prime/src/Kyoto/Graphics/CCubeMaterial.cpp
Henrique Gemignani Passos Lima 44e4110ffb
Compilation fix for many files
2022-10-06 02:34:48 +03:00

235 lines
8.4 KiB
C++

#include "Kyoto/Graphics/CCubeMaterial.hpp"
#include "Kyoto/Graphics/CGX.hpp"
#include "Kyoto/Graphics/CGraphics.hpp"
#include "Kyoto/Math/CMath.hpp"
#include <dolphin/mtx.h>
inline void CGX::SetAlphaCompare(GXCompare comp0, u8 ref0, GXAlphaOp op, GXCompare comp1, u8 ref1) {
uint flags = MaskAndShiftLeft(comp0, 7, 0) | MaskAndShiftLeft(ref0, 0xFF, 3) |
MaskAndShiftLeft(op, 7, 11) | MaskAndShiftLeft(comp1, 7, 14) |
MaskAndShiftLeft(ref1, 0xFF, 17);
if (sGXState.x248_alphaCompare != flags) {
sGXState.x248_alphaCompare = flags;
GXSetAlphaCompare(comp0, ref0, op, comp1, ref1);
GXSetZCompLoc(comp0 == GX_ALWAYS);
}
}
inline void CGX::SetBlendMode(GXBlendMode mode, GXBlendFactor srcFac, GXBlendFactor dstFac,
GXLogicOp op) {
uint flags = MaskAndShiftLeft(mode, 3, 0) | MaskAndShiftLeft(srcFac, 7, 2) |
MaskAndShiftLeft(dstFac, 7, 5) | MaskAndShiftLeft(op, 0xF, 8);
if (flags != sGXState.x56_blendMode) {
update_fog(flags);
sGXState.x56_blendMode = flags;
GXSetBlendMode(mode, srcFac, dstFac, op);
}
}
inline void CGX::SetTevOrder(GXTevStageID stageId, GXTexCoordID texCoord, GXTexMapID texMap,
GXChannelID color) {
STevState& state = sGXState.x68_tevStates[stageId];
uint flags = MaskAndShiftLeft(texCoord, 0xFF, 0) | MaskAndShiftLeft(texMap, 0xFF, 8) |
MaskAndShiftLeft(color, 0xFF, 16);
if (state.x14_tevOrderFlags != flags) {
state.x14_tevOrderFlags = flags;
GXSetTevOrder(stageId, texCoord, texMap, color);
}
}
inline void CGX::SetTevKColorSel(GXTevStageID stageId, GXTevKColorSel sel) {
STevState& state = sGXState.x68_tevStates[stageId];
if (sel != state.x18_kColorSel) {
state.x18_kColorSel = sel;
GXSetTevKColorSel(stageId, sel);
}
}
inline void CGX::SetTevKAlphaSel(GXTevStageID stageId, GXTevKAlphaSel sel) {
STevState& state = sGXState.x68_tevStates[stageId];
if (sel != state.x19_kAlphaSel) {
state.x19_kAlphaSel = sel;
GXSetTevKAlphaSel(stageId, sel);
}
}
#include "Kyoto/Math/CTransform4f.hpp"
CVector3f sPlayerPosition = CVector3f::Zero();
CVector3f CCubeMaterial::sViewingFrom = CVector3f::Zero();
static CTransform4f sTextureProjectionTransform = CTransform4f::Identity();
void CCubeMaterial::SetupBlendMode(uint blendFactors, const CModelFlags& flags, bool alphaTest) {
GXBlendFactor newSrcFactor = static_cast< GXBlendFactor >(blendFactors & 0xFFFF);
GXBlendFactor newDstFactor = static_cast< GXBlendFactor >(blendFactors >> 0x10);
CModelFlags::ETrans blendMode = flags.GetTrans();
if (alphaTest) {
CGX::SetAlphaCompare(GX_GEQUAL, 64, GX_AOP_OR, GX_NEVER, 0);
newSrcFactor = GX_BL_ONE;
newDstFactor = GX_BL_ZERO;
} else {
CGX::SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_OR, GX_ALWAYS, 0);
}
// TODO: how to check
if (blendMode > 4 && newSrcFactor == GX_BL_ONE) {
newSrcFactor = GX_BL_SRCALPHA;
if (newDstFactor == GX_BL_ZERO) {
newDstFactor = blendMode > 6 ? GX_BL_ONE : GX_BL_INVSRCALPHA;
}
}
CGX::SetBlendMode(GX_BM_BLEND, newSrcFactor, newDstFactor, GX_LO_CLEAR);
}
void HandleTev(int tevCur, const uint* materialDataCur, const uint* texMapTexCoordFlags,
bool shadowMapsEnabled) {
const GXTevStageID stage = static_cast< GXTevStageID >(tevCur);
const uint colorArgs = shadowMapsEnabled ? 0x7a04f : SBig(materialDataCur[0]);
const uint alphaArgs = SBig(materialDataCur[1]);
const uint colorOps = SBig(materialDataCur[2]);
const uint alphaOps = SBig(materialDataCur[3]);
CGX::SetStandardDirectTev_Compressed(stage, colorArgs, alphaArgs, colorOps, alphaOps);
uint tmtcFlags = SBig(*texMapTexCoordFlags);
uint matFlags = SBig(materialDataCur[4]);
CGX::SetTevOrder(stage, static_cast< GXTexCoordID >(tmtcFlags & 0xFF),
static_cast< GXTexMapID >(tmtcFlags >> 8 & 0xFF),
static_cast< GXChannelID >(matFlags & 0xFF));
CGX::SetTevKColorSel(stage, static_cast< GXTevKColorSel >(matFlags >> 0x8 & 0xFF));
CGX::SetTevKAlphaSel(stage, static_cast< GXTevKAlphaSel >(matFlags >> 0x10 & 0xFF));
}
uint HandleAnimatedUV(const uint* uvAnim, GXTexMtx texMtx, GXPTTexMtx ptTexMtx) {
static const Mtx postMtx = {
{0.5f, 0.0f, 0.0f, 0.5f},
{0.0f, 0.0f, 0.5f, 0.5f},
{0.0f, 0.0f, 0.0f, 1.0f},
};
static Mtx translateMtx = {
{0.5f, 0.0f, 0.0f, 0.5f},
{0.0f, 0.0f, 0.5f, 0.5f},
{0.0f, 0.0f, 0.0f, 1.0f},
};
uint type = SBig(*uvAnim);
const f32* params = reinterpret_cast< const f32* >(uvAnim + 1);
switch (type) {
case 0: {
CTransform4f xf = CGraphics::GetViewMatrix().GetQuickInverse().MultiplyIgnoreTranslation(
CGraphics::GetModelMatrix());
xf.SetTranslation(CVector3f::Zero());
CGX::LoadTexMtxImm(xf.GetCStyleMatrix(), texMtx, GX_MTX3x4);
CGX::LoadTexMtxImm(postMtx, ptTexMtx, GX_MTX3x4);
return 1;
}
case 1: {
CTransform4f xf = CGraphics::GetViewMatrix().GetQuickInverse() * CGraphics::GetModelMatrix();
CGX::LoadTexMtxImm(xf.GetCStyleMatrix(), texMtx, GX_MTX3x4);
CGX::LoadTexMtxImm(postMtx, ptTexMtx, GX_MTX3x4);
return 1;
}
case 2: {
const f32 f1 = SBig(params[0]);
const f32 f2 = SBig(params[1]);
const f32 f3 = SBig(params[2]);
const f32 f4 = SBig(params[3]);
const f32 seconds = CGraphics::GetSecondsMod900();
translateMtx[0][3] = f1 + seconds * f3;
translateMtx[1][3] = f2 + seconds * f4;
CGX::LoadTexMtxImm(translateMtx, texMtx, GX_MTX3x4);
return 5;
}
case 3: {
const f32 f1 = SBig(params[0]);
const f32 f2 = SBig(params[1]);
const f32 seconds = CGraphics::GetSecondsMod900();
const f32 angle = f1 + seconds * f2;
const f32 asin = CMath::FastSinR(angle);
const f32 acos = CMath::FastCosR(angle);
Mtx mtx = {
{acos, -asin, 0.f, (1.f - (acos - asin)) * 0.5f},
{asin, acos, 0.f, (1.f - (asin + acos)) * 0.5f},
{0.f, 0.f, 1.f, 0.f},
};
CGX::LoadTexMtxImm(mtx, texMtx, GX_MTX3x4);
return 3;
}
case 4:
case 5: {
const f32 f1 = SBig(params[0]);
const f32 f2 = SBig(params[1]);
const f32 f3 = SBig(params[2]);
const f32 f4 = SBig(params[3]);
const f32 value = (f4 + CGraphics::GetSecondsMod900()) * f1 * f3;
const f32 fmod = CMath::FastFmod(value, 1.f);
const f32 fs = CCast::FtoS(fmod * f2);
const f32 v2 = fs * f3;
if (type == 4) {
translateMtx[0][3] = v2;
translateMtx[1][3] = 0.f;
} else {
translateMtx[0][3] = 0.f;
translateMtx[1][3] = v2;
}
CGX::LoadTexMtxImm(translateMtx, texMtx, GX_MTX3x4);
return 5;
}
case 6: {
static const Mtx sTexMtx = {
{0.f, 0.f, 0.f, 0.f},
{0.f, 0.f, 0.f, 0.f},
{0.f, 0.f, 0.f, 0.f},
};
static const Mtx sPtMtx = {
{0.5f, 0.f, 0.f, 0.f},
{0.f, 0.f, 0.5f, 0.f},
{0.f, 0.f, 0.f, 1.f},
};
const CTransform4f& mm = CGraphics::GetModelMatrix();
Mtx tmpTexMtx;
Mtx tmpPtMtx;
__memcpy(&tmpTexMtx, &sTexMtx, sizeof(Mtx));
const CVector3f& dx = mm.GetRow(kDX);
tmpTexMtx[0][0] = mm.Get00();
tmpTexMtx[0][1] = mm.Get01();
tmpTexMtx[0][2] = mm.Get02();
tmpTexMtx[1][0] = mm.Get10();
tmpTexMtx[1][1] = mm.Get11();
tmpTexMtx[1][2] = mm.Get12();
tmpTexMtx[2][0] = mm.Get20();
tmpTexMtx[2][1] = mm.Get21();
tmpTexMtx[2][2] = mm.Get22();
__memcpy(&tmpPtMtx, &sPtMtx, sizeof(Mtx));
tmpPtMtx[0][3] = mm.Get03() * 0.05f;
tmpPtMtx[1][3] = mm.Get13() * 0.05f;
CGX::LoadTexMtxImm(tmpTexMtx, texMtx, GX_MTX3x4);
CGX::LoadTexMtxImm(tmpPtMtx, ptTexMtx, GX_MTX3x4);
return 1;
}
case 7: {
static const Mtx sPtMtx = {
{0.f, 0.f, 0.f, 0.f},
{0.f, 0.f, 0.f, 0.f},
{0.f, 0.f, 0.f, 1.f},
};
const CTransform4f& vm = CGraphics::GetViewMatrix();
CTransform4f xf = CGraphics::GetViewMatrix().GetQuickInverse().MultiplyIgnoreTranslation(
CGraphics::GetModelMatrix());
f32 v = SBig(params[0]) / 2.f;
f32 v03 = 0.025f * (vm.Get03() + vm.Get13()) * SBig(params[1]);
f32 v13 = 0.05f * vm.Get23() * SBig(params[1]);
f32 v03f = CMath::FastFmod(v03, 1.f);
f32 v13f = CMath::FastFmod(v13, 1.f);
xf.SetTranslation(CVector3f::Zero());
Mtx tmpPtMtx;
__memcpy(&tmpPtMtx, &sPtMtx, sizeof(Mtx));
tmpPtMtx[0][0] = v;
tmpPtMtx[0][3] = v03f;
tmpPtMtx[1][2] = v;
tmpPtMtx[1][3] = v13f;
CGX::LoadTexMtxImm(xf.GetCStyleMatrix(), texMtx, GX_MTX3x4);
CGX::LoadTexMtxImm(tmpPtMtx, ptTexMtx, GX_MTX3x4);
return 3;
}
default:
return 0;
}
}