prime/include/MetroidPrime/ScriptObjects/CScriptVisorFlare.hpp
Henrique Gemignani Passos Lima 22aca437ce Add CScriptVisorFlare and CVisorFlare
Former-commit-id: 2999309f13ade6c8c451a48dac20085e39727d82
2022-10-23 16:44:06 +03:00

27 lines
982 B
C++

#ifndef _CSCRIPTVISORFLARE
#define _CSCRIPTVISORFLARE
#include "MetroidPrime/CActor.hpp"
#include "MetroidPrime/CVisorFlare.hpp"
class CScriptVisorFlare : public CActor {
CVisorFlare xe8_flare;
bool x11c_notInRenderLast;
public:
CScriptVisorFlare(TUniqueId uid, const rstl::string& name, const CEntityInfo& info, bool active,
const CVector3f& pos, CVisorFlare::EBlendMode blendMode, bool, float, float, float, uint, uint,
const rstl::vector<CVisorFlare::CFlareDef>& flares);
~CScriptVisorFlare();
void Accept(IVisitor& visitor) override;
void Think(float, CStateManager& stateMgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
void PreRender(CStateManager&, const CFrustumPlanes&) override;
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
void Render(const CStateManager&) const override;
};
#endif // _CSCRIPTVISORFLARE