_nextTargetAlpha;
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float x14_nextAlphaInDur;
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float x18_nextAlphaOutDur;
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CAssetId x1c_txtr;
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float x20_alpha;
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float x24_delayTimer;
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bool x28_affectsThermal;
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public:
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CVisorSteam(float targetAlpha, float alphaInDur, float alphaOutDur, CAssetId tex)
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: x0_curTargetAlpha(targetAlpha)
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, x4_curAlphaInDur(alphaInDur)
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, x8_curAlphaOutDur(alphaOutDur)
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, xc_tex(tex) {}
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CAssetId GetTextureId() const { return xc_tex; }
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void SetSteam(float targetAlpha, float alphaInDur, float alphaOutDur, CAssetId txtr,
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bool affectsThermal);
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void Update(float dt);
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float GetAlpha() const { return x20_alpha; }
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bool AffectsThermal() const { return x28_affectsThermal; }
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};
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public:
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enum EPlayerOrbitState {
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kOS_NoOrbit,
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kOS_OrbitObject,
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kOS_OrbitPoint,
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kOS_OrbitCarcass,
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kOS_ForcedOrbitObject, // For CMetroidBeta attack
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kOS_Grapple,
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};
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enum ESurfaceRestraints {
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kSR_Normal,
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kSR_Air,
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kSR_Ice,
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kSR_Organic,
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kSR_Water,
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kSR_Lava,
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kSR_Phazon,
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kSR_Shrubbery,
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};
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enum EPlayerCameraState {
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kCS_FirstPerson,
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kCS_Ball,
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kCS_Two,
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kCS_Transitioning,
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kCS_Spawned,
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};
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enum EPlayerMorphBallState {
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kMS_Unmorphed,
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kMS_Morphed,
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kMS_Morphing,
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kMS_Unmorphing,
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};
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enum EPlayerOrbitType {
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kOT_Close,
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kOT_Far,
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kOT_Default,
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};
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enum EPlayerZoneInfo {
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kZI_Targeting,
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kZI_Scan,
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};
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enum EPlayerZoneType {
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kZT_Always = -1,
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kZT_Box,
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kZT_Ellipse,
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};
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enum EPlayerScanState {
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kSS_NotScanning,
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kSS_Scanning,
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kSS_ScanComplete,
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};
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enum EGrappleState {
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kGS_None,
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kGS_Firing,
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kGS_Pull,
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kGS_Swinging,
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kGS_JumpOff,
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};
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enum EFootstepSfx {
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kFS_None,
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kFS_Left,
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kFS_Right,
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};
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enum EGunHolsterState {
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kGH_Holstered,
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kGH_Drawing,
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kGH_Drawn,
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kGH_Holstering,
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};
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// CEntity
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~CPlayer();
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void Accept(IVisitor& visitor);
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void PreThink(float dt, CStateManager& mgr);
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void Think(float dt, CStateManager& mgr);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
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// CActor
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void PreRender(CStateManager&, const CFrustumPlanes&);
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void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const;
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void Render(const CStateManager&) const;
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bool CanRenderUnsorted(const CStateManager&) const;
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void CalculateRenderBounds();
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CHealthInfo* HealthInfo(CStateManager&);
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const CDamageVulnerability* GetDamageVulnerability() const;
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const CDamageVulnerability* GetDamageVulnerability(const CVector3f&, const CVector3f&,
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const CDamageInfo&) const;
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rstl::optional_object< CAABox > GetTouchBounds() const;
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void Touch(CActor&, CStateManager&);
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CVector3f GetAimPosition(const CStateManager&, float) const;
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CVector3f GetHomingPosition(const CStateManager&, float) const;
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void FluidFXThink(EFluidState, CScriptWater&, CStateManager&);
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// CPhysicsActor
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const CCollisionPrimitive* GetCollisionPrimitive() const;
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CTransform4f GetPrimitiveTransform() const;
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void CollidedWith(const TUniqueId& id, const CCollisionInfoList& list,
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CStateManager& mgr);
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float GetStepDownHeight() const;
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float GetStepUpHeight() const;
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float GetWeight() const;
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// CPlayer
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virtual bool IsTransparent();
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CVector3f GetBallPosition() const;
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CVector3f GetEyePosition() const;
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float GetEyeHeight() const;
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CTransform4f CreateTransformFromMovementDirection() const;
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EPlayerOrbitState GetOrbitState() const { return x304_orbitState; }
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const CVector3f& GetMovementDirection() const { return x50c_moveDir; }
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EPlayerMorphBallState GetMorphballTransitionState() const { return x2f8_morphBallState; }
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static float skDefaultHudFadeOutSpeed;
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static float skDefaultHudFadeInSpeed;
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void SetHudDisable(float staticTimer, float outSpeed = skDefaultHudFadeOutSpeed,
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float inSpeed = skDefaultHudFadeInSpeed);
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void IncrementPhazon();
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void DecrementPhazon();
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// GetMovementDirection2D__7CPlayerCFv ??
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void SetOrbitTargetId(TUniqueId id, CStateManager& mgr);
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void SetOrbitRequestForTarget(TUniqueId id, EPlayerOrbitRequest req, CStateManager& mgr);
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void AddOrbitDisableSource(CStateManager& mgr, TUniqueId addId);
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void RemoveOrbitDisableSource(TUniqueId uid);
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void ResetAimTargetPrediction(TUniqueId target);
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void ApplySubmergedPitchBend(CSfxHandle& sfx);
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CPlayerGun* PlayerGun() { return x490_gun.get(); }
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const CPlayerGun* GetPlayerGun() const { return x490_gun.get(); }
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CMorphBall* MorphBall() { return x768_morphball.get(); }
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const CMorphBall* GetMorphBall() const { return x768_morphball.get(); }
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float GetStaticTimer() const { return x740_staticTimer; }
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ESurfaceRestraints GetCurrentSurfaceRestraint() const { return x2ac_surfaceRestraint; }
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ESurfaceRestraints GetSurfaceRestraint() const {
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return x2b0_outOfWaterTicks == 2 ? GetCurrentSurfaceRestraint() : kSR_Water;
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}
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TUniqueId GetOrbitTargetId() const { return x310_orbitTargetId; }
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const CVector3f& GetOrbitPoint() const { return x314_orbitPoint; }
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TUniqueId GetOrbitNextTargetId() const { return x33c_orbitNextTargetId; }
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TUniqueId GetScanningObjectId() const { return x3b4_scanningObject; }
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EGrappleState GetGrappleState() const { return x3b8_grappleState; }
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bool IsInFreeLook() const { return x3dc_inFreeLook; }
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bool GetFreeLookStickState() const { return x3de_lookAnalogHeld; }
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EPlayerCameraState GetCameraState() const { return x2f4_cameraState; }
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void SetCameraState(EPlayerCameraState state, CStateManager& mgr);
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EGunHolsterState GetGunHolsterState() const { return x498_gunHolsterState; }
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NPlayer::EPlayerMovementState GetPlayerMovementState() const { return x258_movementState; }
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void Teleport(const CTransform4f& xf, CStateManager& mgr, bool resetBallCam);
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void SetSpawnedMorphBallState(EPlayerMorphBallState state, CStateManager& mgr);
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const CVisorSteam& GetVisorSteam() const { return x7a0_visorSteam; }
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void SetVisorSteam(float targetAlpha, float alphaInDur, float alphaOutDir, CAssetId txtr,
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bool affectsThermal);
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CVector3f GetDampedClampedVelocityWR() const;
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float GetAverageSpeed() const;
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float GetGravity() const;
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// PlayerHint
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// bool SetAreaPlayerHint(const CScriptPlayerHint& hint, CStateManager& mgr);
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void AddToPlayerHintRemoveList(TUniqueId id, CStateManager& mgr);
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void AddToPlayerHintAddList(TUniqueId id, CStateManager& mgr);
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// void DeactivatePlayerHint(TUniqueId id, CStateManager& mgr);
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// void UpdatePlayerHints(CStateManager& mgr);
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private:
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NPlayer::EPlayerMovementState x258_movementState;
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rstl::vector< CToken > x25c_ballTransitionsRes;
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TUniqueId x26c_attachedActor;
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float x270_attachedActorTime;
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CPlayerEnergyDrain x274_energyDrain;
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float x288_startingJumpTimeout;
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float x28c_sjTimer;
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float x290_minJumpTimeout;
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float x294_jumpCameraTimer;
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uint x298_jumpPresses;
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float x29c_fallCameraTimer;
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float x2a0_;
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bool x2a4_cancelCameraPitch;
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float x2a8_timeSinceJump;
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ESurfaceRestraints x2ac_surfaceRestraint;
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uint x2b0_outOfWaterTicks;
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rstl::reserved_vector< float, 6 > x2b4_accelerationTable;
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uint x2d0_curAcceleration;
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float x2d4_accelerationChangeTimer;
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CAABox x2d8_fpBounds;
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float x2f0_ballTransHeight;
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EPlayerCameraState x2f4_cameraState;
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EPlayerMorphBallState x2f8_morphBallState;
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EPlayerMorphBallState x2fc_spawnedMorphBallState;
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float x300_fallingTime;
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EPlayerOrbitState x304_orbitState;
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EPlayerOrbitType x308_orbitType;
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EPlayerOrbitRequest x30c_orbitRequest;
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TUniqueId x310_orbitTargetId;
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CVector3f x314_orbitPoint;
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CVector3f x320_orbitVector;
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float x32c_orbitModeTimer;
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EPlayerZoneInfo x330_orbitZoneMode;
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EPlayerZoneType x334_orbitType;
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uint x338_;
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TUniqueId x33c_orbitNextTargetId;
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bool m_deferredOrbitObject;
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float x340_;
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rstl::vector< TUniqueId > x344_nearbyOrbitObjects;
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rstl::vector< TUniqueId > x354_onScreenOrbitObjects;
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rstl::vector< TUniqueId > x364_offScreenOrbitObjects;
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bool x374_orbitLockEstablished;
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float x378_orbitPreventionTimer;
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bool x37c_sidewaysDashing;
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float x380_strafeInputAtDash;
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float x384_dashTimer;
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float x388_dashButtonHoldTime;
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bool x38c_doneSidewaysDashing;
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uint x390_orbitSource;
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bool x394_orbitingEnemy;
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float x398_dashSpeedMultiplier;
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bool x39c_noStrafeDashBlend;
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float x3a0_dashDuration;
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float x3a4_strafeDashBlendDuration;
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EPlayerScanState x3a8_scanState;
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float x3ac_scanningTime;
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float x3b0_curScanTime;
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TUniqueId x3b4_scanningObject;
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EGrappleState x3b8_grappleState;
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float x3bc_grappleSwingTimer;
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CVector3f x3c0_grappleSwingAxis;
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float x3cc_;
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float x3d0_;
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float x3d4_;
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float x3d8_grappleJumpTimeout;
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bool x3dc_inFreeLook;
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bool x3dd_lookButtonHeld;
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bool x3de_lookAnalogHeld;
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float x3e0_curFreeLookCenteredTime;
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float x3e4_freeLookYawAngle;
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float x3e8_horizFreeLookAngleVel;
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float x3ec_freeLookPitchAngle;
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float x3f0_vertFreeLookAngleVel;
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TUniqueId x3f4_aimTarget;
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CVector3f x3f8_targetAimPosition;
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TReservedAverage< CVector3f, 10 > x404_aimTargetAverage;
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CVector3f x480_assistedTargetAim;
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float x48c_aimTargetTimer;
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rstl::single_ptr< CPlayerGun > x490_gun;
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float x494_gunAlpha;
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EGunHolsterState x498_gunHolsterState;
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float x49c_gunHolsterRemTime;
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rstl::single_ptr< CFailsafeTest > x4a0_failsafeTest;
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TReservedAverage< float, 20 > x4a4_moveSpeedAvg;
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float x4f8_moveSpeed;
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float x4fc_flatMoveSpeed;
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CVector3f x500_lookDir;
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CVector3f x50c_moveDir;
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CVector3f x518_leaveMorphDir;
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CVector3f x524_lastPosForDirCalc;
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CVector3f x530_gunDir;
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float x53c_timeMoving;
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CVector3f x540_controlDir;
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CVector3f x54c_controlDirFlat;
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bool x558_wasDamaged;
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float x55c_damageAmt;
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float x560_prevDamageAmt;
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CVector3f x564_damageLocation;
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float x570_immuneTimer;
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float x574_morphTime;
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float x578_morphDuration;
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uint x57c_;
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uint x580_;
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int x584_ballTransitionAnim;
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float x588_alpha;
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float x58c_transitionVel;
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bool x590_leaveMorphballAllowed;
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TReservedAverage< CTransform4f, 4 > x594_transisionBeamXfs;
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TReservedAverage< CTransform4f, 4 > x658_transitionModelXfs;
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TReservedAverage< float, 4 > x71c_transitionModelAlphas;
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rstl::vector< rstl::auto_ptr< CModelData > > x730_transitionModels;
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float x740_staticTimer;
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float x744_staticOutSpeed;
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float x748_staticInSpeed;
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float x74c_visorStaticAlpha;
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float x750_frozenTimeout;
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int x754_iceBreakJumps;
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float x758_frozenTimeoutBias;
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int x75c_additionalIceBreakJumps;
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bool x760_controlsFrozen;
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float x764_controlsFrozenTimeout;
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rstl::single_ptr< CMorphBall > x768_morphball;
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rstl::single_ptr< CPlayerCameraBob > x76c_cameraBob;
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CSfxHandle x770_damageLoopSfx;
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float x774_samusVoiceTimeout;
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CSfxHandle x778_dashSfx;
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CSfxHandle x77c_samusVoiceSfx;
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int x780_samusVoicePriority;
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float x784_damageSfxTimer;
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ushort x788_damageLoopSfxId;
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float x78c_footstepSfxTimer;
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EFootstepSfx x790_footstepSfxSel;
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CVector3f x794_lastVelocity;
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CVisorSteam x7a0_visorSteam;
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CPlayerState::EPlayerSuit x7cc_transitionSuit;
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rstl::auto_ptr< CAnimRes > x7d0_animRes;
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CVector3f x7d8_beamScale;
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bool x7e4_;
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uint x7e8_;
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CPlayerState::EBeamId x7ec_beam;
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rstl::single_ptr< CModelData > x7f0_ballTransitionBeamModel;
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CTransform4f x7f4_gunWorldXf;
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float x824_transitionFilterTimer;
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float x828_distanceUnderWater;
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bool x82c_inLava;
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TUniqueId x82e_ridingPlatform;
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TUniqueId x830_playerHint;
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uint x834_playerHintPriority;
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rstl::reserved_vector< rstl::pair< uint, TUniqueId >, 32 > x838_playerHints;
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rstl::reserved_vector< TUniqueId, 32 > x93c_playerHintsToRemove;
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rstl::reserved_vector< TUniqueId, 32 > x980_playerHintsToAdd;
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bool x9c4_24_visorChangeRequested : 1;
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bool x9c4_25_showCrosshairs : 1;
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bool x9c4_26_ : 1;
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bool x9c4_27_canEnterMorphBall : 1;
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bool x9c4_28_canLeaveMorphBall : 1;
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bool x9c4_29_spiderBallControlXY : 1;
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bool x9c4_30_controlDirOverride : 1;
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bool x9c4_31_inWaterMovement : 1;
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bool x9c5_24_ : 1;
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bool x9c5_25_splashUpdated : 1;
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bool x9c5_26_ : 1;
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bool x9c5_27_camSubmerged : 1;
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bool x9c5_28_slidingOnWall : 1;
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bool x9c5_29_hitWall : 1;
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bool x9c5_30_selectFluidBallSound : 1;
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bool x9c5_31_stepCameraZBiasDirty : 1;
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bool x9c6_24_extendTargetDistance : 1;
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bool x9c6_25_interpolatingControlDir : 1;
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bool x9c6_26_outOfBallLookAtHint : 1;
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bool x9c6_27_aimingAtProjectile : 1;
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bool x9c6_28_aligningGrappleSwingTurn : 1;
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bool x9c6_29_disableInput : 1;
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bool x9c6_30_newScanScanning : 1;
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bool x9c6_31_overrideRadarRadius : 1;
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bool x9c7_24_noDamageLoopSfx : 1;
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bool x9c7_25_outOfBallLookAtHintActor : 1;
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float x9c8_eyeZBias;
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float x9cc_stepCameraZBias;
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uint x9d0_bombJumpCount;
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int x9d4_bombJumpCheckDelayFrames;
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CVector3f x9d8_controlDirOverrideDir;
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rstl::reserved_vector< TUniqueId, 5 > x9e4_orbitDisableList;
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float x9f4_deathTime;
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float x9f8_controlDirInterpTime;
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float x9fc_controlDirInterpDur;
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TUniqueId xa00_deathPowerBomb;
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float xa04_preThinkDt;
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CAssetId xa08_steamTextureId;
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CAssetId xa0c_iceTextureId;
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uint xa10_envDmgCounter;
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float xa14_envDmgCameraShakeTimer;
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float xa18_phazonDamageLag;
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float xa1c_threatOverride;
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float xa20_radarXYRadiusOverride;
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float xa24_radarZRadiusOverride;
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float xa28_attachedActorStruggle;
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int xa2c_damageLoopSfxDelayTicks;
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float xa30_samusExhaustedVoiceTimer;
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};
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CHECK_SIZEOF(CPlayer, 0xa38)
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#endif // _CPLAYER
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