mirror of https://github.com/PrimeDecomp/prime.git
103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
#ifndef _CVECTORELEMENT
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#define _CVECTORELEMENT
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#include "types.h"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Particles/IElement.hpp"
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#include "rstl/single_ptr.hpp"
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class CVEFastConstant : public CVectorElement {
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public:
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CVEFastConstant(float x, float y, float z);
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~CVEFastConstant() override;
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bool GetValue(int frame, CVector3f& valOut) const override;
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bool IsFastConstant() const override { return true; }
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private:
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CVector3f x4_val;
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};
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class CVEParticleLocation : public CVectorElement {
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public:
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~CVEParticleLocation() override {}
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bool GetValue(int frame, CVector3f& valOut) const override;
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};
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class CVEParticleColor : public CVectorElement {
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public:
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~CVEParticleColor() override {}
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bool GetValue(int frame, CVector3f& valOut) const override;
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};
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class CVEParticleVelocity : public CVectorElement {
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public:
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~CVEParticleVelocity() override {}
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bool GetValue(int frame, CVector3f& valOut) const override;
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};
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class CVEParticleSystemOrientationFront : public CVectorElement {
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public:
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~CVEParticleSystemOrientationFront() override {}
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bool GetValue(int frame, CVector3f& valOut) const override;
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};
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class CVEParticleSystemOrientationUp : public CVectorElement {
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public:
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~CVEParticleSystemOrientationUp() override {}
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bool GetValue(int frame, CVector3f& valOut) const override;
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};
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class CVEParticleSystemOrientationRight : public CVectorElement {
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public:
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~CVEParticleSystemOrientationRight() override {}
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bool GetValue(int frame, CVector3f& valOut) const override;
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};
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class CVEParticleSystemTranslation : public CVectorElement {
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public:
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~CVEParticleSystemTranslation() override {}
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bool GetValue(int frame, CVector3f& valOut) const override;
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};
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class CVEConstant : public CVectorElement {
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public:
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CVEConstant(CRealElement* x, CRealElement* y, CRealElement* z);
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~CVEConstant();
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bool GetValue(int frame, CVector3f& valOut) const override;
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public:
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CRealElement* x4_x;
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CRealElement* x8_y;
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CRealElement* xc_z;
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};
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class CVECone : public CVectorElement {
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CVectorElement* x4_direction;
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CRealElement* x8_magnitude;
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CVector3f xc_xVec;
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CVector3f x18_yVec;
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public:
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CVECone(CVectorElement* direction, CRealElement* magnitude);
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~CVECone();
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bool GetValue(int frame, CVector3f& valOut) const override;
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};
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class CVEAngleCone : public CVectorElement {
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CRealElement* x4_angleXConstant;
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CRealElement* x8_angleYConstant;
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CRealElement* xc_angleXRange;
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CRealElement* x10_angleYRange;
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CRealElement* x14_magnitude;
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public:
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CVEAngleCone(CRealElement* angleXConstant, CRealElement* angleYConstant,
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CRealElement* angleXRange, CRealElement* angleYRange, CRealElement* magnitude);
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~CVEAngleCone();
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bool GetValue(int frame, CVector3f& valOut) const override;
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};
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#endif // _CVECTORELEMENT
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