prime/include/MetroidPrime/Weapons/CTargetableProjectile.hpp
Phillip Stephens 38b824cda0 const bool fixes, remove override define
Former-commit-id: 72256e77a583096008aea493bc431da30f7ec727
2023-02-05 23:21:28 -08:00

38 lines
1.3 KiB
C++

#ifndef _CTARGETABLEPROJECTILE
#define _CTARGETABLEPROJECTILE
#include "MetroidPrime/Weapons/CEnergyProjectile.hpp"
class CTargetableProjectile : public CEnergyProjectile {
public:
CTargetableProjectile(
const TToken< CWeaponDescription >& desc, EWeaponType type, const CTransform4f& xf,
EMaterialTypes materials, const CDamageInfo& damage, const CDamageInfo& damage2,
TUniqueId uid, TAreaId aid, TUniqueId owner,
const TLockedToken< CWeaponDescription >& weapDesc, TUniqueId homingTarget,
EProjectileAttrib attribs,
const rstl::optional_object< TLockedToken< CGenDescription > >& visorParticle,
ushort visorSfx, bool sendCollideMsg);
// CEntity
~CTargetableProjectile();
void Accept(IVisitor&);
// CACtor
CVector3f GetAimPosition(const CStateManager&, float) const;
// CGameProjectile
void ResolveCollisionWithActor(const CRayCastResult& res, CActor& act,
CStateManager& mgr);
// CEnergyProjectile
bool Explode(const CVector3f& pos, const CVector3f& normal, EWeaponCollisionResponseTypes type,
CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor);
private:
TToken< CWeaponDescription > x3d8_weaponDesc;
CDamageInfo x3e0_damage;
};
#endif // _CTARGETABLEPROJECTILE