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GunController
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Fix splits & .balign 8 all data sections
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2022-08-10 19:08:58 -04:00 |
CAuxWeapon.s
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Halfway to shiftable
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2022-08-20 21:40:40 -04:00 |
CBeamProjectile.s
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Fix GetSortingBounds symbol; various fixes
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2022-09-29 20:24:12 -04:00 |
CBomb.s
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CSfxManager: Add kAllAreas, areaId to int
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2022-10-03 20:00:51 +03:00 |
CElectricBeamProjectile.s
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Fix GetSortingBounds symbol; various fixes
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2022-09-29 20:24:12 -04:00 |
CEnergyProjectile.s
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CSfxManager: Add kAllAreas, areaId to int
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2022-10-03 20:00:51 +03:00 |
CFlameThrower.s
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Fix GetSortingBounds symbol; various fixes
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2022-09-29 20:24:12 -04:00 |
CGunWeapon.s
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Halfway to shiftable
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2022-08-20 21:40:40 -04:00 |
CIceBeam.s
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Fix splits & .balign 8 all data sections
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2022-08-10 19:08:58 -04:00 |
CIceImpact.s
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Fix GetSortingBounds symbol; various fixes
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2022-09-29 20:24:12 -04:00 |
CIceProjectile.s
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CSfxManager: Add kAllAreas, areaId to int
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2022-10-03 20:00:51 +03:00 |
CNewFlameThrower.s
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Add CDamageVulnerability.cpp, fill header
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2022-10-02 00:39:52 +03:00 |
CPhazonBeam.s
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Halfway to shiftable
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2022-08-20 21:40:40 -04:00 |
CPlasmaBeam.s
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Split .comm declarations
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2022-08-10 22:27:22 -04:00 |
CPlasmaProjectile.s
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CSfxManager: Add kAllAreas, areaId to int
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2022-10-03 20:00:51 +03:00 |
CPowerBeam.s
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Renaming & more CActor progress
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2022-08-15 22:14:28 -04:00 |
CPowerBomb.s
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CSfxManager: Add kAllAreas, areaId to int
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2022-10-03 20:00:51 +03:00 |
CProjectileInfo.s
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Start filling out CVector3f/CTransform4f
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2022-08-13 00:32:42 -04:00 |
CShockWave.s
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CSfxManager: Add kAllAreas, areaId to int
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2022-10-03 20:00:51 +03:00 |
CTargetableProjectile.s
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Fix GetSortingBounds symbol; various fixes
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2022-09-29 20:24:12 -04:00 |
CWaveBeam.s
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Fix splits & .balign 8 all data sections
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2022-08-10 19:08:58 -04:00 |
CWaveBuster.s
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CSfxManager: Add kAllAreas, areaId to int
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2022-10-03 20:00:51 +03:00 |
CWeapon.s
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Fix GetSortingBounds symbol; various fixes
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2022-09-29 20:24:12 -04:00 |
WeaponTypes.s
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CSfxManager: Add kAllAreas, areaId to int
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2022-10-03 20:00:51 +03:00 |