prime/asm/Kyoto_CWD
Phillip Stephens 5ccc4c5dab More splitting
Former-commit-id: c9fbc0362a
2022-04-14 01:02:42 -07:00
..
BodyState More splitting 2022-04-14 01:02:42 -07:00
Enemies More splitting 2022-04-14 01:02:42 -07:00
Factories Nearly half way done spliting text.s 2022-04-13 01:02:06 -07:00
HUD More splitting 2022-04-14 01:02:42 -07:00
PathFinding More splitting 2022-04-14 01:02:42 -07:00
Player More splitting 2022-04-14 01:02:42 -07:00
ScriptObjects More splitting 2022-04-14 01:02:42 -07:00
Tweaks More splitting 2022-04-14 01:02:42 -07:00
Weapons More splitting 2022-04-14 01:02:42 -07:00
CAABoxFilter.s Nearly half way done spliting text.s 2022-04-13 01:02:06 -07:00
CActor.s Split CWeaponMgr 2022-04-12 01:55:54 -07:00
CActorLights.s SPLIT! 2022-04-12 23:53:45 -07:00
CActorParameters.s SPLIT! 2022-04-12 23:53:45 -07:00
CActorParticles.s More splitting 2022-04-14 01:02:42 -07:00
CAnimData.s More splitting! 2022-04-12 00:10:32 -07:00
CAnimationDatabaseGame.s Split CWeaponMgr 2022-04-12 01:55:54 -07:00
CArchMsgParmControllerStatus.s Start reorganizing source code 2022-04-12 21:45:24 -07:00
CArchMsgParmInt32.s Split CWeaponMgr 2022-04-12 01:55:54 -07:00
CArchMsgParmInt32Int32VoidPtr.s Split CWeaponMgr 2022-04-12 01:55:54 -07:00
CArchMsgParmNull.s Split CWeaponMgr 2022-04-12 01:55:54 -07:00
CArchMsgParmReal32.s Split CWeaponMgr 2022-04-12 01:55:54 -07:00
CAudioStateWin.s SPLIT! 2022-04-12 23:53:45 -07:00
CAutoMapper.s Split CWeaponMgr 2022-04-12 01:55:54 -07:00
CAutoSave.s More splitting! 2022-04-12 00:10:32 -07:00
CAxisAngle.s Start splitting Kyoto 2022-04-11 22:41:21 -07:00
CBallCamera.s Split CWeaponMgr 2022-04-12 01:55:54 -07:00
CBallCameraFailsafeState.s More splitting 2022-04-14 01:02:42 -07:00
CBallFilter.s Nearly half way done spliting text.s 2022-04-13 01:02:06 -07:00
CBoneTracking.s Nearly half way done spliting text.s 2022-04-13 01:02:06 -07:00
CCameraFilter.s SPLIT! 2022-04-12 23:53:45 -07:00
CCameraHint.s More text.s splitting 2022-04-12 02:57:12 -07:00
CCameraManager.s Move ctors/dtors to end of link order, migrate bss_sinit.s into ctors.s 2022-04-11 22:19:33 -07:00
CCameraShakeData.s Nearly half way done spliting text.s 2022-04-13 01:02:06 -07:00
CCinematicCamera.s Split CWeaponMgr 2022-04-12 01:55:54 -07:00
CCollisionActor.s More splitting 2022-04-14 01:02:42 -07:00
CCollisionActorManager.s More splitting 2022-04-14 01:02:42 -07:00
CConsoleOutputWindow.s SPLIT! 2022-04-12 23:53:45 -07:00
CControlMapper.s Start splitting Kyoto 2022-04-11 22:41:21 -07:00
CCredits.s More splitting! 2022-04-12 00:10:32 -07:00
CDamageInfo.s More text.s splitting 2022-04-12 02:57:12 -07:00
CDamageVulnerability.s SPLIT! 2022-04-12 23:53:45 -07:00
CDecalManager.s SPLIT! 2022-04-12 23:53:45 -07:00
CEntity.s Split CWeaponMgr 2022-04-12 01:55:54 -07:00
CEnvFxManager.s More splitting 2022-04-14 01:02:42 -07:00
CEulerAngles.s Start splitting Kyoto 2022-04-11 22:41:21 -07:00
CExplosion.s Start reorganizing source code 2022-04-12 21:45:24 -07:00
CFirstPersonCamera.s More splitting! 2022-04-12 00:10:32 -07:00
CFlameWarp.s More splitting 2022-04-14 01:02:42 -07:00
CFluidPlane.s SPLIT! 2022-04-12 23:53:45 -07:00
CFluidPlaneCPU.s More splitting 2022-04-14 01:02:42 -07:00
CFluidPlaneDoor.s More splitting 2022-04-14 01:02:42 -07:00
CFluidPlaneManager.s SPLIT! 2022-04-12 23:53:45 -07:00
CFluidUVMotion.s SPLIT! 2022-04-12 23:53:45 -07:00
CFrontEndUI.s More splitting! 2022-04-12 00:10:32 -07:00
CGBASupport.s More splitting 2022-04-14 01:02:42 -07:00
CGameArea.s Split CWeaponMgr 2022-04-12 01:55:54 -07:00
CGameCamera.s Split CWeaponMgr 2022-04-12 01:55:54 -07:00
CGameCollision.s Nearly half way done spliting text.s 2022-04-13 01:02:06 -07:00
CGameLight.s Finish splitting CWeaponMgr 2022-04-12 02:14:24 -07:00
CGameProjectile.s More splitting! 2022-04-12 00:10:32 -07:00
CGroundMovement.s Nearly half way done spliting text.s 2022-04-13 01:02:06 -07:00
CHealthInfo.s More splitting 2022-04-14 01:02:42 -07:00
CIOWin.s Split CWeaponMgr 2022-04-12 01:55:54 -07:00
CIOWinManager.s Split CWeaponMgr 2022-04-12 01:55:54 -07:00
CIkChain.s More splitting 2022-04-14 01:02:42 -07:00
CInGameGuiManager.s SPLIT! 2022-04-12 23:53:45 -07:00
CInGameTweakManager.s More splitting 2022-04-14 01:02:42 -07:00
CInputGenerator.s More splitting! 2022-04-12 00:10:32 -07:00
CInstruction.s More splitting! 2022-04-12 00:10:32 -07:00
CInventoryScreen.s More splitting 2022-04-14 01:02:42 -07:00
CLightParameters.s SPLIT! 2022-04-12 23:53:45 -07:00
CLogBookScreen.s More splitting 2022-04-14 01:02:42 -07:00
CMFGame.s More splitting! 2022-04-12 00:10:32 -07:00
CMFGameLoader.s More splitting! 2022-04-12 00:10:32 -07:00
CMainFlow.s More splitting! 2022-04-12 00:10:32 -07:00
CMapArea.s Split CWeaponMgr 2022-04-12 01:55:54 -07:00
CMapUniverse.s More splitting 2022-04-14 01:02:42 -07:00
CMapWorld.s Split CWeaponMgr 2022-04-12 01:55:54 -07:00
CMapWorldInfo.s Nearly half way done spliting text.s 2022-04-13 01:02:06 -07:00
CMappableObject.s SPLIT! 2022-04-12 23:53:45 -07:00
CMemoryCardDriver.s More splitting 2022-04-14 01:02:42 -07:00
CMemoryDrawEnum.s More text.s splitting 2022-04-12 02:57:12 -07:00
CMessageScreen.s More splitting 2022-04-14 01:02:42 -07:00
CModelData.s SPLIT! 2022-04-12 23:53:45 -07:00
CObjectList.s More text.s splitting 2022-04-12 02:57:12 -07:00
CParticleDatabase.s Finish splitting CWeaponMgr 2022-04-12 02:14:24 -07:00
CParticleGenInfo.s Finish splitting CWeaponMgr 2022-04-12 02:14:24 -07:00
CParticleGenInfoGeneric.s Finish splitting CWeaponMgr 2022-04-12 02:14:24 -07:00
CPathCamera.s SPLIT! 2022-04-12 23:53:45 -07:00
CPauseScreen.s Split CWeaponMgr 2022-04-12 01:55:54 -07:00
CPauseScreenBase.s Split CWeaponMgr 2022-04-12 01:55:54 -07:00
CPauseScreenFrame.s More splitting 2022-04-14 01:02:42 -07:00
CPhysicsActor.s SPLIT! 2022-04-12 23:53:45 -07:00
CPhysicsState.s SPLIT! 2022-04-12 23:53:45 -07:00
CPlayMovie.s More splitting! 2022-04-12 00:10:32 -07:00
CQuitGameScreen.s More splitting 2022-04-14 01:02:42 -07:00
CRagDoll.s More splitting 2022-04-14 01:02:42 -07:00
CRipple.s SPLIT! 2022-04-12 23:53:45 -07:00
CRippleManager.s SPLIT! 2022-04-12 23:53:45 -07:00
CRumbleManager.s More splitting 2022-04-14 01:02:42 -07:00
CSWDataDolphin.s Start splitting system libraries 2022-04-02 02:50:35 -07:00
CSamusDoll.s More text.s splitting 2022-04-12 02:57:12 -07:00
CScriptMailbox.s More text.s splitting 2022-04-12 02:57:12 -07:00
CSimpleShadow.s SPLIT! 2022-04-12 23:53:45 -07:00
CSortedLists.s SPLIT! 2022-04-12 23:53:45 -07:00
CSplashScreen.s More splitting! 2022-04-12 00:10:32 -07:00
CStateManager.s Split CWeaponMgr 2022-04-12 01:55:54 -07:00
CSteeringBehaviors.s SPLIT! 2022-04-12 23:53:45 -07:00
CTargetReticles.s Finish splitting CWeaponMgr 2022-04-12 02:14:24 -07:00
CTransitionDatabaseGame.s Split CWeaponMgr 2022-04-12 01:55:54 -07:00
CVisorFlare.s More splitting 2022-04-14 01:02:42 -07:00
CWeaponMgr.s Finish splitting CWeaponMgr 2022-04-12 02:14:24 -07:00
CWorld.s Split CWeaponMgr 2022-04-12 01:55:54 -07:00
CWorldShadow.s SPLIT! 2022-04-12 23:53:45 -07:00
CWorldTransManager.s More splitting 2022-04-14 01:02:42 -07:00
Clamp_int.s Split CWeaponMgr 2022-04-12 01:55:54 -07:00
Decode.s Split CWeaponMgr 2022-04-12 01:55:54 -07:00
GameObjectLists.s More splitting 2022-04-14 01:02:42 -07:00
RumbleFxTable.s More splitting 2022-04-14 01:02:42 -07:00
ScriptLoader.s More text.s splitting 2022-04-12 02:57:12 -07:00
TCastTo.s Split CWeaponMgr 2022-04-12 01:55:54 -07:00
TGameTypes.s SPLIT! 2022-04-12 23:53:45 -07:00
main.s More text.s splitting 2022-04-12 02:57:12 -07:00
text_80008894_80009144.s Move ctors/dtors to end of link order, migrate bss_sinit.s into ctors.s 2022-04-11 22:19:33 -07:00