mirror of https://github.com/PrimeDecomp/prime.git
329 lines
16 KiB
C++
329 lines
16 KiB
C++
#ifndef _CTWEAKPLAYER
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#define _CTWEAKPLAYER
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#include "types.h"
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#include "MetroidPrime/Tweaks/ITweakObject.hpp"
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#include "Kyoto/TOneStatic.hpp"
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#include "rstl/string.hpp"
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class CInputStream;
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class CTweakPlayer;
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class CTweakPlayer : public ITweakObject, public TOneStatic< CTweakPlayer > {
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public:
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CTweakPlayer(CInputStream&);
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~CTweakPlayer() override;
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// TODO CPlayer::ESurfaceRestraints
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float GetMaxTranslationalAcceleration(int s) const { return x4_maxTranslationalAcceleration[s]; }
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float GetMaxRotationalAcceleration(int s) const { return x24_maxRotationalAcceleration[s]; }
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float GetPlayerTranslationFriction(int s) const { return x44_translationFriction[s]; }
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float GetPlayerRotationFriction(int s) const { return x64_rotationFriction[s]; }
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float GetPlayerRotationMaxSpeed(int s) const { return x84_rotationMaxSpeed[s]; }
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float GetPlayerTranslationMaxSpeed(int s) const { return xa4_translationMaxSpeed[s]; }
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float GetNormalGravAccel() const { return xc4_normalGravAccel; }
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float GetFluidGravAccel() const { return xc8_fluidGravAccel; }
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float GetVerticalJumpAccel() const { return xcc_verticalJumpAccel; }
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float GetHorizontalJumpAccel() const { return xd0_horizontalJumpAccel; }
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float GetVerticalDoubleJumpAccel() const { return xd4_verticalDoubleJumpAccel; }
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float GetHorizontalDoubleJumpAccel() const { return xd8_horizontalDoubleJumpAccel; }
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float GetWaterJumpFactor() const { return xdc_waterJumpFactor; }
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float GetWaterBallJumpFactor() const { return xe0_waterBallJumpFactor; }
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float GetLavaJumpFactor() const { return xe4_lavaJumpFactor; }
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float GetLavaBallJumpFactor() const { return xe8_lavaBallJumpFactor; }
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float GetPhazonJumpFactor() const { return xec_phazonJumpFactor; }
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float GetPhazonBallJumpFactor() const { return xf0_phazonBallJumpFactor; }
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float GetAllowedJumpTime() const { return xf4_allowedJumpTime; }
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float GetAllowedDoubleJumpTime() const { return xf8_allowedDoubleJumpTime; }
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float GetMinDoubleJumpWindow() const { return xfc_minDoubleJumpWindow; }
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float GetMaxDoubleJumpWindow() const { return x100_maxDoubleJumpWindow; }
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float GetMinJumpTime() const { return x108_minJumpTime; }
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float GetMinDoubleJumpTime() const { return x10c_minDoubleJumpTime; }
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float GetAllowedLedgeTime() const { return x110_allowedLedgeTime; }
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float GetDoubleJumpImpulse() const { return x114_doubleJumpImpulse; }
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float GetBackwardsForceMultiplier() const { return x118_backwardsForceMultiplier; }
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float GetBombJumpRadius() const { return x11c_bombJumpRadius; }
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float GetBombJumpHeight() const { return x120_bombJumpHeight; }
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float GetEyeOffset() const { return x124_eyeOffset; }
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float GetTurnSpeedMultiplier() const { return x128_turnSpeedMultiplier; }
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float GetFreeLookTurnSpeedMultiplier() const { return x12c_freeLookTurnSpeedMultiplier; }
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float GetFreeLookSpeed() const { return x138_freeLookSpeed; }
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float GetFreeLookSnapSpeed() const { return x13c_freeLookSnapSpeed; }
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float GetFreeLookCenteredThresholdAngle() const { return x144_freeLookCenteredThresholdAngle; }
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float GetFreeLookCenteredTime() const { return x148_freeLookCenteredTime; }
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float GetOrbitModeTimer() const { return x180_orbitModeTimer; }
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float GetOrbitUpperAngle() const { return x188_orbitUpperAngle; }
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float GetOrbitLowerAngle() const { return x18c_orbitLowerAngle; }
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float GetOrbitHorizAngle() const { return x190_orbitHorizAngle; }
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float GetOrbitMaxTargetDistance() const { return x19c_orbitMaxTargetDistance; }
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float GetOrbitMaxLockDistance() const { return x1a0_orbitMaxLockDistance; }
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float GetOrbitDistanceThreshold() const { return x1a4_orbitDistanceThreshold; }
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uint GetOrbitScreenBoxHalfExtentX(int zone) const { return x1a8_orbitScreenBoxHalfExtentX[zone]; }
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uint GetOrbitScreenBoxHalfExtentY(int zone) const { return x1b0_orbitScreenBoxHalfExtentY[zone]; }
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uint GetOrbitScreenBoxCenterX(int zone) const { return x1b8_orbitScreenBoxCenterX[zone]; }
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uint GetOrbitScreenBoxCenterY(int zone) const { return x1c0_orbitScreenBoxCenterY[zone]; }
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uint GetOrbitZoneIdealX(int zone) const { return x1c8_orbitZoneIdealX[zone]; }
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uint GetOrbitZoneIdealY(int zone) const { return x1d0_orbitZoneIdealY[zone]; }
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float GetOrbitNearX() const { return x1d8_orbitNearX; }
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float GetOrbitNearZ() const { return x1dc_orbitNearZ; }
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float GetOrbitFixedOffsetZDiff() const { return x1e8_orbitFixedOffsetZDiff; }
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float GetOrbitZRange() const { return x1ec_orbitZRange; }
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bool GetDashEnabled() const { return x200_24_dashEnabled; }
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bool GetDashOnButtonRelease() const { return x200_25_dashOnButtonRelease; }
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float GetDashButtonHoldCancelTime() const { return x204_dashButtonHoldCancelTime; }
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float GetDashStrafeInputThreshold() const { return x208_dashStrafeInputThreshold; }
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float GetSidewaysDoubleJumpImpulse() const { return x20c_sidewaysDoubleJumpImpulse; }
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float GetSidewaysVerticalDoubleJumpAccel() const { return x210_sidewaysVerticalDoubleJumpAccel; }
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float GetSidewaysHorizontalDoubleJumpAccel() const {
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return x214_sidewaysHorizontalDoubleJumpAccel;
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}
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float GetScanningRange() const { return x218_scanningRange; }
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bool GetScanRetention() const { return x21c_24_scanRetention; }
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bool GetScanFreezesGame() const { return x21c_25_scanFreezesGame; }
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bool GetOrbitWhileScanning() const { return x21c_26_orbitWhileScanning; }
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float GetScanMaxTargetDistance() const { return x220_scanMaxTargetDistance; }
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float GetScanMaxLockDistance() const { return x224_scanMaxLockDistance; }
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bool GetMoveDuringFreeLook() const { return x228_27_moveDuringFreeLook; }
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bool GetHoldButtonsForFreeLook() const { return x228_28_holdButtonsForFreeLook; }
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bool GetTwoButtonsForFreeLook() const { return x228_29_twoButtonsForFreeLook; }
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bool GetAimWhenOrbitingPoint() const { return x229_25_aimWhenOrbitingPoint; }
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bool GetStayInFreeLookWhileFiring() const { return x229_26_stayInFreeLookWhileFiring; }
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bool GetOrbitFixedOffset() const { return x229_29_orbitFixedOffset; }
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bool GetGunButtonTogglesHolster() const { return x229_30_gunButtonTogglesHolster; }
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bool GetGunNotFiringHolstersGun() const { return x229_31_gunNotFiringHolstersGun; }
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bool GetFallingDoubleJump() const { return x22a_24_fallingDoubleJump; }
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bool GetImpulseDoubleJump() const { return x22a_25_impulseDoubleJump; }
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bool GetFiringCancelsCameraPitch() const { return x22a_26_firingCancelsCameraPitch; }
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bool GetAssistedAimingIgnoreHorizontal() const { return x22a_27_assistedAimingIgnoreHorizontal; }
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bool GetAssistedAimingIgnoreVertical() const { return x22a_28_assistedAimingIgnoreVertical; }
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float GetAimMaxDistance() const { return x234_aimMaxDistance; }
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float GetAimThresholdDistance() const { return x24c_aimThresholdDistance; }
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float GetAimBoxWidth() const { return x258_aimBoxWidth; }
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float GetAimBoxHeight() const { return x25c_aimBoxHeight; }
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float GetAimTargetTimer() const { return x260_aimTargetTimer; }
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float GetAimAssistHorizontalAngle() const { return x264_aimAssistHorizontalAngle; }
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float GetAimAssistVerticalAngle() const { return x268_aimAssistVerticalAngle; }
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float GetPlayerHeight() const { return x26c_playerHeight; }
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float GetPlayerXYHalfExtent() const { return x270_playerXYHalfExtent; }
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float GetStepUpHeight() const { return x274_stepUpHeight; }
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float GetStepDownHeight() const { return x278_stepDownHeight; }
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float GetPlayerBallHalfExtent() const { return x27c_playerBallHalfExtent; }
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float GetOrbitDistanceMax() const { return x2a0_orbitDistanceMax; }
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float GetGrappleSwingLength() const { return x2a4_grappleSwingLength; }
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float GetGrappleSwingPeriod() const { return x2a8_grappleSwingPeriod; }
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float GetGrapplePullSpeedMin() const { return x2ac_grapplePullSpeedMin; }
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float GetMaxGrappleLockedTurnAlignDistance() const {
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return x2b4_maxGrappleLockedTurnAlignDistance;
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}
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float GetGrapplePullSpeedProportion() const { return x2b8_grapplePullSpeedProportion; }
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float GetGrapplePullSpeedMax() const { return x2bc_grapplePullSpeedMax; }
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float GetGrappleLookCenterSpeed() const { return x2c0_grappleLookCenterSpeed; }
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float GetMaxGrappleTurnSpeed() const { return x2c4_maxGrappleTurnSpeed; }
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float GetGrappleJumpForce() const { return x2c8_grappleJumpForce; }
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float GetGrappleReleaseTime() const { return x2cc_grappleReleaseTime; }
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uint GetGrappleJumpMode() const { return x2d0_grappleJumpMode; }
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bool GetOrbitReleaseBreaksGrapple() const { return x2d4_orbitReleaseBreaksGrapple; }
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bool GetInvertGrappleTurn() const { return x2d5_invertGrappleTurn; }
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float GetGrappleBeamSpeed() const { return x2d8_grappleBeamSpeed; }
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float GetGrappleBeamXWaveAmplitude() const { return x2dc_grappleBeamXWaveAmplitude; }
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float GetGrappleBeamZWaveAmplitude() const { return x2e0_grappleBeamZWaveAmplitude; }
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float GetGrappleBeamAnglePhaseDelta() const { return x2e4_grappleBeamAnglePhaseDelta; }
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float GetHorizontalFreeLookAngleVel() const { return x130_horizontalFreeLookAngleVel; }
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float GetVerticalFreeLookAngleVel() const { return x134_verticalFreeLookAngleVel; }
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float GetOrbitCameraSpeed() const { return x184_orbitCameraSpeed; }
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float GetOrbitPreventionTime() const { return x1fc_orbitPreventionTime; }
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bool GetFreeLookTurnsPlayer() const { return x228_24_freelookTurnsPlayer; }
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float GetJumpCameraPitchDownStart() const { return x288_jumpCameraPitchDownStart; }
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float GetJumpCameraPitchDownFull() const { return x28c_jumpCameraPitchDownFull; }
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float GetJumpCameraPitchDownAngle() const { return x290_jumpCameraPitchDownAngle; }
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float GetFallCameraPitchDownStart() const { return x294_fallCameraPitchDownStart; }
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float GetFallCameraPitchDownFull() const { return x298_fallCameraPitchDownFull; }
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float GetFallCameraPitchDownAngle() const { return x29c_fallCameraPitchDownAngle; }
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float GetFirstPersonCameraSpeed() const { return x280_firstPersonCameraSpeed; }
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float GetGrappleCameraSpeed() const { return x2b0_grappleCameraSpeed; }
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float GetFreeLookDampenFactor() const { return x14c_freeLookDampenFactor; }
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float GetLeftAnalogMax() const { return x150_leftDiv; }
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float GetRightAnalogMax() const { return x154_rightDiv; }
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float GetOrbitMinDistance(int type) const { return x158_orbitMinDistance[type]; }
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float GetOrbitNormalDistance(int type) const { return x164_orbitNormalDistance[type]; }
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float GetOrbitMaxDistance(int type) const { return x170_orbitMaxDistance[type]; }
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float GetFrozenTimeout() const { return x2f8_frozenTimeout; }
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uint GetIceBreakJumpCount() const { return x2fc_iceBreakJumpCount; }
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float GetVariaDamageReduction() const { return x300_variaDamageReduction; }
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float GetGravityDamageReduction() const { return x304_gravityDamageReduction; }
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float GetPhazonDamageReduction() const { return x308_phazonDamageReduction; }
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private:
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float x4_maxTranslationalAcceleration[8];
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float x24_maxRotationalAcceleration[8];
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float x44_translationFriction[8];
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float x64_rotationFriction[8];
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float x84_rotationMaxSpeed[8];
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float xa4_translationMaxSpeed[8];
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float xc4_normalGravAccel;
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float xc8_fluidGravAccel;
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float xcc_verticalJumpAccel;
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float xd0_horizontalJumpAccel;
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float xd4_verticalDoubleJumpAccel;
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float xd8_horizontalDoubleJumpAccel;
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float xdc_waterJumpFactor;
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float xe0_waterBallJumpFactor;
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float xe4_lavaJumpFactor;
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float xe8_lavaBallJumpFactor;
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float xec_phazonJumpFactor;
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float xf0_phazonBallJumpFactor;
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float xf4_allowedJumpTime;
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float xf8_allowedDoubleJumpTime;
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float xfc_minDoubleJumpWindow;
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float x100_maxDoubleJumpWindow;
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float x104_;
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float x108_minJumpTime;
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float x10c_minDoubleJumpTime;
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float x110_allowedLedgeTime;
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float x114_doubleJumpImpulse;
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float x118_backwardsForceMultiplier;
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float x11c_bombJumpRadius;
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float x120_bombJumpHeight;
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float x124_eyeOffset;
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float x128_turnSpeedMultiplier;
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float x12c_freeLookTurnSpeedMultiplier;
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float x130_horizontalFreeLookAngleVel;
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float x134_verticalFreeLookAngleVel;
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float x138_freeLookSpeed;
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float x13c_freeLookSnapSpeed;
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float x140_;
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float x144_freeLookCenteredThresholdAngle;
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float x148_freeLookCenteredTime;
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float x14c_freeLookDampenFactor;
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float x150_leftDiv;
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float x154_rightDiv;
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float x158_orbitMinDistance[3];
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float x164_orbitNormalDistance[3];
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float x170_orbitMaxDistance[3];
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float x17c_;
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float x180_orbitModeTimer;
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float x184_orbitCameraSpeed;
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float x188_orbitUpperAngle;
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float x18c_orbitLowerAngle;
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float x190_orbitHorizAngle;
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float x194_;
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float x198_;
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float x19c_orbitMaxTargetDistance;
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float x1a0_orbitMaxLockDistance;
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float x1a4_orbitDistanceThreshold;
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uint x1a8_orbitScreenBoxHalfExtentX[2];
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uint x1b0_orbitScreenBoxHalfExtentY[2];
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uint x1b8_orbitScreenBoxCenterX[2];
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uint x1c0_orbitScreenBoxCenterY[2];
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uint x1c8_orbitZoneIdealX[2];
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uint x1d0_orbitZoneIdealY[2];
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float x1d8_orbitNearX;
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float x1dc_orbitNearZ;
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float x1e0_;
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float x1e4_;
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float x1e8_orbitFixedOffsetZDiff;
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float x1ec_orbitZRange;
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float x1f0_;
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float x1f4_;
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float x1f8_;
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float x1fc_orbitPreventionTime;
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bool x200_24_dashEnabled : 1;
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bool x200_25_dashOnButtonRelease : 1;
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float x204_dashButtonHoldCancelTime;
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float x208_dashStrafeInputThreshold;
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float x20c_sidewaysDoubleJumpImpulse;
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float x210_sidewaysVerticalDoubleJumpAccel;
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float x214_sidewaysHorizontalDoubleJumpAccel;
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float x218_scanningRange;
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bool x21c_24_scanRetention : 1;
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bool x21c_25_scanFreezesGame : 1;
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bool x21c_26_orbitWhileScanning : 1;
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float x220_scanMaxTargetDistance;
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float x224_scanMaxLockDistance;
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bool x228_24_freelookTurnsPlayer : 1;
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bool x228_25_ : 1;
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bool x228_26_ : 1;
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bool x228_27_moveDuringFreeLook : 1;
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bool x228_28_holdButtonsForFreeLook : 1;
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bool x228_29_twoButtonsForFreeLook : 1;
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bool x228_30_ : 1;
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bool x228_31_ : 1;
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bool x229_24_ : 1;
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bool x229_25_aimWhenOrbitingPoint : 1;
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bool x229_26_stayInFreeLookWhileFiring : 1;
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bool x229_27_ : 1;
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bool x229_28_ : 1;
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bool x229_29_orbitFixedOffset : 1;
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bool x229_30_gunButtonTogglesHolster : 1;
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bool x229_31_gunNotFiringHolstersGun : 1;
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bool x22a_24_fallingDoubleJump : 1;
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bool x22a_25_impulseDoubleJump : 1;
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bool x22a_26_firingCancelsCameraPitch : 1;
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bool x22a_27_assistedAimingIgnoreHorizontal : 1;
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bool x22a_28_assistedAimingIgnoreVertical : 1;
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float x22c_;
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float x230_;
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float x234_aimMaxDistance;
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float x238_;
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float x23c_;
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float x240_;
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float x244_;
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float x248_;
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float x24c_aimThresholdDistance;
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float x250_;
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float x254_;
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float x258_aimBoxWidth;
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float x25c_aimBoxHeight;
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float x260_aimTargetTimer;
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float x264_aimAssistHorizontalAngle;
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float x268_aimAssistVerticalAngle;
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float x26c_playerHeight;
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float x270_playerXYHalfExtent;
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float x274_stepUpHeight;
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float x278_stepDownHeight;
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float x27c_playerBallHalfExtent;
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float x280_firstPersonCameraSpeed;
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float x284_;
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float x288_jumpCameraPitchDownStart;
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float x28c_jumpCameraPitchDownFull;
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float x290_jumpCameraPitchDownAngle;
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float x294_fallCameraPitchDownStart;
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float x298_fallCameraPitchDownFull;
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float x29c_fallCameraPitchDownAngle;
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float x2a0_orbitDistanceMax;
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float x2a4_grappleSwingLength;
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float x2a8_grappleSwingPeriod;
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float x2ac_grapplePullSpeedMin;
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float x2b0_grappleCameraSpeed;
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float x2b4_maxGrappleLockedTurnAlignDistance;
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float x2b8_grapplePullSpeedProportion;
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float x2bc_grapplePullSpeedMax;
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float x2c0_grappleLookCenterSpeed;
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float x2c4_maxGrappleTurnSpeed;
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float x2c8_grappleJumpForce;
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float x2cc_grappleReleaseTime;
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uint x2d0_grappleJumpMode;
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bool x2d4_orbitReleaseBreaksGrapple;
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bool x2d5_invertGrappleTurn;
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float x2d8_grappleBeamSpeed;
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float x2dc_grappleBeamXWaveAmplitude;
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float x2e0_grappleBeamZWaveAmplitude;
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float x2e4_grappleBeamAnglePhaseDelta;
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float x2e8_;
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float x2ec_;
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float x2f0_;
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bool x2f4_;
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float x2f8_frozenTimeout;
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uint x2fc_iceBreakJumpCount;
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float x300_variaDamageReduction;
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float x304_gravityDamageReduction;
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float x308_phazonDamageReduction;
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};
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extern CTweakPlayer* gpTweakPlayer;
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#endif // _CTWEAKPLAYER
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