mirror of https://github.com/PrimeDecomp/prime.git
76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
#ifndef _CFLUIDPLANE
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#define _CFLUIDPLANE
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#include "MetroidPrime/CFluidUVMotion.hpp"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/TToken.hpp"
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#include "rstl/optional_object.hpp"
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class CScriptWater;
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class CStateManager;
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class CTexture;
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extern "C" uint sub_8012f098();
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class CFluidPlaneCPURender {
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public:
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struct SPatchInfo {};
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struct SRippleInfo {};
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struct SHFieldSample {};
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};
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class CFluidPlane {
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public:
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enum EFluidType {
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kFT_NormalWater,
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kFT_PoisonWater,
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kFT_Lava,
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kFT_PhazonFluid,
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kFT_Four,
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kFT_ThickLava
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};
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CFluidPlane(uint, uint, uint, CFluidPlane::EFluidType, float, const CFluidUVMotion&);
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virtual ~CFluidPlane();
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virtual void AddRipple(float mag, TUniqueId rippler, const CVector3f& center, CScriptWater& water,
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CStateManager& mgr);
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virtual void AddRipple(float intensity, TUniqueId rippler, const CVector3f& center,
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const CVector3f& velocity, const CScriptWater& water, CStateManager& mgr,
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const CVector3f& upVec);
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// Update__11CFluidPlaneFv
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float GetRippleScaleFromKineticEnergy(float baseI, float velDot);
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float GetAlpha() const { return x40_alpha; }
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EFluidType GetFluidType() const { return x44_fluidType; }
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const CFluidUVMotion& GetUVMotion() const { return x4c_uvMotion; }
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// GetColorTexture__11CFluidPlaneCFv
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// HasColorTexture__11CFluidPlaneCFv
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// GetTexturePattern2__11CFluidPlaneCFv
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// HasTexturePattern2__11CFluidPlaneCFv
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// GetTexturePattern1__11CFluidPlaneCFv
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// HasTexturePattern1__11CFluidPlaneCFv
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protected:
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virtual void RenderStripWithRipples(const CFluidPlaneCPURender::SHFieldSample& heights,
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const unsigned char& flags, float curY, int startYDiv,
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const CFluidPlaneCPURender::SPatchInfo& info);
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CAssetId x4_texPattern1Id;
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CAssetId x8_texPattern2Id;
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CAssetId xc_texColorId;
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rstl::optional_object< TLockedToken< CTexture > > x10_texPattern1;
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rstl::optional_object< TLockedToken< CTexture > > x20_texPattern2;
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rstl::optional_object< TLockedToken< CTexture > > x30_texColor;
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float x40_alpha;
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EFluidType x44_fluidType;
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float x48_rippleIntensity;
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CFluidUVMotion x4c_uvMotion;
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};
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CHECK_SIZEOF(CFluidPlane, 0xA0);
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#endif // _CFLUIDPLANE
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