mirror of https://github.com/PrimeDecomp/prime.git
29 lines
893 B
C++
29 lines
893 B
C++
#ifndef _COLLISIONUTIL
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#define _COLLISIONUTIL
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#include "Kyoto/Math/CVector3f.hpp"
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class CCollisionInfoList;
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class CVector3f;
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/* TODO: Figure out a better place for this, borks CBallFilter here, but is needed for CCollidableAABox/Sphere
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(Best solution would be to find a Tardis and go back and slap the dev responsible for this)
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static const CVector3f normalTable[6] = {
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CVector3f(-1.f, 0.f, 0.f),
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CVector3f(1.f, 0.f, 0.f),
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CVector3f(0.f, -1.f, 0.f),
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CVector3f(0.f, 1.f, 0.f),
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CVector3f(0.f, 0.f, -1.f),
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CVector3f(0.f, 0.f, 1.f),
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};
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*/
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namespace CollisionUtil {
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void AddAverageToFront(const CCollisionInfoList& in, CCollisionInfoList& out);
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bool TriBoxOverlap(const CVector3f& boxcenter, const CVector3f& boxhalfsize,
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const CVector3f& trivert0, const CVector3f& trivert1, const CVector3f& trivert2);
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} // namespace CollisionUtil
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#endif // _COLLISIONUTIL
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