prime/src/MetroidPrime/Enemies/CStateMachine.cpp

167 lines
4.2 KiB
C++

#include "MetroidPrime/Enemies/CStateMachine.hpp"
#include "MetroidPrime/Enemies/CAi.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
void CStateMachineState::Update(CStateManager& mgr, CAi& ai, float delta) {
if (x4_state) {
x8_time += delta;
x4_state->CallFunc(mgr, ai, kStateMsg_Update, delta);
for (int i = 0; i < x4_state->GetNumTriggers(); ++i) {
CAiTrigger* trig = x4_state->GetTrig(i);
CAiState* state = nullptr;
bool andPassed = true;
while (andPassed && trig) {
andPassed = false;
if (trig->CallFunc(mgr, ai)) {
andPassed = true;
state = trig->GetState();
trig = trig->GetAnd();
}
}
if (andPassed && state != nullptr) {
x4_state->CallFunc(mgr, ai, kStateMsg_Deactivate, 0.f);
x4_state = state;
x8_time = 0.f;
x18_24_codeTrigger = false;
xc_random = mgr.Random()->Float();
x4_state->CallFunc(mgr, ai, kStateMsg_Activate, 0.f);
return;
}
}
}
}
void CStateMachineState::SetState(CStateManager& mgr, CAi& ai, int idx) {
const CAiState* state = &x0_machine->GetStateVector()[idx];
if (x4_state == state) {
return;
}
if (x4_state) {
x4_state->CallFunc(mgr, ai, kStateMsg_Deactivate, 0.f);
}
x4_state = const_cast< CAiState* >(state);
x8_time = 0.f;
xc_random = mgr.Random()->Float();
x18_24_codeTrigger = false;
x4_state->CallFunc(mgr, ai, kStateMsg_Activate, 0.f);
}
void CStateMachineState::SetState(CStateManager& mgr, CAi& ai, const CStateMachine* machine,
const rstl::string& state) {
if (!machine)
return;
if (!x0_machine)
Setup(machine);
s32 idx = machine->GetStateIndex(state);
SetState(mgr, ai, idx);
}
CStateMachineState::CStateMachineState()
: x0_machine(nullptr)
, x4_state(nullptr)
, x8_time(0.f)
, xc_random(0.f)
, x10_delay(0.f)
, x18_24_codeTrigger(false) {}
void CStateMachineState::Setup(const CStateMachine* machine) {
x0_machine = machine;
x4_state = nullptr;
x8_time = 0.f;
xc_random = 0.f;
x10_delay = 0.f;
}
const char* CStateMachineState::GetName() const {
if (x4_state != nullptr) {
return x4_state->GetName();
}
return nullptr;
}
CStateMachine::CStateMachine(CInputStream& in) {
CAiTrigger* lastTrig = nullptr;
int stateCount = in.ReadLong();
x0_states.reserve(stateCount);
for (int i = 0; i < stateCount; ++i) {
char name[32];
int nameLen = 0;
for (; nameLen < 31; ++nameLen) {
name[nameLen] = in.Get< char >();
if (name[nameLen] == '\0') {
break;
}
}
name[nameLen] = '\0';
CAiStateFunc func = CAi::GetStateFunc(name);
x0_states.push_back(CAiState(func, name));
}
x10_triggers.reserve(in.Get< int >());
for (int i = 0; i < stateCount; ++i) {
x0_states[i].SetNumTriggers(in.Get< int >());
if (x0_states[i].GetNumTriggers() == 0) {
continue;
}
CAiTrigger* firstTrig = x10_triggers.data() + x10_triggers.size();
x0_states[i].SetTriggers(firstTrig);
for (int j = 0; j < x0_states[i].GetNumTriggers(); ++j) {
const int triggerCount = in.Get< int >();
const int lastTriggerIdx = triggerCount - 1;
for (int k = 0; k < triggerCount; ++k) {
char name[32];
int nameLen = 0;
for (; nameLen < 31; ++nameLen) {
name[nameLen] = in.Get< char >();
if (name[nameLen] == '\0') {
break;
}
}
const bool isNot = name[0] == '!';
const CAiTriggerFunc func = CAi::GetTriggerFunc(isNot ? name + 1 : name);
const float arg = in.Get< float >();
CAiTrigger* newTrig;
if (k < lastTriggerIdx) {
x10_triggers.push_back(CAiTrigger());
newTrig = &x10_triggers.back();
} else {
newTrig = &firstTrig[j];
}
if (k == 0) {
newTrig->Setup(func, isNot, arg, &x0_states[in.Get< int >()]);
} else {
newTrig->Setup(func, isNot, arg, lastTrig);
}
lastTrig = newTrig;
}
}
}
}
int CStateMachine::GetStateIndex(const rstl::string& state) const {
for (int i = 0; i < x0_states.size(); ++i) {
if (strncmp(x0_states[i].GetName(), state.data(), 31) == 0) {
return i;
}
}
return 0;
}