prime/include/MetroidPrime/Weapons/CPowerBomb.hpp

40 lines
1.2 KiB
C++

#ifndef _CPOWERBOMB
#define _CPOWERBOMB
#include "types.h"
#include "MetroidPrime/Weapons/CWeapon.hpp"
class CGenDescription;
class CElementGen;
class CPowerBomb : public CWeapon {
public:
CPowerBomb(TToken< CGenDescription > particle, TUniqueId uid, TAreaId aid,
TUniqueId playerId, const CTransform4f& xf, const CDamageInfo& dInfo);
~CPowerBomb();
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
void Render(const CStateManager&) const override;
rstl::optional_object<CAABox> GetTouchBounds() const override;
void Touch(CActor&, CStateManager&) override;
float GetCurTime() const { return x15c_curTime; }
void ApplyDynamicDamage(const CVector3f&, CStateManager&);
private:
static CColor kFadeColor;
bool x158_24_canStartFilter : 1;
bool x158_25_filterEnabled : 1;
float x15c_curTime;
float x160_curRadius;
float x164_radiusIncrement;
rstl::single_ptr< CElementGen > x168_particle;
float x16c_radius;
};
#endif // _CPOWERBOMB