mirror of https://github.com/PrimeDecomp/prime.git
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
#ifndef _CSCRIPTPICKUP
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#define _CSCRIPTPICKUP
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#include "types.h"
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#include "MetroidPrime/CPhysicsActor.hpp"
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#include "MetroidPrime/Player/CPlayerState.hpp"
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class CGenDescription;
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class CScriptPickup : public CPhysicsActor {
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CPlayerState::EItemType x258_itemType;
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int x25c_amount;
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int x260_capacity;
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float x264_possibility;
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float x268_fadeInTime;
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float x26c_lifeTime;
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float x270_curTime;
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float x274_tractorTime;
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float x278_delayTimer;
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rstl::optional_object< TCachedToken< CGenDescription > > x27c_pickupParticleDesc;
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bool x28c_24_generated : 1;
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bool x28c_25_inTractor : 1;
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bool x28c_26_enableTractorTest : 1;
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public:
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CScriptPickup(TUniqueId uid, const rstl::string& name, const CEntityInfo& info,
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const CTransform4f& xf, const CModelData& mData, const CActorParameters& aParams,
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const CAABox& aabb, CPlayerState::EItemType itemType, int amount, int capacity,
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CAssetId pickupEffect, float possibility, float lifeTime, float fadeInTime,
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float startDelay, bool active);
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~CScriptPickup();
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void Think(float, CStateManager&);
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void Touch(CActor&, CStateManager&);
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rstl::optional_object< CAABox > GetTouchBounds() const;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
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void Render(const CStateManager&) const;
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void Accept(IVisitor& visitor);
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float GetPossibility() const;
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CPlayerState::EItemType GetItem() const;
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void SetSpawned();
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};
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#endif // _CSCRIPTPICKUP
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