mirror of https://github.com/PrimeDecomp/prime.git
137 lines
4.1 KiB
C++
137 lines
4.1 KiB
C++
#ifndef _CGAMEALLOCATOR
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#define _CGAMEALLOCATOR
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#include <Kyoto/Alloc/CMediumAllocPool.hpp>
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#include <Kyoto/Alloc/IAllocator.hpp>
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#include <types.h>
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class CSmallAllocPool;
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class CMediumAllocPool;
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class COsContext;
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class CGameAllocator : public IAllocator {
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public:
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class SGameMemInfo {
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friend class CGameAllocator;
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public:
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SGameMemInfo(SGameMemInfo* prev, SGameMemInfo* next, SGameMemInfo* nextFree, uint len,
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const char* fileAndLine, const char* type)
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: x0_priorGuard(0xefefefef)
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, x4_len(len)
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, x8_fileAndLine(fileAndLine)
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, xc_type(type)
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, x10_prev(prev)
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, x14_next(next)
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, x18_nextFree(nextFree)
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, x1c_postGuard(0xeaeaeaea) {}
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SGameMemInfo* GetPrev() { return (SGameMemInfo*)((size_t)x10_prev & ~31); }
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void SetPrev(SGameMemInfo* prev) {
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void* ptr = x10_prev;
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x10_prev = prev;
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x10_prev = (SGameMemInfo*)(((size_t)ptr & 31) | ((size_t)x10_prev & ~31));
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}
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SGameMemInfo* GetNext() const { return (SGameMemInfo*)((size_t)x14_next & ~31); }
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void SetNext(SGameMemInfo* next) {
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void* ptr = x14_next;
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x14_next = next;
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x14_next = (SGameMemInfo*)(((size_t)ptr & 31) | ((size_t)x14_next & ~31));
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}
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uint GetPrevMaskedFlags();
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uint GetNextMaskedFlags();
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void SetTopOfHeapAllocated(bool topOfHeap);
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size_t GetLength() const { return x4_len; }
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SGameMemInfo* GetNextFree() const { return (SGameMemInfo*)((size_t)x18_nextFree & ~31); }
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void SetNextFree(SGameMemInfo* info) {
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void* ptr = x18_nextFree;
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x18_nextFree = info;
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x18_nextFree = (SGameMemInfo*)(((size_t)ptr & 31) | ((size_t)x18_nextFree & ~31));
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}
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bool IsAllocated() const { return ((size_t)x10_prev) & 1; }
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bool IsPostGuardIntact() const { return x1c_postGuard == 0xeaeaeaea; }
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bool IsPriorGuardIntact() const { return x0_priorGuard == 0xefefefef; }
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private:
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int x0_priorGuard;
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size_t x4_len;
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const char* x8_fileAndLine;
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const char* xc_type;
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SGameMemInfo* x10_prev;
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SGameMemInfo* x14_next;
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SGameMemInfo* x18_nextFree;
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int x1c_postGuard;
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};
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SGameMemInfo* GetMemInfoFromBlockPtr(const void* ptr) const;
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CGameAllocator();
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~CGameAllocator();
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bool Initialize(COsContext& ctx);
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void Shutdown();
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void* Alloc(size_t size, EHint hint, EScope scope, EType type, const CCallStack& cs) override;
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SGameMemInfo* FindFreeBlock(uint);
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SGameMemInfo* FindFreeBlockFromTopOfHeap(uint);
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uint FixupAllocPtrs(SGameMemInfo*, uint, uint, EHint, const CCallStack&);
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void UpdateAllocDebugStats(unsigned int, unsigned int, unsigned int);
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bool Free(const void* ptr) override;
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bool FreeNormalAllocation(const void* ptr);
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void ReleaseAll() override;
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void* AllocSecondary(size_t size, EHint hint, EScope scope, EType type,
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const CCallStack& cs) override;
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bool FreeSecondary(const void* ptr) override;
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void ReleaseAllSecondary() override;
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void SetOutOfMemoryCallback(FOutOfMemoryCb cb, const void* target) override;
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int EnumAllocations(FEnumAllocationsCb func, const void* ptr, bool b) const override;
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SAllocInfo GetAllocInfo(const void* ptr) const override;
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SMetrics GetMetrics() const override;
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void OffsetFakeStatics(int offset) override;
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static uint GetFreeBinEntryForSize(uint);
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void AddFreeEntryToFreeList(SGameMemInfo*);
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void RemoveFreeEntryFromFreeList(SGameMemInfo*);
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void DumpAllocations() const;
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size_t GetLargestFreeChunk() const;
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private:
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SGameMemInfo** GetBinPtr(uint bin) { return &x14_bins[bin]; }
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uchar x4_;
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uchar x5_;
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uchar x6_;
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uchar x7_;
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uint x8_heapSize;
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SGameMemInfo* xc_first;
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SGameMemInfo* x10_last;
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SGameMemInfo* x14_bins[16];
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uint x54_;
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FOutOfMemoryCb x58_oomCallback;
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const void* x5c_oomTarget;
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CSmallAllocPool* x60_smallAllocPool;
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void* x64_smallAllocMainData;
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void* x68_smallAllocBookKeeping;
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bool x6c_;
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int x70_;
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CMediumAllocPool* x74_mediumPool;
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void* x78_;
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bool x7c_;
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uint x80_;
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uint x84_;
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uint x88_;
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uint x8c_;
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uint x90_heapSize2;
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uint x94_;
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uint x98_;
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uint x9c_;
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uint xa0_;
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uint xa4_;
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uint xa8_;
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uint xac_;
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mutable uint xb0_;
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void* xb4_physicalAddr;
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uint xb8_fakeStatics;
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uint xbc_;
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};
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#endif // _CGAMEALLOCATOR
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