prime/include
Luke Street 133326ae40 Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
..
Collision Replace int types in Retro code 2022-10-09 01:37:23 -04:00
GuiSys Replace int types in Retro code 2022-10-09 01:37:23 -04:00
Kyoto Replace int types in Retro code 2022-10-09 01:37:23 -04:00
MetaRender Replace int types in Retro code 2022-10-09 01:37:23 -04:00
MetroTRK Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
MetroidPrime Replace int types in Retro code 2022-10-09 01:37:23 -04:00
Weapons Replace int types in Retro code 2022-10-09 01:37:23 -04:00
WorldFormat Replace int types in Retro code 2022-10-09 01:37:23 -04:00
dolphin Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
musyx Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
rstl Replace int types in Retro code 2022-10-09 01:37:23 -04:00
macros.inc Symbol fixes & cleanup 2022-04-04 10:22:31 -04:00
math_ppc.h Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
static_assert.hpp CPlayer header, more CScriptPlatform, renaming 2022-09-19 00:19:46 -04:00
types.h Replace int types in Retro code 2022-10-09 01:37:23 -04:00