prime/include/MetroidPrime/CGameArchitectureSupport.hpp

34 lines
894 B
C++

#ifndef _CGAMEARCHITECTURESUPPORT_HPP
#define _CGAMEARCHITECTURESUPPORT_HPP
#include "types.h"
#include "Kyoto/Basics/COsContext.hpp"
#include "Kyoto/Basics/CStopwatch.hpp"
#include "Kyoto/TOneStatic.hpp"
#include "MetroidPrime/CIOWinManager.hpp"
class CGameArchitectureSupport : public TOneStatic< CGameArchitectureSupport > {
public:
CGameArchitectureSupport(COsContext&);
~CGameArchitectureSupport();
void PreloadAudio();
bool UpdateTicks();
void Update();
inline CStopwatch& GetStopwatch1() { return x20_stopwatch1; }
inline CStopwatch& GetStopwatch2() { return x28_stopwatch2; }
// TODO
inline CIOWinManager& GetIOWinManager() { return *(CIOWinManager*)(((u8*)this) + 0x58); }
inline int& GetFramesDrawn() const { return *(int*)(((u8*)this) + 0x78); }
private:
u8 pad[0x20];
CStopwatch x20_stopwatch1;
CStopwatch x28_stopwatch2;
u8 pad2[0xa0];
};
#endif