mirror of https://github.com/PrimeDecomp/prime.git
71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
#ifndef _CRAINSPLASHGENERATOR
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#define _CRAINSPLASHGENERATOR
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#include "rstl/reserved_vector.hpp"
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#include "rstl/vector.hpp"
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#include "types.h"
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#include "Kyoto/CRandom16.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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class CVector3f;
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class CStateManager;
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class CRainSplashGenerator {
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struct SSplashLine {
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float x0_t;
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float x4_xEnd;
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float x8_yEnd;
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float xc_speed;
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float x10_zParabolaHeight;
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uchar x14_;
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uchar x15_length;
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bool x16_active : 1;
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SSplashLine();
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void Update(float dt, CStateManager& mgr);
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void Draw(float alpha, float dt, const CVector3f& pos);
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void SetActive() { x16_active = true; }
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};
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struct SRainSplash {
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rstl::reserved_vector< SSplashLine, 4 > x0_lines;
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CVector3f x64_pos;
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float x70_;
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SRainSplash();
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void Update(float dt, CStateManager& mgr);
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bool IsActive() const;
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void Draw(float alpha, float dt, const CVector3f& pos);
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void SetPoint(const CVector3f& pos);
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};
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public:
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CRainSplashGenerator(const CVector3f& scale, int maxSplashes, int genRate, float minZ,
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float alpha);
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~CRainSplashGenerator() {}
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bool IsRaining() const { return x48_25_raining; }
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void Draw(const CTransform4f& xf) const;
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void GeneratePoints(const CVector3f* vertices, const CVector3f* normals, int count);
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private:
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rstl::vector< SRainSplash > x0_rainSplashes;
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CRandom16 x10_random;
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CVector3f x14_scale;
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float x20_generateTimer;
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float x24_generateInterval;
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float x28_dt;
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float x2c_minZ;
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float x30_alpha;
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uint x34_curPoint;
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uint x38_queueTail;
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uint x3c_queueHead;
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uint x40_queueSize;
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uint x44_genRate;
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bool x48_24 : 1;
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bool x48_25_raining : 1;
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};
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CHECK_SIZEOF(CRainSplashGenerator, 0x4c)
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#endif // _CRAINSPLASHGENERATOR
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