mirror of https://github.com/PrimeDecomp/prime.git
152 lines
12 KiB
C++
152 lines
12 KiB
C++
#ifndef _SCRIPTLOADER
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#define _SCRIPTLOADER
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class CEntity;
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class CStateManager;
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class CInputStream;
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class CEntityInfo;
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class CTransform4f;
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class CVector3f;
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typedef CEntity* (*FScriptLoader)(CStateManager& mgr, CInputStream& in, int propCount,
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const CEntityInfo& info);
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class ScriptLoader {
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public:
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static CEntity* LoadActor(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadEnemy(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadWaypoint(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadDoor(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadTrigger(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadTimer(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadCounter(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadEffect(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadPlatform(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadSound(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadGenerator(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadDock(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadCamera(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadCameraWaypoint(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadNewIntroBoss(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadSpawnPoint(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadCameraHint(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadPickup(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadJumpPoint(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadMemoryRelay(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadRandomRelay(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadRelay(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadBeetle(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadHUDMemo(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadCameraFilterKeyframe(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadCameraBlurKeyframe(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadDamageableTrigger(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadDebris(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadCameraShaker(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadActorKeyframe(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadWater(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadWarWasp(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadMapStation(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadSpacePirate(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadFlyingPirate(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadElitePirate(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadMetroidBeta(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadChozoGhost(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadCoverPoint(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadSpiderBallWaypoint(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadBloodFlower(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadFlickerBat(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadPathCamera(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadGrapplePoint(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadPuddleSpore(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadDebugCameraWaypoint(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadSpiderBallAttractionSurface(CStateManager&, CInputStream&, int,
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const CEntityInfo&);
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static CEntity* LoadPuddleToadGamma(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadDistanceFog(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadFireFlea(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadMetaree(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadDockAreaChange(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadActorRotate(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadSpecialFunction(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadSpankWeed(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadParasite(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadPlayerHint(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadRipper(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadPickupGenerator(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadAIKeyframe(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadPointOfInterest(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadDrone(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadMetroid(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadDebrisExtended(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadSteam(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadRipple(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadBallTrigger(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadTargetingPoint(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadEMPulse(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadIceSheegoth(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadPlayerActor(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadFlaahgra(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadAreaAttributes(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadFishCloud(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadFishCloudModifier(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadVisorFlare(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadWorldTeleporter(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadVisorGoo(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadJellyZap(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadControllerAction(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadSwitch(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadPlayerStateChange(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadThardus(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadSaveStation(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadWallCrawlerSwarm(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadAiJumpPoint(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadFlaahgraTentacle(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadRoomAcoustics(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadColorModulate(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadThardusRockProjectile(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadMidi(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadStreamedAudio(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadRepulsor(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadGunTurret(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadFogVolume(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadBabygoth(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadEyeball(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadRadialDamage(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadCameraPitchVolume(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadEnvFxDensityController(CStateManager&, CInputStream&, int,
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const CEntityInfo&);
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static CEntity* LoadMagdolite(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadTeamAIMgr(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadSnakeWeedSwarm(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadActorContraption(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadOculus(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadGeemer(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadSpindleCamera(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadAtomicAlpha(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadCameraHintTrigger(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadRumbleEffect(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadAmbientAI(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadAtomicBeta(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadIceZoomer(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadPuffer(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadTryclops(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadRidley(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadSeedling(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadThermalHeatFader(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadBurrower(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadBeam(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadWorldLightFader(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadMetroidPrimeEssence(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadMetroidPrimeStage1(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadMazeNode(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadOmegaPirate(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadPhazonPool(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadPhazonHealingNodule(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadNewCameraShaker(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadShadowProjector(CStateManager&, CInputStream&, int, const CEntityInfo&);
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static CEntity* LoadEnergyBall(CStateManager&, CInputStream&, int, const CEntityInfo&);
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};
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#endif // _SCRIPTLOADER
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