prime/include/MetaRender/CCubeRenderer.hpp

100 lines
3.4 KiB
C++

#ifndef _CCUBERENDERER
#define _CCUBERENDERER
#include "types.h"
#include <dolphin/gx/GXEnum.h>
#include "MetaRender/IRenderer.hpp"
#include "Weapons/IWeaponRenderer.hpp"
#include "Kyoto/Graphics/CColor.hpp"
#include "Kyoto/Math/CAABox.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
#include "Kyoto/Math/CVector2f.hpp"
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/TToken.hpp"
#include "rstl/pair.hpp"
class CSkinnedModel;
class CModel;
class CCubeRenderer : public IRenderer, public IWeaponRenderer {
public:
~CCubeRenderer() override;
// TODO types
void AddStaticGeometry() override;
void EnablePVS() override;
void DisablePVS() override;
void RemoveStaticGeometry() override;
void DrawUnsortedGeometry() override;
void DrawSortedGeometry() override;
void DrawStaticGeometry() override;
void DrawAreaGeometry() override;
void PostRenderFogs() override;
void SetModelMatrix(const CTransform4f& xf) override;
void AddParticleGen(const CParticleGen& gen) override;
void AddParticleGen2() override;
void AddPlaneObject() override;
void AddDrawable(const void* obj, const CVector3f& pos, const CAABox& bounds, int mode,
IRenderer::EDrawableSorting sorting) override;
void SetDrawableCallback() override;
void SetWorldViewpoint() override;
void SetPerspective1(float, float, float, float, float) override;
void SetPerspective2() override;
rstl::pair< CVector2f, CVector2f > SetViewportOrtho(bool centered, float znear,
float zfar) override;
void SetClippingPlanes() override;
void SetViewport() override;
void SetDepthReadWrite(bool read, bool update) override;
void SetBlendMode_AdditiveAlpha() override;
void SetBlendMode_AlphaBlended() override;
void SetBlendMode_NoColorWrite() override;
void SetBlendMode_ColorMultiply() override;
void SetBlendMode_InvertDst() override;
void SetBlendMode_InvertSrc() override;
void SetBlendMode_AdditiveDestColor() override;
virtual void SetDebugOption();
virtual void BeginScene();
virtual void EndScene();
virtual void BeginPrimitive(GXPrimitive prim, int count);
virtual void BeginLines(int nverts);
virtual void BeginLineStrip(int nverts);
virtual void BeginTriangles(int nverts);
virtual void BeginTriangleStrip(int nverts);
virtual void BeginTriangleFan(int nverts);
virtual void PrimVertex(const CVector3f& vtx);
virtual void PrimNormal(const CVector3f& nrm);
virtual void PrimColor(float r, float g, float b, float a);
virtual void PrimColor(const CColor& color);
virtual void EndPrimitive();
virtual void SetAmbientColor(const CColor& color);
virtual void DrawString();
virtual void GetFPS();
virtual void CacheReflection();
virtual void DrawSpaceWarp();
virtual void DrawThermalModel();
virtual void DrawModelDisintegrate();
virtual void DrawModelFlat();
virtual void SetWireframeFlags();
virtual void SetWorldFog();
virtual void RenderFogVolume(const CColor&, const CAABox&, const TLockedToken< CModel >*,
const CSkinnedModel*);
virtual void SetThermal();
virtual void SetThermalColdScale();
virtual void DoThermalBlendCold();
virtual void DoThermalBlendHot();
virtual void GetStaticWorldDataSize();
virtual void SetGXRegister1Color();
virtual void SetWorldLightFadeLevel();
virtual void Something();
virtual void PrepareDynamicLights();
void AllocatePhazonSuitMaskTexture();
};
extern CCubeRenderer* gpRender;
#endif // _CCUBERENDERER