Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
2022-10-09 01:37:23 -04:00

20 lines
317 B
C++

#ifndef _CAUXWEAPON
#define _CAUXWEAPON
#include "types.h"
#include "MetroidPrime/TGameTypes.hpp"
class CAuxWeapon {
public:
explicit CAuxWeapon(TUniqueId playerId);
bool IsComboFxActive(const CStateManager& mgr) const;
private:
uchar x0_pad[0x84];
};
CHECK_SIZEOF(CAuxWeapon, 0x84)
#endif // _CAUXWEAPON