mirror of https://github.com/PrimeDecomp/prime.git
149 lines
4.5 KiB
C++
149 lines
4.5 KiB
C++
#ifndef _CGAMEAREA
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#define _CGAMEAREA
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#include "types.h"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/Graphics/CGraphics.hpp"
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#include "Kyoto/IObjectStore.hpp"
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#include "Kyoto/Math/CAABox.hpp"
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#include "Kyoto/Math/CTransform4f.hpp"
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#include "Kyoto/Math/CVector2f.hpp"
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#include "rstl/auto_ptr.hpp"
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#include "rstl/list.hpp"
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#include "rstl/optional_object.hpp"
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#include "rstl/pair.hpp"
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#include "rstl/rc_ptr.hpp"
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#include "rstl/single_ptr.hpp"
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#include "rstl/vector.hpp"
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class IGameArea {
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public:
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virtual ~IGameArea();
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virtual const CTransform4f& IGetTM() const = 0;
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virtual CAssetId IGetStringTableAssetId() const = 0;
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virtual uint IGetNumAttachedAreas() const = 0;
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virtual TAreaId IGetAttachedAreaId(int) const = 0;
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virtual bool IIsActive() const = 0;
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virtual CAssetId IGetAreaAssetId() const = 0;
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virtual int IGetAreaSaveId() const = 0;
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virtual rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const = 0;
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};
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class Dock;
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class CToken;
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class IDvdRequest;
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class CScriptAreaAttributes;
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class CWorldLight;
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class CGameArea : public IGameArea {
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public:
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class CAreaFog {
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private:
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ERglFogMode x0_fogMode;
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CVector2f x4_rangeCur;
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CVector2f xc_rangeTarget;
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CVector2f x14_rangeDelta;
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CColor x1c_colorCur;
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unkptr x20_;
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unkptr x24_;
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CColor x28_colorTarget;
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unkptr x2c_;
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unkptr x30_;
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float x34_colorDelta;
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public:
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CAreaFog();
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void SetCurrent() const;
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void Update(float dt);
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void RollFogOut(float rangeDelta, float colorDelta, const CColor& color);
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void FadeFog(ERglFogMode, const CColor& color, const CVector2f& vec1, float,
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const CVector2f& vec2);
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void SetFogExplicit(ERglFogMode mode, const CColor& color, const CVector2f& range);
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bool IsFogDisabled() const;
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void DisableFog();
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};
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~CGameArea();
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const CTransform4f& IGetTM() const override;
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CAssetId IGetStringTableAssetId() const override;
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uint IGetNumAttachedAreas() const override;
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TAreaId IGetAttachedAreaId(int) const override;
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bool IIsActive() const override;
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CAssetId IGetAreaAssetId() const override;
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int IGetAreaSaveId() const override;
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rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const override;
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const CTransform4f& GetTM() const { return xc_transform; }
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bool IsLoaded() const { return xf0_24_postConstructed; }
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bool IsActive() const { return xf0_25_active; }
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void SetXRaySpeedAndTarget(float speed, float target);
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void SetThermalSpeedAndTarget(float speed, float target);
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void SetWeaponWorldLighting(float speed, float target);
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void SetAreaAttributes(const CScriptAreaAttributes* areaAttributes);
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bool TryTakingOutOfARAM();
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private:
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enum EPhase {
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kP_LoadHeader,
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kP_LoadSecSizes,
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kP_ReserveSections,
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kP_LoadDataSections,
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kP_WaitForFinish,
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};
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TAreaId x4_selfIdx;
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CAssetId x8_nameSTRG;
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CTransform4f xc_transform;
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CTransform4f x3c_invTransform;
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CAABox x6c_aabb;
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CAssetId x84_mrea;
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int x88_areaId;
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rstl::vector< ushort > x8c_attachedAreaIndices;
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rstl::vector< SObjectTag > x9c_deps1;
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rstl::vector< SObjectTag > xac_deps2;
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rstl::vector< uint > xbc_layerDepOffsets;
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rstl::vector< Dock > xcc_docks;
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rstl::vector< CToken > xdc_tokens;
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uint xec_totalResourcesSize;
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bool xf0_24_postConstructed : 1;
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bool xf0_25_active : 1;
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bool xf0_26_tokensReady : 1;
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bool xf0_27_loadPaused : 1;
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bool xf0_28_validated : 1;
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EPhase xf4_phase;
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rstl::list< rstl::rc_ptr< IDvdRequest > > xf8_loadTransactions;
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public:
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enum EOcclusionState { kOS_Occluded, kOS_Visible };
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struct CPostConstructed {
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uchar x0_pad[0x10c4];
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rstl::single_ptr< CAreaFog > x10c4_areaFog;
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rstl::optional_object< void* > x10c8_sclyBuf; // was rstl::optional_object<void*>
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u32 x10d0_sclySize;
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const u8* x10d4_firstMatPtr;
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const CScriptAreaAttributes* x10d8_areaAttributes;
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EOcclusionState x10dc_occlusionState;
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};
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CAssetId GetAreaAssetId() const { return x84_mrea; }
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const CAreaFog* GetAreaFog() const { return x12c_postConstructed->x10c4_areaFog.get(); }
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CAreaFog* AreaFog() { return x12c_postConstructed->x10c4_areaFog.get(); }
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EOcclusionState GetOcclusionState() const { return x12c_postConstructed->x10dc_occlusionState; }
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const rstl::vector<CWorldLight>& GetLightsA() const;
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const rstl::vector<CWorldLight>& GetLightsB() const;
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private:
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uchar x110_pad[0x1c];
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rstl::single_ptr< CPostConstructed > x12c_postConstructed;
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};
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// CHECK_SIZEOF(CGamearea::CAreaFog, 0x38)
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#endif // _CGAMEAREA
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