mirror of https://github.com/PrimeDecomp/prime.git
34 lines
894 B
C++
34 lines
894 B
C++
#ifndef _CGAMEARCHITECTURESUPPORT_HPP
|
|
#define _CGAMEARCHITECTURESUPPORT_HPP
|
|
|
|
#include "types.h"
|
|
|
|
#include "Kyoto/Basics/COsContext.hpp"
|
|
#include "Kyoto/Basics/CStopwatch.hpp"
|
|
#include "Kyoto/TOneStatic.hpp"
|
|
#include "MetroidPrime/CIOWinManager.hpp"
|
|
|
|
class CGameArchitectureSupport : public TOneStatic< CGameArchitectureSupport > {
|
|
public:
|
|
CGameArchitectureSupport(COsContext&);
|
|
~CGameArchitectureSupport();
|
|
|
|
void PreloadAudio();
|
|
bool UpdateTicks();
|
|
void Update();
|
|
|
|
inline CStopwatch& GetStopwatch1() { return x20_stopwatch1; }
|
|
inline CStopwatch& GetStopwatch2() { return x28_stopwatch2; }
|
|
// TODO
|
|
inline CIOWinManager& GetIOWinManager() { return *(CIOWinManager*)(((u8*)this) + 0x58); }
|
|
inline int& GetFramesDrawn() const { return *(int*)(((u8*)this) + 0x78); }
|
|
|
|
private:
|
|
u8 pad[0x20];
|
|
CStopwatch x20_stopwatch1;
|
|
CStopwatch x28_stopwatch2;
|
|
u8 pad2[0xa0];
|
|
};
|
|
|
|
#endif
|