mirror of https://github.com/PrimeDecomp/prime.git
Luke Street
133326ae40
Retro seemingly avoided using the Dolphin typedefs in most places, opting to use int/uint instead. This likely means they didn't use u8/s8/u16/s16/etc either. |
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CFidget.hpp | ||
CGameOptions.hpp | ||
CGameState.hpp | ||
CGrappleArm.hpp | ||
CHintOptions.hpp | ||
CPlayer.hpp | ||
CPlayerCameraBob.hpp | ||
CPlayerEnergyDrain.hpp | ||
CPlayerGun.hpp | ||
CPlayerState.hpp | ||
CStaticInterference.hpp | ||
CSystemOptions.hpp | ||
CWorldState.hpp | ||
CWorldTransManager.hpp |