mirror of https://github.com/PrimeDecomp/prime.git
76 lines
1.4 KiB
C++
76 lines
1.4 KiB
C++
#ifndef _CRUMBLEVOICE_HPP
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#define _CRUMBLEVOICE_HPP
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#include "types.h"
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#include "rstl/reserved_vector.hpp"
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#include "rstl/vector.hpp"
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enum ERumbleFxId {
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kRFX_Zero = 0,
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kRFX_One = 1,
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kRFX_CameraShake = 6,
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kRFX_EscapeSequenceShake = 7,
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kRFX_PlayerBump = 11,
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kRFX_PlayerGunCharge = 12,
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kRFX_PlayerMissileFire = 13,
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kRFX_PlayerGrappleFire = 14,
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kRFX_PlayerLand = 15,
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kRFX_PlayerGrappleSwoosh = 17,
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kRFX_IntroBossProjectile = 19,
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kRFX_Twenty = 20,
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kRFX_TwentyOne = 21,
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kRFX_TwentyTwo = 22,
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kRFX_TwentyThree = 23
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};
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enum ERumblePriority {
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kRP_None = 0,
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kRP_One = 1,
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kRP_Two = 2,
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kRP_Three = 3,
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};
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struct SAdsrData {
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f32 x0_attackGain;
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f32 x4_autoReleaseDur;
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f32 x8_attackDur;
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f32 xc_decayDur;
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f32 x10_sustainGain;
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f32 x14_releaseDur;
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bool x18_24_hasSustain : 1;
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bool x18_25_autoRelease : 1;
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};
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struct SAdsrDelta {
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enum EPhase {
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kP_Stop,
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kP_PrePulse,
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kP_Attack,
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kP_Decay,
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kP_Sustain,
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kP_Release,
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};
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f32 x0_curIntensity;
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f32 x4_attackTime;
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f32 x8_decayTime;
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f32 xc_releaseTime;
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f32 x10_autoReleaseTime;
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f32 x14_attackIntensity;
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f32 x18_sustainIntensity;
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ERumblePriority x1c_priority;
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EPhase x20_phase;
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};
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class CRumbleVoice {
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private:
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rstl::vector< SAdsrData > x0_datas;
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rstl::vector< SAdsrDelta > x10_deltas;
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rstl::reserved_vector< s16, 4 > x20_handleIds;
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s16 x2c_usedChannels;
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u8 x2e_lastId;
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};
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#endif
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