mirror of https://github.com/PrimeDecomp/prime.git
47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
#ifndef _CWAVEBEAM
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#define _CWAVEBEAM
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#include "types.h"
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#include "MetroidPrime/Weapons/CGunWeapon.hpp"
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#include "rstl/single_ptr.hpp"
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class CElectricDescription;
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class CParticleElectric;
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class CWaveBeam : public CGunWeapon {
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public:
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CWaveBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
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EMaterialTypes playerMaterial, const CVector3f& scale);
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~CWaveBeam() override;
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void PostRenderGunFx(const CStateManager& mgr, const CTransform4f& xf) override;
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void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr,
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const CTransform4f& xf) override;
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void Fire(bool underwater, float dt, CPlayerState::EChargeStage chargeState,
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const CTransform4f& xf, CStateManager& mgr, TUniqueId homingTarget, float chargeFactor1,
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float chargeFactor2) override;
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void EnableSecondaryFx(ESecondaryFxType type) override;
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void Update(float dt, CStateManager& mgr) override;
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void Load(CStateManager& mgr, bool subtypeBasePose) override;
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void Unload(CStateManager& mgr) override;
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bool IsLoaded() const override;
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private:
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TCachedToken< CWeaponDescription > x21c_waveBeam;
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TCachedToken< CElectricDescription > x228_wave2nd1;
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TCachedToken< CElectricDescription > x234_wave2nd2;
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TCachedToken< CGenDescription > x240_wave2nd3;
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float x24c_effectTimer;
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rstl::single_ptr< CParticleElectric > x250_chargeElec;
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rstl::single_ptr< CElementGen > x254_chargeFx;
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bool x258_24_loaded : 1;
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bool x258_25_effectTimerActive : 1;
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void ReInitVariables();
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};
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CHECK_SIZEOF(CWaveBeam, 0x25c)
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#endif // _CWAVEBEAM
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