prime/asm/MetroidPrime
Phillip Stephens 637de45b40 Match COutputStream::FlushShiftRegister, start DoFlush/WriteBits
Former-commit-id: 9510f70f9d
2022-10-11 20:18:01 -07:00
..
BodyState Almost forgot these 2022-10-05 16:26:43 -07:00
Cameras Fix up .comm entries to account for MWCC bug 2022-10-09 15:08:00 -04:00
Enemies Match and link __va_arg and ptmf 2022-10-10 02:30:42 -07:00
Factories Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
HUD CScriptPickup progress 2022-10-08 00:53:34 -04:00
PathFinding Almost forgot these 2022-10-05 16:26:43 -07:00
Player Match COutputStream::FlushShiftRegister, start DoFlush/WriteBits 2022-10-11 20:18:01 -07:00
ScriptObjects CPlayerGun progress 2022-10-11 11:31:28 -04:00
Tweaks More main progress; tons of headers & stuff 2022-09-13 00:28:02 -04:00
Weapons Almost match CPlayerGun::TakeDamage 2022-10-10 22:15:26 +03:00
CAABoxFilter.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CActor.s Update CActorLights constructor symbol 2022-10-06 13:38:28 +03:00
CActorLights.s Update CActorLights constructor symbol 2022-10-06 13:38:28 +03:00
CActorParameters.s Update CActorLights constructor symbol 2022-10-06 13:38:28 +03:00
CActorParticles.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CAnimData.s CPlayerGun progress 2022-10-11 11:31:28 -04:00
CAnimationDatabaseGame.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CArchMsgParmControllerStatus.s Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CArchMsgParmInt32.s Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CArchMsgParmInt32Int32VoidPtr.s Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CArchMsgParmNull.s Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CArchMsgParmReal32.s Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CArchMsgParmUserInput.s Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CArtifactDoll.s CScriptPickup progress 2022-10-08 00:53:34 -04:00
CAudioStateWin.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CAutoMapper.s Fix CCameraManager::GetCurrentCamera symbols 2022-10-04 17:08:26 +03:00
CAxisAngle.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CBallFilter.s Full deincbin 2022-07-14 01:48:03 -04:00
CBoneTracking.s Create & link TCastTo.cpp 2022-08-16 17:47:16 -04:00
CCollisionActor.s Start work on CPhysicsActor 2022-10-05 09:28:48 -07:00
CCollisionActorManager.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CConsoleOutputWindow.s Match CConsoleOutputWindow, regswaps in constructor 2022-10-08 23:55:36 -07:00
CControlMapper.s Match and link __va_arg and ptmf 2022-10-10 02:30:42 -07:00
CCredits.s Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CDamageInfo.s Add CDamageVulnerability.cpp, fill header 2022-10-02 00:39:52 +03:00
CDamageVulnerability.s Fix up .comm entries to account for MWCC bug 2022-10-09 15:08:00 -04:00
CDecalManager.s Fix up .comm entries to account for MWCC bug 2022-10-09 15:08:00 -04:00
CEffect.s Fix GetSortingBounds symbol; various fixes 2022-09-29 20:24:12 -04:00
CEntity.s Split .comm declarations 2022-08-10 22:27:22 -04:00
CEnvFxManager.s CScriptPickup progress 2022-10-08 00:53:34 -04:00
CErrorOutputWindow.s Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CEulerAngles.s Runtime/math matches; better libc headers 2022-08-25 23:46:24 -04:00
CExplosion.s Match & link CIntElement 2022-10-09 12:35:06 -04:00
CFlameWarp.s Match and link CWarp 2022-10-02 18:14:55 -07:00
CFluidPlane.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CFluidPlaneCPU.s Fix CCameraManager::GetCurrentCamera symbols 2022-10-04 17:08:26 +03:00
CFluidPlaneDoor.s Almost done with CGX 2022-08-31 00:54:17 -04:00
CFluidPlaneManager.s Fix up .comm entries to account for MWCC bug 2022-10-09 15:08:00 -04:00
CFluidPlaneRender.s Migrate to -common on; use .comm/.lcomm 2022-08-10 21:17:58 -04:00
CFluidUVMotion.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CFrontEndUI.s Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CGBASupport.s Runtime/math matches; better libc headers 2022-08-25 23:46:24 -04:00
CGameArea.s Almost forgot these 2022-10-05 16:26:43 -07:00
CGameCollision.s Almost forgot these 2022-10-05 16:26:43 -07:00
CGameCubeDoll.s Update CActorLights constructor symbol 2022-10-06 13:38:28 +03:00
CGameLight.s Fix GetSortingBounds symbol; various fixes 2022-09-29 20:24:12 -04:00
CGameProjectile.s CScriptPickup progress 2022-10-08 00:53:34 -04:00
CGroundMovement.s Start work on CPhysicsActor 2022-10-05 09:28:48 -07:00
CHealthInfo.s Finish splitting sbss 2022-07-14 01:36:41 -04:00
CIOWin.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CIOWinManager.s Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CIkChain.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CInGameGuiManager.s Fix symbol name for CPlayerState::GetIsFusionEnabled 2022-10-04 17:12:27 +03:00
CInGameTweakManager.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CInputGenerator.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CInstruction.s Full deincbin 2022-07-14 01:48:03 -04:00
CInventoryScreen.s Match and link CFinalInput 2022-10-08 15:05:33 -07:00
CLogBookScreen.s Match and link CFinalInput 2022-10-08 15:05:33 -07:00
CMFGame.s Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CMainFlow.s Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CMapArea.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CMapUniverse.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CMapWorld.s Match and link CVector2f 2022-10-04 14:00:16 -07:00
CMapWorldInfo.s Match COutputStream::FlushShiftRegister, start DoFlush/WriteBits 2022-10-11 20:18:01 -07:00
CMappableObject.s Renaming & more CActor progress 2022-08-15 22:14:28 -04:00
CMemoryCardDriver.s Use a struct instead of pair for x198_fileInfo 2022-10-12 01:37:14 +03:00
CMemoryDrawEnum.s Full deincbin 2022-07-14 01:48:03 -04:00
CMessageScreen.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CModelData.s More renaming 2022-08-16 17:46:30 -04:00
CNESEmulator.s More CGX matches part 2 2022-08-30 18:48:44 -04:00
CObjectList.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CParticleDatabase.s Start work on CPhysicsActor 2022-10-05 09:28:48 -07:00
CParticleGenInfo.s CScriptPickup progress 2022-10-08 00:53:34 -04:00
CParticleGenInfoGeneric.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CPauseScreen.s Match and link CFinalInput 2022-10-08 15:05:33 -07:00
CPauseScreenBlur.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CPauseScreenFrame.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CPhysicsActor.s Start work on CPhysicsActor 2022-10-05 09:28:48 -07:00
CPhysicsState.s Finish splitting sbss 2022-07-14 01:36:41 -04:00
CPreFrontEnd.s Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CProjectedShadow.s More renaming 2022-08-16 17:46:30 -04:00
CRagDoll.s Halfway match CAABox; continue CBallCamera 2022-09-29 19:55:43 -04:00
CRainSplashGenerator.s Renaming & more CActor progress 2022-08-15 22:14:28 -04:00
CRipple.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CRippleManager.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CRumbleManager.s Initial CRumbleVoice, various fixes 2022-10-06 05:51:36 -07:00
CSamusDoll.s Update CActorLights constructor symbol 2022-10-06 13:38:28 +03:00
CSaveGameScreen.s CMemoryCardDriver progress 2022-10-11 00:00:52 -04:00
CScriptMailbox.s Match COutputStream::FlushShiftRegister, start DoFlush/WriteBits 2022-10-11 20:18:01 -07:00
CSimpleShadow.s More renaming 2022-08-16 17:46:30 -04:00
CSlideShow.s Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
CSortedLists.s More renaming 2022-08-16 17:46:30 -04:00
CSplashScreen.s Match and link CFinalInput 2022-10-08 15:05:33 -07:00
CStateManager.s CScriptPickup progress 2022-10-08 00:53:34 -04:00
CSteeringBehaviors.s Match and link CVector2f 2022-10-04 14:00:16 -07:00
CTargetReticles.s Start work on CPhysicsActor 2022-10-05 09:28:48 -07:00
CTransitionDatabaseGame.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CVisorFlare.s Fix CCameraManager::GetCurrentCamera symbols 2022-10-04 17:08:26 +03:00
CWeaponMgr.s Build and link NMWException, rename extab to it's correct name 2022-10-10 11:19:26 -07:00
CWorld.s Update symbols to use RemoveEmitter-by-value 2022-10-03 18:58:51 +03:00
CWorldShadow.s Renaming & more CActor progress 2022-08-15 22:14:28 -04:00
CWorldTransManager.s Update CActorLights constructor symbol 2022-10-06 13:38:28 +03:00
Clamp_int.s Full deincbin 2022-07-14 01:48:03 -04:00
Decode.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
GameObjectLists.s Create & link TCastTo.cpp 2022-08-16 17:47:16 -04:00
IRenderer.s Match and link all CArchMsgParm* 2022-10-08 12:38:29 -07:00
RumbleFxTable.s Halfway to shiftable 2022-08-20 21:40:40 -04:00
ScriptLoader.s CPlayerGun progress 2022-10-11 11:31:28 -04:00
TCastTo.s Create & link TCastTo.cpp 2022-08-16 17:47:16 -04:00
TGameTypes.s Halfway to shiftable 2022-08-20 21:40:40 -04:00
UserNames.s Halfway to shiftable 2022-08-20 21:40:40 -04:00
main.s Match COutputStream::FlushShiftRegister, start DoFlush/WriteBits 2022-10-11 20:18:01 -07:00