mirror of https://github.com/PrimeDecomp/prime.git
65 lines
2.7 KiB
C++
65 lines
2.7 KiB
C++
#include "MetroidPrime/Decode.hpp"
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#include "Kyoto/Alloc/CMemory.hpp"
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const CArchMsgParmNull& MakeMsg::GetParmDeleteIOWin(const CArchitectureMessage& msg) {
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return *static_cast< const CArchMsgParmNull* >(msg.GetParm());
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}
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CArchitectureMessage MakeMsg::CreateCreateIOWin(EArchMsgTarget target, const int& pmin,
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const int& pmax, CIOWin* const& iowin) {
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return CArchitectureMessage(
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target, kAM_CreateIOWin,
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rs_new CArchMsgParmInt32Int32VoidPtr(pmin, pmax, reinterpret_cast< const void* >(iowin)));
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}
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const CArchMsgParmInt32Int32VoidPtr& MakeMsg::GetParmCreateIOWin(const CArchitectureMessage& msg) {
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return *static_cast< const CArchMsgParmInt32Int32VoidPtr* >(msg.GetParm());
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}
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const CArchMsgParmInt32Int32VoidPtr&
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MakeMsg::GetParmChangeIOWinPriority(const CArchitectureMessage& msg) {
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return *static_cast< const CArchMsgParmInt32Int32VoidPtr* >(msg.GetParm());
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}
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CArchitectureMessage MakeMsg::CreateTimerTick(EArchMsgTarget target, const float& val) {
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return CArchitectureMessage(target, kAM_TimerTick, rs_new CArchMsgParmReal32(val));
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}
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const CArchMsgParmReal32& MakeMsg::GetParmTimerTick(const CArchitectureMessage& msg) {
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return *static_cast< const CArchMsgParmReal32* >(msg.GetParm());
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}
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CArchitectureMessage MakeMsg::CreateUserInput(EArchMsgTarget target, const CFinalInput& input) {
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return CArchitectureMessage(target, kAM_UserInput, rs_new CArchMsgParmUserInput(input));
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}
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const CArchMsgParmUserInput& MakeMsg::GetParmUserInput(const CArchitectureMessage& msg) {
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return *static_cast< const CArchMsgParmUserInput* >(msg.GetParm());
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}
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const CArchMsgParmInt32& MakeMsg::GetParmNewGameflowState(const CArchitectureMessage& msg) {
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return *static_cast< const CArchMsgParmInt32* >(msg.GetParm());
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}
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CArchitectureMessage MakeMsg::CreateControllerStatus(EArchMsgTarget target, const short& chan,
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const bool& connected) {
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return CArchitectureMessage(target, kAM_ControllerStatus,
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rs_new CArchMsgParmControllerStatus(chan, connected));
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}
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CArchitectureMessage MakeMsg::CreateQuitGameplay(EArchMsgTarget target) {
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return CArchitectureMessage(target, kAM_QuitGameplay, new("??(??)", nullptr) CArchMsgParmNull());
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}
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CArchitectureMessage MakeMsg::CreateFrameBegin(EArchMsgTarget target, const int& a) {
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return CArchitectureMessage(target, kAM_FrameBegin, new("??(??)", nullptr) CArchMsgParmInt32(a));
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}
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const CArchMsgParmInt32& MakeMsg::GetParmFrameBegin(const CArchitectureMessage& msg) {
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return *static_cast< const CArchMsgParmInt32* >(msg.GetParm());
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}
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CArchitectureMessage MakeMsg::CreateFrameEnd(EArchMsgTarget target, const int& a) {
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return CArchitectureMessage(target, kAM_FrameEnd, new("??(??)", nullptr) CArchMsgParmInt32(a));
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}
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