mirror of https://github.com/PrimeDecomp/prime.git
113 lines
3.9 KiB
C++
113 lines
3.9 KiB
C++
#ifndef _IRENDERER
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#define _IRENDERER
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#include "types.h"
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#include "rstl/pair.hpp"
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#include "rstl/vector.hpp"
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#include "Kyoto/TToken.hpp"
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class CTransform4f;
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class CParticleGen;
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class IObjectStore;
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class COsContext;
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class CMemorySys;
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class CResFactory;
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class CAABox;
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class CVector2f;
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class CVector3f;
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class CModel;
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class CFrustumPlanes;
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class CSkinnedModel;
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class CColor;
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class CLight;
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class CPVSVisSet;
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class IRenderer {
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public:
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typedef void (*TDrawableCallback)(const void*, const void*, int);
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enum EDrawableSorting {
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kDS_SortedCallback,
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kDS_UnsortedCallback,
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};
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virtual ~IRenderer();
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// TODO vtable
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virtual void AddStaticGeometry();
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virtual void EnablePVS(const CPVSVisSet& set, int areaIdx);
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virtual void DisablePVS();
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virtual void RemoveStaticGeometry();
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virtual void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask);
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virtual void DrawSortedGeometry(int areaIdx, int mask, int targetMask);
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virtual void DrawStaticGeometry(int areaIdx, int mask, int targetMask);
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virtual void DrawAreaGeometry(int areaIdx, int mask, int targetMask);
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virtual void PostRenderFogs();
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virtual void SetModelMatrix(const CTransform4f& xf);
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virtual void AddParticleGen(const CParticleGen& gen);
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virtual void AddParticleGen2();
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virtual void AddPlaneObject();
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virtual void AddDrawable(const void* obj, const CVector3f& pos, const CAABox& bounds, int mode,
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IRenderer::EDrawableSorting sorting);
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virtual void SetDrawableCallback(TDrawableCallback cb, void* ctx);
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virtual void SetWorldViewpoint();
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virtual void SetPerspective1(float, float, float, float, float);
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virtual void SetPerspective2();
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virtual rstl::pair< CVector2f, CVector2f > SetViewportOrtho(bool centered, float znear,
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float zfar);
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virtual void SetClippingPlanes(const CFrustumPlanes&);
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virtual void SetViewport(int left, int right, int width, int height);
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virtual void SetDepthReadWrite(bool read, bool update);
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virtual void SetBlendMode_AdditiveAlpha();
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virtual void SetBlendMode_AlphaBlended();
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virtual void SetBlendMode_NoColorWrite();
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virtual void SetBlendMode_ColorMultiply();
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virtual void SetBlendMode_InvertDst();
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virtual void SetBlendMode_InvertSrc();
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virtual void SetBlendMode_Replace();
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virtual void SetBlendMode_AdditiveDestColor();
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virtual void SetDebugOption();
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virtual void BeginScene();
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virtual void EndScene();
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virtual void BeginPrimitive(GXPrimitive prim, int count);
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virtual void BeginLines(int nverts);
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virtual void BeginLineStrip(int nverts);
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virtual void BeginTriangles(int nverts);
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virtual void BeginTriangleStrip(int nverts);
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virtual void BeginTriangleFan(int nverts);
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virtual void PrimVertex(const CVector3f& vtx);
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virtual void PrimNormal(const CVector3f& nrm);
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virtual void PrimColor(float r, float g, float b, float a);
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virtual void PrimColor(const CColor& color);
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virtual void EndPrimitive();
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virtual void SetAmbientColor(const CColor& color);
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virtual void DrawString();
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virtual void GetFPS();
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virtual void CacheReflection();
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virtual void DrawSpaceWarp();
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virtual void DrawThermalModel();
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virtual void DrawModelDisintegrate();
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virtual void DrawModelFlat();
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virtual void SetWireframeFlags();
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virtual void SetWorldFog();
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virtual void RenderFogVolume(const CColor&, const CAABox&, const TLockedToken< CModel >*,
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const CSkinnedModel*);
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virtual void SetThermal();
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virtual void SetThermalColdScale();
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virtual void DoThermalBlendCold();
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virtual void DoThermalBlendHot();
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virtual void GetStaticWorldDataSize();
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virtual void SetGXRegister1Color();
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virtual void SetWorldLightFadeLevel();
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virtual void Something();
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virtual void PrepareDynamicLights(const rstl::vector<CLight>& lights);
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};
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namespace Renderer {
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IRenderer* AllocateRenderer(IObjectStore&, COsContext&, CMemorySys&, CResFactory&);
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}; // namespace Renderer
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#endif // _IRENDERER
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