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Retro seemingly avoided using the Dolphin typedefs in most places, opting to use int/uint instead. This likely means they didn't use u8/s8/u16/s16/etc either. Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
20 lines
317 B
C++
20 lines
317 B
C++
#ifndef _CAUXWEAPON
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#define _CAUXWEAPON
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#include "types.h"
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#include "MetroidPrime/TGameTypes.hpp"
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class CAuxWeapon {
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public:
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explicit CAuxWeapon(TUniqueId playerId);
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bool IsComboFxActive(const CStateManager& mgr) const;
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private:
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uchar x0_pad[0x84];
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};
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CHECK_SIZEOF(CAuxWeapon, 0x84)
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#endif // _CAUXWEAPON
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