mirror of https://github.com/PrimeDecomp/prime.git
88 lines
2.9 KiB
C++
88 lines
2.9 KiB
C++
#ifndef _CCUBERENDERER_HPP
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#define _CCUBERENDERER_HPP
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#include "types.h"
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#include <dolphin/gx/GXEnum.h>
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#include "MetaRender/Renderer.hpp"
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/Math/CAABox.hpp"
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#include "Kyoto/Math/CTransform4f.hpp"
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#include "Kyoto/Math/CVector2f.hpp"
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#include "rstl/pair.hpp"
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class CCubeRenderer {
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public:
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virtual ~CCubeRenderer();
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// TODO types
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virtual void AddStaticGeometry();
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virtual void EnablePVS();
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virtual void DisablePVS();
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virtual void RemoveStaticGeometry();
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virtual void DrawUnsortedGeometry();
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virtual void DrawSortedGeometry();
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virtual void DrawStaticGeometry();
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virtual void DrawAreaGeometry();
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virtual void PostRenderFogs();
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virtual void SetModelMatrix(const CTransform4f& xf);
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virtual void AddParticleGen1();
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virtual void AddParticleGen2();
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virtual void AddPlaneObject();
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virtual void AddDrawable(const void* obj, const CVector3f& pos, const CAABox& bounds, int mode, IRenderer::EDrawableSorting sorting);
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virtual void SetDrawableCallback();
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virtual void SetWorldViewpoint();
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virtual void SetPerspective1();
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virtual void SetPerspective2();
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virtual rstl::pair< CVector2f, CVector2f > SetViewportOrtho(bool centered, f32 znear, f32 zfar);
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virtual void SetClippingPlanes();
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virtual void SetViewport();
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virtual void SetDepthReadWrite(bool read, bool update);
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virtual void SetBlendMode_AdditiveAlpha();
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virtual void SetBlendMode_AlphaBlended();
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virtual void SetBlendMode_NoColorWrite();
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virtual void SetBlendMode_ColorMultiply();
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virtual void SetBlendMode_InvertDst();
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virtual void SetBlendMode_InvertSrc();
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virtual void SetBlendMode_AdditiveDestColor();
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virtual void SetDebugOption();
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virtual void BeginScene();
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virtual void EndScene();
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virtual void BeginPrimitive(GXPrimitive prim, int count);
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virtual void BeginLines(int nverts);
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virtual void BeginLineStrip(int nverts);
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virtual void BeginTriangles(int nverts);
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virtual void BeginTriangleStrip(int nverts);
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virtual void BeginTriangleFan(int nverts);
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virtual void PrimVertex(const CVector3f& vtx);
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virtual void PrimNormal(const CVector3f& nrm);
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virtual void PrimColor(f32 r, f32 g, f32 b, f32 a);
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virtual void PrimColor(const CColor& color);
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virtual void EndPrimitive();
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virtual void SetAmbientColor(const CColor& color);
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virtual void DrawString();
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virtual void GetFPS();
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virtual void CacheReflection();
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virtual void DrawSpaceWarp();
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virtual void DrawThermalModel();
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virtual void DrawModelDisintegrate();
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virtual void DrawModelFlat();
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virtual void SetWireframeFlags();
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virtual void SetWorldFog();
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virtual void RenderFogVolume();
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virtual void SetThermal();
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virtual void SetThermalColdScale();
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virtual void DoThermalBlendCold();
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virtual void DoThermalBlendHot();
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virtual void GetStaticWorldDataSize();
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virtual void SetGXRegister1Color();
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virtual void SetWorldLightFadeLevel();
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virtual void Something();
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virtual void PrepareDynamicLights();
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};
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extern CCubeRenderer* gpRender;
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#endif
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