prime/src/Kyoto_CWD/main.cpp
Phillip Stephens 37584253a3 Split mslsupp.c rename TRK functions
Former-commit-id: 1974f6fc22d5a801490d729f6b5166f4e2428ea6
2022-04-11 21:53:51 -07:00

321 lines
9.4 KiB
C++

#include "Kyoto_CWD/CMain.hpp"
#include "Dolphin/OSCache.h"
#include "Dolphin/PPCArch.h"
#include "Dolphin/os.h"
#include "Kyoto_CWD/CARAMManager.hpp"
#include "Kyoto_CWD/CARAMToken.hpp"
#include "Kyoto_CWD/CBasics.hpp"
#include "Kyoto_CWD/CCharacterFactoryBuilder.hpp"
#include "Kyoto_CWD/CCubeRenderer.hpp"
#include "Kyoto_CWD/CGameGlobalObjects.hpp"
#include "Kyoto_CWD/CGameOptions.hpp"
#include "Kyoto_CWD/CGameState.hpp"
#include "Kyoto_CWD/CGraphics.hpp"
#include "Kyoto_CWD/CInGameTweakManager.hpp"
#include "Kyoto_CWD/CMemoryCardSys.hpp"
#include "Kyoto_CWD/CMemoryInStream.hpp"
#include "Kyoto_CWD/CPakFile.hpp"
#include "Kyoto_CWD/CPlayerState.hpp"
#include "Kyoto_CWD/CResFactory.hpp"
#include "Kyoto_CWD/CSfxManager.hpp"
#include "Kyoto_CWD/CSimplePool.hpp"
#include "Kyoto_CWD/CStreamAudioManager.hpp"
#include "Kyoto_CWD/CStringTable.hpp"
#include "Kyoto_CWD/CSystemOptions.hpp"
#include "Kyoto_CWD/CTweakGame.hpp"
extern "C" {
// something pad
void PADRecalibrate(u32);
// something gx
void sub_8036ccfc();
// part of CMain but lazy
void nullsub_2(CMain*);
}
CResFactory* gpResourceFactory;
CSimplePool* gpSimplePool;
CCubeRenderer* gpRender;
CCharacterFactoryBuilder* gpCharacterFactoryBuilder;
unkptr gGuiSystem;
CStringTable* gpStringTable;
CMain* gpMain;
unkptr gpController;
CGameState* gpGameState;
CMemoryCardSys* gpMemoryCard;
CInGameTweakManager* gpTweakManager;
unkptr gpDefaultFont;
unkptr lbl_805A8C50;
unkptr lbl_805A8C54;
bool lbl_805A8C58;
u32 sARAMMemArray[2];
// sdata
bool lbl_805A6BC0;
// 80003640
void EnableMetroTRKInterrupts() {}
// 80003644
void InitMetroTRK() {}
// 80003648
int __read_console() { return 0; }
// 80003650
int __TRK_write_console() { return 0; }
// 80003658
void CMain::UpdateStreamedAudio() { CStreamAudioManager::Update(1.f / 60.f); }
// 8000367C
void CMain::RegisterResourceTweaks() { x70_tweaks.RegisterResourceTweaks(); }
// 800036A0
void CMain::ResetGameState() {
CSystemOptions persistentOptions = gpGameState->SystemOptions();
CGameOptions gameOptions = gpGameState->GameOptions();
x128_gameGlobalObjects->SetGameState(nullptr);
x128_gameGlobalObjects->SetGameState(new CGameState());
gpGameState->SystemOptions() = persistentOptions;
gpGameState->GameOptions() = gameOptions;
gpGameState->GameOptions().EnsureOptions();
gpGameState->PlayerState()->SetIsFusionEnabled(gpGameState->SystemOptions().GetHasFusion());
}
// 800044A4
void CMain::StreamNewGameState(CInputStream& in, int saveIdx) {
bool hasFusion = gpGameState->SystemOptions().GetHasFusion();
x128_gameGlobalObjects->SetGameState(nullptr);
x128_gameGlobalObjects->SetGameState(new CGameState(in, saveIdx));
gpGameState->SystemOptions().SetHasFusion(hasFusion);
gpGameState->PlayerState()->SetIsFusionEnabled(gpGameState->SystemOptions().GetHasFusion());
gpGameState->HintOptions().SetHintNextTime();
}
// 80004590
void CMain::RefreshGameState() {
CSystemOptions systemOptions = gpGameState->SystemOptions();
u32 saveIdx = gpGameState->SaveIdx();
u64 cardSerial = gpGameState->CardSerial();
rstl::vector< u8 > backupBuf = gpGameState->BackupBuf();
CGameOptions gameOptions = gpGameState->GameOptions();
x128_gameGlobalObjects->SetGameState(nullptr);
{
CMemoryInStream stream(backupBuf.data(), backupBuf.size(), CMemoryInStream::Owned);
x128_gameGlobalObjects->SetGameState(new CGameState(stream, saveIdx));
}
// gpGameState = x128_gameGlobalObjects->x134_gameState.get();
gpGameState->SystemOptions() = systemOptions;
gpGameState->GameOptions() = gameOptions;
gpGameState->GameOptions().EnsureOptions();
gpGameState->CardSerial() = cardSerial;
gpGameState->PlayerState()->SetIsFusionEnabled(gpGameState->SystemOptions().GetHasFusion());
}
// 8000487C
void CMain::EnsureWorldPaksReady(void) {
CResLoader& resLoader = gpResourceFactory->GetResLoader();
for (s32 i = 0; i < resLoader.GetPakCount(); ++i) {
CPakFile& file = resLoader.GetPakFile(i);
if (file.IsWorldPak()) {
file.EnsureWorldPakReady();
}
}
}
// 80004AEC
void CMain::AddWorldPaks() {
rstl::rmemory_allocator allocator;
rstl::string basePath = gpTweakGame->GetWorldPrefix();
for (int i = 0; i < 9; ++i) {
rstl::string pak = basePath + (i == 0 ? rstl::string_l("") : rstl::string(CBasics::Stringize("%d", i), -1, allocator));
if (CDvdFile::FileExists((pak + rstl::string_l(".pak")).data())) {
gpResourceFactory->GetResLoader().AddPakFileAsync(pak, false, true);
}
}
}
// 80004CE8
void CMain::AsyncIdle(u32 time) {
if (time < 500) {
u32 total = 0;
for (int i = 0; i < x130_frameTimes.capacity(); ++i) {
total += x130_frameTimes[i];
}
if (total < 500 * x130_frameTimes.capacity()) {
time = 500;
} else {
time = 0;
}
}
if (time != 0) {
gpResourceFactory->AsyncIdle(time);
}
x130_frameTimes[x15c_frameTimeIdx] = time;
x15c_frameTimeIdx = x15c_frameTimeIdx + 1;
if (x15c_frameTimeIdx >= x130_frameTimes.capacity()) {
x15c_frameTimeIdx = 0;
}
}
// 80004DC8
int CMain::RsMain(int argc, char** argv) {
PPCSetFpIEEEMode();
CStopwatch timer;
LCEnable();
rstl::single_ptr< CGameGlobalObjects > gameGlobalObjects(new CGameGlobalObjects(x0_osContext, x6d_memorySys));
x128_gameGlobalObjects = gameGlobalObjects.get();
for (int i = 0; i < 4; ++i) {
xf0_.AddValue(0.3f);
x104_.AddValue(0.2f);
}
x118_ = 0.3f;
x11c_ = 0.2f;
InitializeSubsystems();
gameGlobalObjects->PostInitialize(x0_osContext, x6d_memorySys);
x70_tweaks.RegisterTweaks();
AddWorldPaks();
{
rstl::string str;
bool bVar1;
if (gpTweakManager->ReadFromMemoryCard(rstl::string_l("AudioTweaks"))) {
str = rstl::string_l("Loaded audio tweaks from memory card\n");
bVar1 = true;
} else {
str = rstl::string_l("FAILED to load audio tweaks from memory card\n");
bVar1 = true;
}
FillInAssetIDs();
rstl::single_ptr< CGameArchitectureSupport > archSupport(new CGameArchitectureSupport(x0_osContext));
x164_ = archSupport.get();
archSupport->PreloadAudio();
srand(timer.GetElapsedMicros());
if (lbl_805A8C54 != nullptr) {
CMemoryInStream stream(lbl_805A8C54, 0x80);
stream.ReadBits(1);
gpGameState->GameOptions() = CGameOptions(stream);
gpGameState->GameOptions().EnsureOptions();
lbl_805A6BC0 = stream.ReadBits(1);
}
#define dt 1.0 / 60.0
while (!x160_24_finished) {
archSupport->GetStopwatch2().Reset();
gpResourceFactory->GetResLoader().AsyncIdlePakLoading();
if (gpMemoryCard == nullptr && gpResourceFactory->GetResLoader().AreAllPaksLoaded()) {
MemoryCardInitializePump();
}
CARAMManager::CollectGarbage();
CARAMToken::UpdateAllDMAs();
if (!archSupport->UpdateTicks()) {
x160_24_finished = true;
}
f64 t1 = archSupport->GetStopwatch2().GetElapsedTime();
xf0_.AddValue(t1 / dt);
x118_ = xf0_.GetAverage().data();
archSupport->GetStopwatch2().Reset();
DoPredrawMetrics();
if (bVar1) {
bVar1 = false;
// rs_log_print(str.data());
}
if (!x160_26_screenFading) {
gpRender->BeginScene();
archSupport->GetIOWinManager().Draw();
DrawDebugMetrics(t1, archSupport->GetStopwatch2());
f64 t2 = archSupport->GetStopwatch2().GetElapsedTime();
x104_.AddValue(t2 / dt);
x11c_ = x104_.GetAverage().data();
u32 idleMicros;
f64 idleTime = (dt - (t1 + t2)) - 0.00075;
if (idleTime > 0)
idleMicros = idleTime * 1000000;
else
idleMicros = 0;
AsyncIdle(idleMicros);
gpRender->EndScene();
if (x161_24_gameFrameDrawn) {
++archSupport->GetFramesDrawn();
x161_24_gameFrameDrawn = false;
}
} else {
gpResourceFactory->AsyncIdle(1000000);
}
archSupport->Update();
CSfxManager::Update(dt);
UpdateStreamedAudio();
if (CheckTerminate())
break;
bool needsReset = false;
if (archSupport->GetIOWinManager().IsEmpty()) {
// rs_log_print
needsReset = true;
} else if (CheckReset()) {
needsReset = true;
}
if (needsReset) {
x12c_flowState = 5; // Default
CStreamAudioManager::StopAll();
PADRecalibrate(0xf0000000);
CGraphics::SetIsBeginSceneClearFb(true);
CGraphics::BeginScene();
CGraphics::EndScene();
sub_8036ccfc();
archSupport = nullptr;
CGameArchitectureSupport* tmp = new CGameArchitectureSupport(x0_osContext);
archSupport = tmp;
x164_ = archSupport.get();
tmp->PreloadAudio();
}
nullsub_2(this);
}
}
ShutdownSubsystems();
gameGlobalObjects = nullptr;
CARAMManager::Shutdown();
return 0;
}
// 8036723C
void CMain::EnsureWorldPakReady(CAssetId id) {
CResLoader& resLoader = gpResourceFactory->GetResLoader();
for (int i = 0; i < resLoader.GetPakCount(); ++i) {
bool notInNameList = true;
CPakFile& pakFile = resLoader.GetPakFile(i);
if (pakFile.IsWorldPak()) {
rstl::vector< rstl::pair< rstl::string, SObjectTag > > nameList = pakFile.NameList();
rstl::vector< rstl::pair< rstl::string, SObjectTag > >::iterator cur = nameList.begin();
while (cur != nameList.end()) {
if (cur->second.id == id) {
notInNameList = false;
}
++cur;
}
if (notInNameList) {
pakFile.sub_8036742c();
} else {
pakFile.EnsureWorldPakReady();
}
}
}
}