prime/asm/MetroidPrime
Luke Street e7ecda7a36 CScriptSpecialFunction progress & symbol updates
Former-commit-id: 84d590be2f
2022-10-04 20:16:35 -04:00
..
BodyState More symbol fixes 2022-09-14 01:24:37 -04:00
Cameras Fix CCameraManager::GetCurrentCamera symbols 2022-10-04 17:08:26 +03:00
Enemies Match and link CVector2f 2022-10-04 14:00:16 -07:00
Factories Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
HUD Fix CCameraManager::GetCurrentCamera symbols 2022-10-04 17:08:26 +03:00
PathFinding Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
Player Match and link CVector2f 2022-10-04 14:00:16 -07:00
ScriptObjects CScriptSpecialFunction progress & symbol updates 2022-10-04 20:16:35 -04:00
Tweaks More main progress; tons of headers & stuff 2022-09-13 00:28:02 -04:00
Weapons Fix CCameraManager::GetCurrentCamera symbols 2022-10-04 17:08:26 +03:00
CAABoxFilter.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CActor.s Fix CCameraManager::GetCurrentCamera symbols 2022-10-04 17:08:26 +03:00
CActorLights.s Halfway to shiftable 2022-08-20 21:40:40 -04:00
CActorParameters.s Correct __dt__16CActorParametersFv to __dt__16CLightParametersFv 2022-09-13 22:25:14 -04:00
CActorParticles.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CAnimData.s Implement CScriptSpecialFunction::ThinkSpinnerController 2022-10-03 14:55:03 +03:00
CAnimationDatabaseGame.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CArchMsgParmControllerStatus.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CArchMsgParmInt32.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CArchMsgParmInt32Int32VoidPtr.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CArchMsgParmNull.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CArchMsgParmReal32.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CArtifactDoll.s Halfway to shiftable 2022-08-20 21:40:40 -04:00
CAudioStateWin.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CAutoMapper.s Fix CCameraManager::GetCurrentCamera symbols 2022-10-04 17:08:26 +03:00
CAxisAngle.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CBallFilter.s Full deincbin 2022-07-14 01:48:03 -04:00
CBoneTracking.s Create & link TCastTo.cpp 2022-08-16 17:47:16 -04:00
CCollisionActor.s Fix CCameraManager::GetCurrentCamera symbols 2022-10-04 17:08:26 +03:00
CCollisionActorManager.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CConsoleOutputWindow.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CControlMapper.s Split .comm declarations 2022-08-10 22:27:22 -04:00
CCredits.s Lots of stuff 2022-10-03 20:00:46 -04:00
CDamageInfo.s Add CDamageVulnerability.cpp, fill header 2022-10-02 00:39:52 +03:00
CDamageVulnerability.s Rename static vulnerabilities in CDamageVulnerability.s 2022-10-02 00:55:31 +03:00
CDecalManager.s Halfway to shiftable 2022-08-20 21:40:40 -04:00
CEffect.s Fix GetSortingBounds symbol; various fixes 2022-09-29 20:24:12 -04:00
CEntity.s Split .comm declarations 2022-08-10 22:27:22 -04:00
CEnvFxManager.s Fix CCameraManager::GetCurrentCamera symbols 2022-10-04 17:08:26 +03:00
CErrorOutputWindow.s Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CEulerAngles.s Runtime/math matches; better libc headers 2022-08-25 23:46:24 -04:00
CExplosion.s Fix GetSortingBounds symbol; various fixes 2022-09-29 20:24:12 -04:00
CFlameWarp.s Match and link CWarp 2022-10-02 18:14:55 -07:00
CFluidPlane.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CFluidPlaneCPU.s Fix CCameraManager::GetCurrentCamera symbols 2022-10-04 17:08:26 +03:00
CFluidPlaneDoor.s Almost done with CGX 2022-08-31 00:54:17 -04:00
CFluidPlaneManager.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CFluidPlaneRender.s Migrate to -common on; use .comm/.lcomm 2022-08-10 21:17:58 -04:00
CFluidUVMotion.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CFrontEndUI.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CGBASupport.s Runtime/math matches; better libc headers 2022-08-25 23:46:24 -04:00
CGameArea.s Halfway to shiftable 2022-08-20 21:40:40 -04:00
CGameCollision.s Halfway match CAABox; continue CBallCamera 2022-09-29 19:55:43 -04:00
CGameCubeDoll.s Renaming & more CActor progress 2022-08-15 22:14:28 -04:00
CGameLight.s Fix GetSortingBounds symbol; various fixes 2022-09-29 20:24:12 -04:00
CGameProjectile.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CGroundMovement.s Halfway match CAABox; continue CBallCamera 2022-09-29 19:55:43 -04:00
CHealthInfo.s Finish splitting sbss 2022-07-14 01:36:41 -04:00
CIOWin.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CIOWinManager.s Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CIkChain.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CInGameGuiManager.s Fix symbol name for CPlayerState::GetIsFusionEnabled 2022-10-04 17:12:27 +03:00
CInGameTweakManager.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CInputGenerator.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CInstruction.s Full deincbin 2022-07-14 01:48:03 -04:00
CInventoryScreen.s Fix symbol name for CPlayerState::GetIsFusionEnabled 2022-10-04 17:12:27 +03:00
CLogBookScreen.s Match and link CVector2f 2022-10-04 14:00:16 -07:00
CMFGame.s Fix CCameraManager::GetCurrentCamera symbols 2022-10-04 17:08:26 +03:00
CMainFlow.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CMapArea.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CMapUniverse.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CMapWorld.s Match and link CVector2f 2022-10-04 14:00:16 -07:00
CMapWorldInfo.s More main progress; tons of headers & stuff 2022-09-13 00:28:02 -04:00
CMappableObject.s Renaming & more CActor progress 2022-08-15 22:14:28 -04:00
CMemoryCardDriver.s Halfway to shiftable 2022-08-20 21:40:40 -04:00
CMemoryDrawEnum.s Full deincbin 2022-07-14 01:48:03 -04:00
CMessageScreen.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CModelData.s More renaming 2022-08-16 17:46:30 -04:00
CNESEmulator.s More CGX matches part 2 2022-08-30 18:48:44 -04:00
CObjectList.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CParticleDatabase.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CParticleGenInfo.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CParticleGenInfoGeneric.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CPauseScreen.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CPauseScreenBlur.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CPauseScreenFrame.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CPhysicsActor.s Fix GetSortingBounds symbol; various fixes 2022-09-29 20:24:12 -04:00
CPhysicsState.s Finish splitting sbss 2022-07-14 01:36:41 -04:00
CPreFrontEnd.s Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CProjectedShadow.s More renaming 2022-08-16 17:46:30 -04:00
CRagDoll.s Halfway match CAABox; continue CBallCamera 2022-09-29 19:55:43 -04:00
CRainSplashGenerator.s Renaming & more CActor progress 2022-08-15 22:14:28 -04:00
CRipple.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CRippleManager.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CRumbleManager.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CSamusDoll.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CSaveGameScreen.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CScriptMailbox.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CSimpleShadow.s More renaming 2022-08-16 17:46:30 -04:00
CSlideShow.s Match and link CVector2f 2022-10-04 14:00:16 -07:00
CSortedLists.s More renaming 2022-08-16 17:46:30 -04:00
CSplashScreen.s Halfway to shiftable 2022-08-20 21:40:40 -04:00
CStateManager.s Fix CCameraManager::GetCurrentCamera symbols 2022-10-04 17:08:26 +03:00
CSteeringBehaviors.s Match and link CVector2f 2022-10-04 14:00:16 -07:00
CTargetReticles.s Fix CCameraManager::GetCurrentCamera symbols 2022-10-04 17:08:26 +03:00
CTransitionDatabaseGame.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CVisorFlare.s Fix CCameraManager::GetCurrentCamera symbols 2022-10-04 17:08:26 +03:00
CWeaponMgr.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CWorld.s Update symbols to use RemoveEmitter-by-value 2022-10-03 18:58:51 +03:00
CWorldShadow.s Renaming & more CActor progress 2022-08-15 22:14:28 -04:00
CWorldTransManager.s Fix symbol name for CPlayerState::GetIsFusionEnabled 2022-10-04 17:12:27 +03:00
Clamp_int.s Full deincbin 2022-07-14 01:48:03 -04:00
Decode.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
GameObjectLists.s Create & link TCastTo.cpp 2022-08-16 17:47:16 -04:00
IRenderer.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
RumbleFxTable.s Halfway to shiftable 2022-08-20 21:40:40 -04:00
ScriptLoader.s CScriptSpecialFunction progress & symbol updates 2022-10-04 20:16:35 -04:00
TCastTo.s Create & link TCastTo.cpp 2022-08-16 17:47:16 -04:00
TGameTypes.s Halfway to shiftable 2022-08-20 21:40:40 -04:00
UserNames.s Halfway to shiftable 2022-08-20 21:40:40 -04:00
main.s Match and link COsContext 2022-10-02 00:43:00 -07:00