A decompilation of Metroid Prime brought to you by fans of the series.
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Phillip Stephens 44d7e93e64
Split sdata and sdata2 (we can now start splitting game code!)
2022-04-07 23:25:41 -07:00
asm Split sdata and sdata2 (we can now start splitting game code!) 2022-04-07 23:25:41 -07:00
include Add WIP main.cpp / CStringTable.cpp 2022-04-05 19:22:28 -04:00
sha1 Initial commit 2022-03-23 17:22:48 -04:00
src Split bss down to game data 2022-04-07 22:17:01 -07:00
tools Update calcprogress.py 2022-03-29 14:08:54 -04:00
.gitattributes Initial commit 2022-03-23 17:22:48 -04:00
.gitignore Initial commit 2022-03-23 17:22:48 -04:00
Makefile Split out sinit data from bss.s, continue renaming globals 2022-04-07 01:53:55 -07:00
asmdiff.sh Initial commit 2022-03-23 17:22:48 -04:00
ldscript.lcf musyx: start renaming symbols to reflect original library 2022-04-06 03:44:04 -07:00
ldscript.ld Move asm/Runtime/PPCEABI/H code into asm/Runtime 2022-04-06 01:17:53 -07:00
obj_files.mk Split sdata and sdata2 (we can now start splitting game code!) 2022-04-07 23:25:41 -07:00
rename.sh Add missing files 2022-04-04 03:20:15 -07:00