mirror of https://github.com/PrimeDecomp/prime.git
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#ifndef _CFIDGET_HPP
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#define _CFIDGET_HPP
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enum EFidgetType { kFT_Invalid = -1, kFT_Minor, kFT_Major };
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class CStateManager;
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class CFidget {
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public:
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enum EState {
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kS_NoFidget,
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kS_MinorFidget,
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kS_MajorFidget,
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kS_HolsterBeam,
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kS_StillMinorFidget,
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kS_StillMajorFidget,
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kS_StillHolsterBeam,
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kS_Loading
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};
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private:
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EState x0_state;
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EFidgetType x4_type;
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int x8_delayTriggerBits;
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// 0: panel, 1: panel reset, 2: adjust nozzle, 3: panel buttons
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int xc_animSet;
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int x10_delayTimerEnableBits;
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float x14_timeSinceFire;
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float x18_timeSinceStrikeCooldown;
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float x1c_timeSinceUnmorph;
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float x20_timeSinceBobbing;
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float x24_minorDelayTimer;
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float x28_majorDelayTimer;
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float x2c_holsterTimeSinceFire;
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float x30_timeUntilHolster;
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bool x34_24_loading;
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public:
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EState GetState() const { return x0_state; }
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EFidgetType GetType() const { return x4_type; }
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int GetAnimSet() const { return xc_animSet; }
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EState Update(int fireButtonStates, bool bobbing, bool inStrikeCooldown, float dt, CStateManager& mgr);
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void ResetMinor();
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void ResetAll();
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void DoneLoading() { x34_24_loading = false; }
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};
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#endif // _CFIDGET_HPP
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