prime/src/MetroidPrime/Player/CPlayerState.cpp

439 lines
13 KiB
C++

#include "MetroidPrime/Player/CPlayerState.hpp"
#include "MetroidPrime/CMemoryCard.hpp"
#include "MetroidPrime/CStateManager.hpp"
#include "MetroidPrime/Cameras/CCameraManager.hpp"
#include "MetroidPrime/Cameras/CGameCamera.hpp"
#include "MetroidPrime/TCastTo.hpp"
#include "Kyoto/Math/CMath.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "Kyoto/Streams/COutputStream.hpp"
#include "rstl/math.hpp"
#include "rstl/algorithm.hpp"
#include <math.h>
static const int kPowerUpMax[] = {
1, 1, 1, 1, 250, 1, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 14, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
};
static const int kMissileCosts[] = {
5, 10, 10, 10, 1,
};
static const float kComboAmmoPeriods[] = {
0.2f, 0.1f, 0.2f, 0.2f, 1.f,
};
static const char* kVisorNames[] = {
"CombatVisor",
"XRayVisor",
"ScanVisor",
"ThermalVisor",
};
static const float kEnergyTankCapacity = 100.f;
static const float kBaseHealthCapacity = 99.f;
static const float kDefaultKnockbackResistance = 50.f;
static const float kMaxVisorTransitionFactor = 0.2f;
static inline void do_nothing() {}
uint CPlayerState::GetBitCount(uint val) {
int bits = 0;
for (; val != 0; val >>= 1) {
bits += 1;
}
return bits;
}
CPlayerState::CPowerUp::CPowerUp(int amount, int capacity)
: x0_amount(amount), x4_capacity(capacity) {}
CPlayerState::CPlayerState()
: x0_24_alive(true)
, x0_25_firingComboBeam(false)
, x0_26_fusion(false)
, x4_enabledItems(0)
, x8_currentBeam(kBI_Power)
, xc_health(kBaseHealthCapacity, kDefaultKnockbackResistance)
, x14_currentVisor(kPV_Combat)
, x18_transitioningVisor(x14_currentVisor)
, x1c_visorTransitionFactor(kMaxVisorTransitionFactor)
, x20_currentSuit(kPS_Power)
, x24_powerups(CPowerUp(0, 0))
, x170_scanTimes()
, x180_scanCompletionRateFirst(0)
, x184_scanCompletionRateSecond(0)
, x188_staticIntf(5) {}
CPlayerState::CPlayerState(CInputStream& stream)
: x0_24_alive(true)
, x0_25_firingComboBeam(false)
, x0_26_fusion(false)
, x4_enabledItems(0)
, x8_currentBeam(kBI_Power)
, xc_health(kBaseHealthCapacity, kDefaultKnockbackResistance)
, x14_currentVisor(kPV_Combat)
, x18_transitioningVisor(x14_currentVisor)
, x1c_visorTransitionFactor(kMaxVisorTransitionFactor)
, x20_currentSuit(kPS_Power)
, x24_powerups()
, x170_scanTimes()
, x180_scanCompletionRateFirst(0)
, x184_scanCompletionRateSecond(0)
, x188_staticIntf(5) {
x4_enabledItems = uint(stream.ReadBits(32));
const uint integralHP = uint(stream.ReadBits(32));
xc_health.SetHP(*(float*)(&integralHP));
xc_health.SetKnockbackResistance(kDefaultKnockbackResistance);
x8_currentBeam = EBeamId(stream.ReadBits(GetBitCount(5)));
x20_currentSuit = EPlayerSuit(stream.ReadBits(GetBitCount(4)));
for (int i = 0; i < x24_powerups.capacity(); ++i) {
int amount = 0;
int capacity = 0;
int maxValue = kPowerUpMax[i];
if (maxValue != 0) {
uint bitCount = GetBitCount(maxValue);
amount = stream.ReadBits(bitCount);
capacity = stream.ReadBits(bitCount);
}
CPowerUp pw(amount, capacity);
x24_powerups.push_back(pw);
}
// Scan
const rstl::vector< CMemoryCard::ScanState >& scanStates = gpMemoryCard->GetScanStates();
x170_scanTimes.reserve(scanStates.size());
for (rstl::vector< CMemoryCard::ScanState >::const_iterator it = scanStates.begin();
it != scanStates.end(); ++it) {
float time = stream.ReadPackedBool() ? 1.f : 0.f;
x170_scanTimes.push_back(rstl::pair< CAssetId, float >(it->first, time));
}
x180_scanCompletionRateFirst = uint(stream.ReadBits(GetBitCount(0x100u)));
x184_scanCompletionRateSecond = uint(stream.ReadBits(GetBitCount(0x100u)));
}
void CPlayerState::PutTo(COutputStream& stream) {
stream.WriteBits(x4_enabledItems, 32);
const float realHP = xc_health.GetHP();
stream.WriteBits(*(int*)(&realHP), 32);
stream.WriteBits(x8_currentBeam, GetBitCount(5));
stream.WriteBits(x20_currentSuit, GetBitCount(4));
CPowerUp* powup = x24_powerups.data();
for (int i = 0; i < x24_powerups.capacity(); ++i) {
if (0 < kPowerUpMax[i]) {
int bitCount = GetBitCount(kPowerUpMax[i]);
stream.WriteBits(powup[i].x0_amount, bitCount);
stream.WriteBits(powup[i].x4_capacity, bitCount);
}
}
for (rstl::vector< rstl::pair< CAssetId, float > >::iterator it = x170_scanTimes.begin();
it != x170_scanTimes.end(); ++it) {
int flag;
if (it->second >= 1.f) {
flag = 1;
} else {
flag = 0;
}
stream.WriteBits(flag, 1);
}
stream.WriteBits(x180_scanCompletionRateFirst, GetBitCount(0x100));
stream.WriteBits(x184_scanCompletionRateSecond, GetBitCount(0x100));
}
void CPlayerState::ReInitializePowerUp(CPlayerState::EItemType type, int capacity) {
x24_powerups[uint(type)].x4_capacity = 0;
InitializePowerUp(type, capacity);
}
void CPlayerState::InitializePowerUp(CPlayerState::EItemType type, int capacity) {
if (type < kIT_PowerBeam || type > kIT_Max - 1)
return;
CPowerUp& pup = x24_powerups[uint(type)];
pup.x4_capacity = CMath::Clamp(0, capacity + pup.x4_capacity, kPowerUpMax[uint(type)]);
pup.x0_amount = rstl::min_val(pup.x0_amount, pup.x4_capacity);
if (type >= kIT_PowerSuit && type <= kIT_PhazonSuit) {
if (HasPowerUp(kIT_PhazonSuit))
x20_currentSuit = kPS_Phazon;
else if (HasPowerUp(kIT_GravitySuit))
x20_currentSuit = kPS_Gravity;
else if (HasPowerUp(kIT_VariaSuit))
x20_currentSuit = kPS_Varia;
else
x20_currentSuit = kPS_Power;
}
}
float CPlayerState::CalculateHealth() {
return (kEnergyTankCapacity * x24_powerups[kIT_EnergyTanks].x0_amount) + kBaseHealthCapacity;
}
void CPlayerState::ResetAndIncrPickUp(CPlayerState::EItemType type, int amount) {
x24_powerups[uint(type)].x0_amount = 0;
IncrPickUp(type, amount);
}
void CPlayerState::IncrPickUp(EItemType type, int amount) {
if (type < 0 || kIT_Max - 1 < type) {
return;
}
if (0 <= amount) {
switch (type) {
case kIT_Missiles:
case kIT_PowerBombs:
case kIT_ChargeBeam:
case kIT_SpaceJumpBoots:
case kIT_EnergyTanks:
case kIT_Truth:
case kIT_Strength:
case kIT_Elder:
case kIT_Wild:
case kIT_Lifegiver:
case kIT_Warrior:
case kIT_Chozo:
case kIT_Nature:
case kIT_Sun:
case kIT_World:
case kIT_Spirit:
case kIT_Newborn: {
x24_powerups[type].Add(amount);
break;
}
case kIT_HealthRefill: {
CHealthInfo* info = &xc_health;
if (info != NULL) {
float newHealth = float(amount) + info->GetHP();
float maxHealth = CalculateHealth();
if (newHealth > maxHealth) {
info->SetHP(maxHealth);
} else {
info->SetHP(newHealth);
}
}
}
}
if (type == kIT_EnergyTanks)
IncrPickUp(kIT_HealthRefill, 9999);
}
}
void CPlayerState::DecrPickUp(CPlayerState::EItemType type, int amount) {
if (type < 0 || kIT_Max - 1 < type) {
return;
}
switch (type) {
case kIT_Missiles:
case kIT_PowerBombs:
case kIT_Flamethrower:
x24_powerups[type].Dec(amount);
default:
return;
}
}
int CPlayerState::GetItemAmount(CPlayerState::EItemType type) const {
if (type < 0 || kIT_Max - 1 < type) {
return 0;
}
switch (type) {
case kIT_SpaceJumpBoots:
case kIT_PowerBombs:
case kIT_Flamethrower:
case kIT_EnergyTanks:
case kIT_Missiles:
case kIT_Truth:
case kIT_Strength:
case kIT_Elder:
case kIT_Wild:
case kIT_Lifegiver:
case kIT_Warrior:
case kIT_Chozo:
case kIT_Nature:
case kIT_Sun:
case kIT_World:
case kIT_Spirit:
case kIT_Newborn:
return x24_powerups[uint(type)].x0_amount;
}
return 0;
}
int CPlayerState::GetItemCapacity(CPlayerState::EItemType type) const {
if (type < 0 || kIT_Max - 1 < type) {
return 0;
}
return x24_powerups[uint(type)].x4_capacity;
}
bool CPlayerState::HasPowerUp(CPlayerState::EItemType type) const {
if (type < 0 || kIT_Max - 1 < type) {
return false;
}
return x24_powerups[uint(type)].x4_capacity > 0;
}
uint CPlayerState::GetPowerUp(CPlayerState::EItemType type) {
if (type < 0 || kIT_Max - 1 < type) {
return 0;
}
return x24_powerups[uint(type)].x4_capacity;
}
void CPlayerState::EnableItem(CPlayerState::EItemType type) {
if (HasPowerUp(type))
x4_enabledItems |= (1 << uint(type));
}
void CPlayerState::DisableItem(CPlayerState::EItemType type) {
if (HasPowerUp(type))
x4_enabledItems &= ~(1 << uint(type));
}
bool CPlayerState::ItemEnabled(CPlayerState::EItemType type) const {
if (HasPowerUp(type))
return (x4_enabledItems & (1 << uint(type)));
return false;
}
void CPlayerState::ResetVisor() {
x14_currentVisor = x18_transitioningVisor = kPV_Combat;
x1c_visorTransitionFactor = 0.0f;
}
void CPlayerState::StartTransitionToVisor(CPlayerState::EPlayerVisor visor) {
if (visor == x18_transitioningVisor)
return;
x18_transitioningVisor = visor;
if (x18_transitioningVisor == x14_currentVisor)
return;
}
void CPlayerState::UpdateVisorTransition(float dt) {
if (!GetIsVisorTransitioning())
return;
if (x14_currentVisor == x18_transitioningVisor) {
x1c_visorTransitionFactor = rstl::min_val(0.2f, x1c_visorTransitionFactor + dt);
} else {
x1c_visorTransitionFactor -= dt;
if (x1c_visorTransitionFactor < 0.f) {
x14_currentVisor = x18_transitioningVisor;
x1c_visorTransitionFactor = fabs(x1c_visorTransitionFactor);
x1c_visorTransitionFactor = rstl::min_val(x1c_visorTransitionFactor, 0.19999f);
}
}
}
float CPlayerState::GetVisorTransitionFactor() const {
return x1c_visorTransitionFactor / kMaxVisorTransitionFactor;
}
bool CPlayerState::GetIsVisorTransitioning() const {
return x14_currentVisor != x18_transitioningVisor ||
kMaxVisorTransitionFactor > x1c_visorTransitionFactor;
}
float CPlayerState::GetBaseHealthCapacity() { return kBaseHealthCapacity; }
float CPlayerState::GetEnergyTankCapacity() { return kEnergyTankCapacity; }
void CPlayerState::InitializeScanTimes() {
if (x170_scanTimes.size())
return;
const rstl::vector< CMemoryCard::ScanState >& scanStates = gpMemoryCard->GetScanStates();
x170_scanTimes.reserve(scanStates.size());
for (rstl::vector< CMemoryCard::ScanState >::const_iterator it = scanStates.begin();
it != scanStates.end(); ++it) {
x170_scanTimes.push_back(rstl::pair< CAssetId, float >(it->first, 0.f));
}
}
float CPlayerState::GetScanTime(CAssetId res) const {
rstl::vector< rstl::pair< CAssetId, float > >::const_iterator it = rstl::find_by_key(x170_scanTimes, res);
return it->second;
}
void CPlayerState::SetScanTime(CAssetId res, float time) {
rstl::vector< rstl::pair< CAssetId, float > >::iterator it = rstl::find_by_key_nc(x170_scanTimes, res);
it->second = time;
}
void CPlayerState::UpdateStaticInterference(CStateManager& stateMgr, const float& dt) {
x188_staticIntf.Update(stateMgr, dt);
}
CPlayerState::EPlayerVisor CPlayerState::GetActiveVisor(const CStateManager& stateMgr) const {
const CFirstPersonCamera* cam = TCastToConstPtr< CFirstPersonCamera >(
stateMgr.GetCameraManager()->GetCurrentCamera(stateMgr));
return (cam ? x14_currentVisor : kPV_Combat);
}
bool CPlayerState::CanVisorSeeFog(const CStateManager& stateMgr) const {
EPlayerVisor activeVisor = GetActiveVisor(stateMgr);
return (activeVisor == kPV_Combat || activeVisor == kPV_Scan);
}
CPlayerState::EPlayerSuit CPlayerState::GetCurrentSuit() const {
if (GetIsFusionEnabled())
return kPS_FusionPower;
return x20_currentSuit;
}
bool CPlayerState::GetIsFusionEnabled() const { return x0_26_fusion || false; }
void CPlayerState::SetIsFusionEnabled(bool val) { x0_26_fusion = val; }
int CPlayerState::GetTotalPickupCount() const { return 99; }
int CPlayerState::CalculateItemCollectionRate() const {
int pbCount = GetItemCapacity(kIT_PowerBombs);
return GetItemCapacity(kIT_IceBeam) + GetItemCapacity(kIT_WaveBeam) +
GetItemCapacity(kIT_PlasmaBeam) + GetItemCapacity(kIT_Missiles) / 5 +
GetItemCapacity(kIT_MorphBallBombs) + (pbCount >= 4 ? pbCount - 3 : pbCount) +
GetItemCapacity(kIT_Flamethrower) + GetItemCapacity(kIT_ThermalVisor) +
GetItemCapacity(kIT_ChargeBeam) + GetItemCapacity(kIT_SuperMissile) +
GetItemCapacity(kIT_GrappleBeam) + GetItemCapacity(kIT_XRayVisor) +
GetItemCapacity(kIT_IceSpreader) + GetItemCapacity(kIT_SpaceJumpBoots) +
GetItemCapacity(kIT_MorphBall) + GetItemCapacity(kIT_BoostBall) +
GetItemCapacity(kIT_SpiderBall) + GetItemCapacity(kIT_GravitySuit) +
GetItemCapacity(kIT_VariaSuit) + GetItemCapacity(kIT_EnergyTanks) +
GetItemCapacity(kIT_Truth) + GetItemCapacity(kIT_Strength) + GetItemCapacity(kIT_Elder) +
GetItemCapacity(kIT_Wild) + GetItemCapacity(kIT_Lifegiver) + GetItemCapacity(kIT_Warrior) +
GetItemCapacity(kIT_Chozo) + GetItemCapacity(kIT_Nature) + GetItemCapacity(kIT_Sun) +
GetItemCapacity(kIT_World) + GetItemCapacity(kIT_Spirit) + GetItemCapacity(kIT_Newborn) +
GetItemCapacity(kIT_Wavebuster);
}
int CPlayerState::GetMissileCostForAltAttack() const {
return kMissileCosts[size_t(x8_currentBeam)];
}
float CPlayerState::GetComboFireAmmoPeriod() const {
return kComboAmmoPeriods[size_t(x8_currentBeam)];
}
float CPlayerState::GetMissileComboChargeFactor() { return 1.8f; }