prime/src/MetroidPrime/Weapons/CPlasmaBeam.cpp
2022-11-25 02:01:26 +02:00

189 lines
5.9 KiB
C++

#include "MetroidPrime/Weapons/CPlasmaBeam.hpp"
#include "MetroidPrime/CGameArea.hpp"
#include "MetroidPrime/CStateManager.hpp"
#include "MetroidPrime/CWorld.hpp"
#include "MetroidPrime/Cameras/CCameraManager.hpp"
#include "MetroidPrime/Cameras/CCameraShakeData.hpp"
#include "MetroidPrime/Player/CPlayer.hpp"
#include "MetroidPrime/Player/CPlayerGun.hpp"
#include "MetroidPrime/Player/CPlayerState.hpp"
#include "MetroidPrime/SFX/Weapons.h"
#include "Kyoto/Particles/CElementGen.hpp"
#include "rstl/math.hpp"
static CCameraShakeData CameraShaker = CCameraShakeData(0.125f, 0.25f);
static ushort kSoundId[2] = {SFXwpn_fire_plasma_normal, SFXwpn_fire_plasma_charged};
CPlasmaBeam::CPlasmaBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
EMaterialTypes playerMaterial, const CVector3f& scale)
: CGunWeapon(characterId, type, playerId, playerMaterial, scale)
, x21c_plasma2nd1(gpSimplePool->GetObj("Plasma2nd_1"))
, x22c_24_loaded(false)
, x22c_25_worldLighingDim(false)
, x230_fireShotDelayTimer(0.f)
, x234_fireShotDelay(0.f)
, x238_lightingResetDelayTimer(0.f)
, x23c_stateArea(kInvalidAreaId) {}
CPlasmaBeam::~CPlasmaBeam() {}
void CPlasmaBeam::ReInitVariables() {
x228_chargeFx = nullptr;
x22c_24_loaded = false;
x1cc_enabledSecondaryEffect = kSFT_None;
}
bool CPlasmaBeam::IsFiring(const CStateManager& mgr) const { return x234_fireShotDelay > 0.f; }
void CPlasmaBeam::PostRenderGunFx(const CStateManager& mgr, const CTransform4f& xf) {
if (x228_chargeFx.get() && x1cc_enabledSecondaryEffect != kSFT_None)
x228_chargeFx->Render();
CGunWeapon::PostRenderGunFx(mgr, xf);
}
void CPlasmaBeam::UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr,
const CTransform4f& xf) {
if (x228_chargeFx.get() && x1cc_enabledSecondaryEffect != kSFT_None) {
if (x228_chargeFx->IsSystemDeletable())
x1cc_enabledSecondaryEffect = kSFT_None;
x228_chargeFx->SetTranslation(xf.GetTranslation());
x228_chargeFx->SetOrientation(xf.GetRotation());
x228_chargeFx->Update(dt);
}
CGunWeapon::UpdateGunFx(shotSmoke, dt, mgr, xf);
}
void CPlasmaBeam::Update(float dt, CStateManager& mgr) {
CGunWeapon::Update(dt, mgr);
x230_fireShotDelayTimer -= dt;
x230_fireShotDelayTimer = rstl::max_val(0.f, x230_fireShotDelayTimer);
x238_lightingResetDelayTimer -= dt;
if (mgr.GetPlayer()->GetPlayerGun()->GetChargeBeamFactor() > 0.5f) {
SetWorldLighting(mgr, mgr.GetPlayer()->GetCurrentAreaId(), 0.2f, 0.8f);
} else {
if (x238_lightingResetDelayTimer < 0.f && x22c_25_worldLighingDim) {
SetWorldLighting(mgr, mgr.GetPlayer()->GetCurrentAreaId(), 2.f, 1.f);
}
}
if (IsLoaded())
return;
if (CGunWeapon::IsLoaded() && !x22c_24_loaded) {
x22c_24_loaded = x21c_plasma2nd1.IsLoaded();
if (x22c_24_loaded)
CreateBeam(mgr);
}
}
void CPlasmaBeam::Fire(bool underwater, float dt, CPlayerState::EChargeStage chargeState,
const CTransform4f& xf, CStateManager& mgr, TUniqueId homingTarget,
float chargeFactor1, float chargeFactor2) {
bool fired = false;
if (chargeState == CPlayerState::kCS_Normal) {
if (x230_fireShotDelayTimer < 0.01f) {
ActivateCharge(false, true);
CGunWeapon::Fire(underwater, dt, chargeState, xf, mgr, homingTarget, chargeFactor1,
chargeFactor2);
x230_fireShotDelayTimer += 0.33f;
x234_fireShotDelay = 0.33f;
fired = true;
}
} else {
CGunWeapon::Fire(underwater, dt, chargeState, xf, mgr, homingTarget, chargeFactor1, 1.f);
mgr.CameraManager()->AddCameraShaker(CameraShaker, false);
x238_lightingResetDelayTimer = 0.65f;
SetWorldLighting(mgr, mgr.GetPlayer()->GetCurrentAreaId(), 8.f, 0.7f);
fired = true;
}
if (!fired) {
return;
}
NWeaponTypes::play_sfx(kSoundId[chargeState], underwater, false, 0x4a);
}
void CPlasmaBeam::UpdateBeam(float dt, const CTransform4f& targetXf, const CVector3f& localBeamPos,
CStateManager& mgr) {}
void CPlasmaBeam::StopBeam(CStateManager& mgr, bool b1) {}
void CPlasmaBeam::CreateBeam(CStateManager& mgr) {}
void CPlasmaBeam::DeleteBeam(CStateManager& mgr) {
if (x22c_25_worldLighingDim)
SetWorldLighting(mgr, mgr.GetPlayer()->GetCurrentAreaId(), 2.f, 1.f);
}
void CPlasmaBeam::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {
switch (msg) {
case kSM_Deleted:
DeleteBeam(mgr);
break;
case kSM_Registered:
default:
break;
}
}
void CPlasmaBeam::Load(CStateManager& mgr, bool subtypeBasePose) {
CGunWeapon::Load(mgr, subtypeBasePose);
x21c_plasma2nd1.Lock();
}
void CPlasmaBeam::Unload(CStateManager& mgr) {
CGunWeapon::Unload(mgr);
x21c_plasma2nd1.Unlock();
DeleteBeam(mgr);
ReInitVariables();
}
bool CPlasmaBeam::IsLoaded() const { return CGunWeapon::IsLoaded() && x22c_24_loaded; }
void CPlasmaBeam::EnableSecondaryFx(ESecondaryFxType type) {
switch (type) {
case kSFT_CancelCharge:
if (x1cc_enabledSecondaryEffect == kSFT_None)
return;
if (!x228_chargeFx.null()) {
x228_chargeFx->SetParticleEmission(false);
break;
} else {
return;
}
case kSFT_Charge:
x228_chargeFx = new CElementGen(x21c_plasma2nd1);
x228_chargeFx->SetGlobalScale(x4_scale);
default:
break;
}
x1cc_enabledSecondaryEffect = type;
}
void CPlasmaBeam::SetWorldLighting(CStateManager& mgr, TAreaId aid, float speed, float target) {
if (x22c_25_worldLighingDim && x23c_stateArea != aid && x23c_stateArea != kInvalidAreaId) {
CGameArea* area = mgr.World()->Area(x23c_stateArea);
if (area->IsLoaded())
area->SetWeaponWorldLighting(2.f, 1.f);
}
x23c_stateArea = aid;
x22c_25_worldLighingDim = target != 1.f;
if (x23c_stateArea != kInvalidAreaId) {
CGameArea* area = mgr.World()->Area(x23c_stateArea);
if (area->IsLoaded())
area->SetWeaponWorldLighting(speed, target);
}
}