mirror of https://github.com/PrimeDecomp/prime.git
57 lines
2.0 KiB
C++
57 lines
2.0 KiB
C++
#ifndef _CENERGYPROJECTILE
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#define _CENERGYPROJECTILE
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#include "types.h"
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#include "MetroidPrime/Cameras/CCameraShakeData.hpp"
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#include "MetroidPrime/Weapons/CGameProjectile.hpp"
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#include "Kyoto/Audio/CSfxHandle.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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class CEnergyProjectile : public CGameProjectile {
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public:
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CEnergyProjectile(bool active, const TToken< CWeaponDescription >& desc, EWeaponType type,
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const CTransform4f& xf, EMaterialTypes excludeMat, const CDamageInfo& damage,
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TUniqueId uid, TAreaId aid, TUniqueId owner, TUniqueId homingTarget,
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uint attribs, bool underwater, const CVector3f& scale,
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const rstl::optional_object< TLockedToken< CGenDescription > >& visorParticle,
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ushort visorSfx, bool sendCollideMsg);
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// CEntity
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~CEnergyProjectile() override;
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void Accept(IVisitor& visitor) override;
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void Think(float dt, CStateManager& mgr) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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// CActor
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void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
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void Render(const CStateManager&) const override;
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void Touch(CActor&, CStateManager&) override;
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// CGameProjectile
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void ResolveCollisionWithActor(const CRayCastResult& res, CActor& act,
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CStateManager& mgr) override;
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// CEnergyProjectile
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virtual bool Explode(const CVector3f& pos, const CVector3f& normal,
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EWeaponCollisionResponseTypes type, CStateManager& mgr,
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const CDamageVulnerability& dVuln, TUniqueId hitActor);
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void Set3d0_26(bool v) { x3d0_26_ = v; }
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private:
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CSfxHandle x2e8_sfx;
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CVector3f x2ec_dir;
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float x2f8_mag;
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CCameraShakeData x2fc_camShake;
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bool x3d0_24_dead : 1;
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bool x3d0_25_ : 1;
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bool x3d0_26_ : 1;
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bool x3d0_27_camShakeDirty : 1;
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float x3d4_curTime;
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};
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CHECK_SIZEOF(CEnergyProjectile, 0x3d8);
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#endif // _CENERGYPROJECTILE
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