mirror of https://github.com/PrimeDecomp/prime.git
65 lines
1.3 KiB
C++
65 lines
1.3 KiB
C++
#ifndef _COBJECTLIST
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#define _COBJECTLIST
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#include "types.h"
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#include "MetroidPrime/TGameTypes.hpp"
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#define kMaxObjects 1024
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enum EGameObjectList {
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kOL_Invalid = -1,
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kOL_All,
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kOL_Actor,
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kOL_PhysicsActor,
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kOL_GameCamera,
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kOL_GameLight,
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kOL_ListeningAi,
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kOL_AiWaypoint,
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kOL_PlatformAndDoor,
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};
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class CEntity;
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class CObjectList {
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struct SObjectListEntry {
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CEntity* mEnt;
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s16 mNext;
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s16 mPrev;
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SObjectListEntry();
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};
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public:
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CObjectList(EGameObjectList list);
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virtual bool IsQualified(CEntity& ent);
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void AddObject(CEntity& ent);
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void RemoveObject(TUniqueId uid);
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CEntity* GetObjectById();
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const CEntity* GetObjectById() const;
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CEntity* GetValidObjectById(TUniqueId uid);
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const CEntity* GetValidObjectById(TUniqueId uid) const;
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CEntity* operator[](int idx);
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const CEntity* operator[](int idx) const;
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const CEntity* GetValidObjectByIndex(int idx) const;
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int size() const { return mCount; }
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int GetFirstObjectIndex() const { return mFirstId; }
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int GetNextObjectIndex(int idx) const {
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if (idx != -1) {
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return mObjects[idx].mNext;
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} else {
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return -1;
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}
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}
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private:
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SObjectListEntry mObjects[1024];
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EGameObjectList mListType;
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s16 mFirstId;
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s16 mCount;
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};
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CHECK_SIZEOF(CObjectList, 0x200c)
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#endif // _COBJECTLIST
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