mirror of https://github.com/PrimeDecomp/prime.git
77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
#ifndef _CENVFXMANAGER
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#define _CENVFXMANAGER
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#include "types.h"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "Kyoto/Audio/CSfxHandle.hpp"
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#include "Kyoto/Math/CAABox.hpp"
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#include "Kyoto/Math/CVector2i.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/TToken.hpp"
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#include "rstl/pair.hpp"
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#include "rstl/reserved_vector.hpp"
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#include "rstl/vector.hpp"
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class CGenDescription;
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class CTexture;
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enum EPhazonType { kPT_None, kPT_Blue, kPT_Orange };
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class CVectorFixed8_8 {
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private:
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short x;
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short y;
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short z;
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};
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class CEnvFxManagerGrid {
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private:
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bool x0_24_blockDirty;
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CVector2i x4_position; /* 8.8 fixed point */
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CVector2i xc_extent; /* 8.8 fixed point */
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rstl::pair< bool, float > x14_block; /* Blocked-bool, Z-coordinate */
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rstl::vector< CVectorFixed8_8 > x1c_particles;
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};
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class CEnvFxManager {
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public:
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CEnvFxManager();
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static void Initialize();
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void SetFxDensity(int, float);
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void SetSplashRate(float f) { xb54_baseSplashRate = f; }
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void Cleanup();
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private:
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CAABox x0_particleBounds;
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CVector3f x18_focusCellPosition;
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bool x24_enableSplash;
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float x28_firstSnowForce;
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int x2c_lastBlockedGridIdx;
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float x30_fxDensity;
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float x34_targetFxDensity;
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float x38_maxDensityDeltaSpeed;
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bool x3c_snowflakeTextureMipBlanked;
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TLockedToken< CTexture > x40_txtrEnvGradient;
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rstl::reserved_vector< CEnvFxManagerGrid, 64 > x50_grids;
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float xb54_baseSplashRate;
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TLockedToken< CGenDescription > xb58_envRainSplash;
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bool xb64_;
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TUniqueId xb68_envRainSplashId;
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bool xb6a_rainSoundActive;
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CSfxHandle xb6c_leftRainSound;
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CSfxHandle xb70_rightRainSound;
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TLockedToken< CTexture > xb74_txtrSnowFlake;
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bool xb80_;
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rstl::reserved_vector< CVector3f, 16 > xb84_snowZDeltas;
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TLockedToken< CTexture > xc48_underwaterFlake;
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bool xc54_;
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int xc58_;
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};
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CHECK_SIZEOF(CEnvFxManager, 0xc58);
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#endif // _CENVFXMANAGER
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