mirror of https://github.com/PrimeDecomp/prime.git
66 lines
1.2 KiB
C++
66 lines
1.2 KiB
C++
#ifndef _CTWEAKGUNRES
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#define _CTWEAKGUNRES
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#include "types.h"
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#include "MetroidPrime/Tweaks/ITweakObject.hpp"
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#include "MetroidPrime/Player/CPlayerState.hpp"
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#include "Kyoto/CObjectReference.hpp"
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class CTweakGunRes : public ITweakObject {
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public:
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typedef CAssetId ResId;
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typedef CPlayerState::EBeamId EBeamId;
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struct WeaponResourcePair {
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ResId a;
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ResId b;
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ResId c;
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ResId* d;
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};
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~CTweakGunRes();
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ResId x4_gunMotion;
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ResId x8_grappleArm;
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ResId xc_rightHand;
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ResId x10_powerBeam;
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ResId x14_iceBeam;
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ResId x18_waveBeam;
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ResId x1c_plasmaBeam;
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ResId x20_phazonBeam;
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ResId x24_holoTransition;
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ResId x28_bombSet;
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ResId x2c_bombExplode;
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ResId x30_powerBombExplode;
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/* Power, Ice, Wave, Plasma, Phazon / Beam, Ball */
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ResId x34_weapons[2][5];
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ResId x84_muzzle[5];
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ResId x94_charge[5];
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ResId xa4_auxMuzzle[5];
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ResId xb4_grappleSegment;
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ResId xb8_grappleClaw;
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ResId xbc_grappleHit;
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ResId xc0_grappleMuzzle;
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ResId xc4_grappleSwoosh;
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const WeaponResourcePair* GetWeaponResourcePair(int beam) const; /* {
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const int b = int(beam);
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if (b < 0 || b > 4) {
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return x34_weapons[0];
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}
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return x34_weapons[b];
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}*/
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};
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extern CTweakGunRes* gpTweakGunRes;
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#endif // _CTWEAKGUNRES
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