mirror of https://github.com/PrimeDecomp/prime.git
94 lines
2.7 KiB
C++
94 lines
2.7 KiB
C++
#ifndef _CCAMERAMANAGER
|
|
#define _CCAMERAMANAGER
|
|
|
|
#include "types.h"
|
|
|
|
#include "MetroidPrime/CGameArea.hpp"
|
|
#include "MetroidPrime/TGameTypes.hpp"
|
|
#include "MetroidPrime/Cameras/CCameraShakeData.hpp"
|
|
|
|
#include "Kyoto/Math/CVector3f.hpp"
|
|
|
|
#include "rstl/list.hpp"
|
|
#include "rstl/pair.hpp"
|
|
#include "rstl/reserved_vector.hpp"
|
|
#include "rstl/vector.hpp"
|
|
|
|
class CBallCamera;
|
|
class CCameraShakeData;
|
|
class CFirstPersonCamera;
|
|
class CGameCamera;
|
|
class CInterpolationCamera;
|
|
class CStateManager;
|
|
|
|
class CCameraManager {
|
|
static float sFirstPersonFOV;
|
|
static float sThirdPersonFOV;
|
|
static float sNearPlane;
|
|
static float sFarPlane;
|
|
static float sAspectRatio;
|
|
static float lbl_805A6BE4;
|
|
static float lbl_805A6BE8;
|
|
public:
|
|
CCameraManager(TUniqueId curCamera);
|
|
|
|
void CreateStandardCameras(CStateManager& mgr);
|
|
|
|
CGameCamera& CurrentCamera(CStateManager& mgr) const;
|
|
const CGameCamera& GetCurrentCamera(const CStateManager& mgr) const;
|
|
CFirstPersonCamera* FirstPersonCamera() const /* map */ { return x7c_fpCamera; }
|
|
const CFirstPersonCamera* GetFirstPersonCamera() const { return x7c_fpCamera; }
|
|
void SetCurrentCameraId(TUniqueId camId);
|
|
void SetPlayerCamera(CStateManager& mgr, TUniqueId newCamId);
|
|
void SetFogDensity(float fogDensityTarget, float fogDensitySpeed);
|
|
bool IsInCinematicCamera() const;
|
|
|
|
void RemoveCameraShaker(int id);
|
|
int AddCameraShaker(const CCameraShakeData& data, bool sfx);
|
|
|
|
void SetCurrentFov(float fov) { x3bc_curFov = fov; }
|
|
|
|
int GetFluidCounter() const { return x74_fluidCounter; }
|
|
|
|
|
|
static float DefaultThirdPersonFov();
|
|
static float DefaultFirstPersonFov();
|
|
static float DefaultNearPlane();
|
|
static float DefaultFarPlane();
|
|
static float DefaultAspect();
|
|
private:
|
|
TUniqueId x0_curCameraId;
|
|
rstl::vector< TUniqueId > x4_cineCameras;
|
|
rstl::list< CCameraShakeData > x14_shakers;
|
|
uint x2c_lastShakeId;
|
|
CVector3f x30_shakeOffset;
|
|
CGameArea::CAreaFog x3c_fog;
|
|
int x74_fluidCounter;
|
|
TUniqueId x78_fluidId;
|
|
CFirstPersonCamera* x7c_fpCamera;
|
|
CBallCamera* x80_ballCamera;
|
|
int x84_rumbleId;
|
|
CInterpolationCamera* x88_interpCamera;
|
|
short x8c_;
|
|
float x90_rumbleCooldown;
|
|
float x94_fogDensityFactor;
|
|
float x98_fogDensitySpeed;
|
|
float x9c_fogDensityFactorTarget;
|
|
bool xa0_24_pendingRumble : 1;
|
|
bool xa0_25_rumbling : 1;
|
|
bool xa0_26_inWater : 1;
|
|
TUniqueId xa2_spindleCamId;
|
|
TUniqueId xa4_pathCamId;
|
|
TUniqueId xa6_camHintId;
|
|
int xa8_hintPriority;
|
|
rstl::reserved_vector< rstl::pair< int, TUniqueId >, 64 > xac_cameraHints;
|
|
rstl::reserved_vector< TUniqueId, 64 > x2b0_inactiveCameraHints;
|
|
rstl::reserved_vector< TUniqueId, 64 > x334_activeCameraHints;
|
|
bool x3b8_24_ : 1;
|
|
bool x3b8_25_ : 1;
|
|
float x3bc_curFov;
|
|
};
|
|
CHECK_SIZEOF(CCameraManager, 0x3c0)
|
|
|
|
#endif // _CCAMERAMANAGER
|