mirror of https://github.com/PrimeDecomp/prime.git
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#ifndef _CPOWERBOMB
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#define _CPOWERBOMB
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#include "types.h"
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#include "MetroidPrime/Weapons/CWeapon.hpp"
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class CGenDescription;
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class CElementGen;
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class CPowerBomb : public CWeapon {
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public:
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CPowerBomb(TToken< CGenDescription > particle, TUniqueId uid, TAreaId aid,
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TUniqueId playerId, const CTransform4f& xf, const CDamageInfo& dInfo);
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~CPowerBomb();
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Think(float, CStateManager&) override;
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void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
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void Render(const CStateManager&) const override;
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rstl::optional_object<CAABox> GetTouchBounds() const override;
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void Touch(CActor&, CStateManager&) override;
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float GetCurTime() const { return x15c_curTime; }
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void ApplyDynamicDamage(const CVector3f&, CStateManager&);
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private:
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static CColor kFadeColor;
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bool x158_24_canStartFilter : 1;
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bool x158_25_filterEnabled : 1;
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float x15c_curTime;
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float x160_curRadius;
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float x164_radiusIncrement;
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rstl::single_ptr< CElementGen > x168_particle;
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float x16c_radius;
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};
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#endif // _CPOWERBOMB
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