prime/src/MetroidPrime/CVisorFlare.cpp

259 lines
8.9 KiB
C++

#include "MetroidPrime/CVisorFlare.hpp"
#include "MetroidPrime/CStateManager.hpp"
#include "MetroidPrime/Cameras/CCameraManager.hpp"
#include "MetroidPrime/Cameras/CGameCamera.hpp"
#include "MetroidPrime/Player/CPlayer.hpp"
#include "MetroidPrime/Player/CPlayerState.hpp"
#include "Collision/CRayCastResult.hpp"
#include "MetaRender/CCubeRenderer.hpp"
#include "Kyoto/Graphics/CGX.hpp"
#include "Kyoto/Graphics/CGraphics.hpp"
#include "Kyoto/Graphics/CTexture.hpp"
#include "Kyoto/Math/CloseEnough.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "dolphin/gx.h"
#include "math.h"
#include "rstl/math.hpp"
CVisorFlare::CFlareDef::CFlareDef(const TToken< CTexture >& tex, float pos, float scale, uint color)
: x0_tex(tex), x8_pos(pos), xc_scale(scale), x10_color(color) {
x0_tex.Lock();
}
rstl::optional_object< CVisorFlare::CFlareDef > CVisorFlare::LoadFlareDef(CInputStream& in) {
uint propCount = in.ReadLong();
if (propCount != 4)
return rstl::optional_object_null();
CAssetId txtrId = in.Get< CAssetId >();
float f1 = in.ReadFloat();
float f2 = in.ReadFloat();
CColor color = in.Get< CColor >();
if (txtrId == kInvalidAssetId)
return rstl::optional_object_null();
TToken< CTexture > tex = gpSimplePool->GetObj(SObjectTag('TXTR', txtrId));
return CFlareDef(tex, f1, f2, color.GetColor_u32());
}
CVisorFlare::CVisorFlare(EBlendMode blendMode, bool b1, float f1, float f2, float f3, uint w1,
uint w2, const rstl::vector< CFlareDef >& flares)
: x0_blendMode(blendMode)
, x4_flareDefs(flares)
, x14_b1(b1)
, x18_f1(rstl::max_val(1.0E-4f, f1))
, x1c_f2(f2)
, x20_f3(f3)
, x24_(0.f)
, x28_(0.f)
, x2c_w1(w1)
, x30_w2(w2) {}
void CVisorFlare::Update(float dt, const CVector3f& pos, const CActor* act, CStateManager& mgr) {
CPlayerState::EPlayerVisor visor = mgr.GetPlayerState()->GetCurrentVisor();
if ((visor == CPlayerState::kPV_Combat || (x2c_w1 != 1 && visor == CPlayerState::kPV_Thermal)) &&
mgr.GetPlayer()->GetMorphballTransitionState() == CPlayer::kMS_Unmorphed) {
CVector3f camPos = mgr.GetCameraManager()->GetCurrentCamera(mgr).GetTranslation();
CVector3f camDiff = pos - camPos;
float mag = camDiff.Magnitude();
camDiff *= (1.f / mag);
CMaterialFilter nearMaterialList = CMaterialFilter::MakeInclude(CMaterialList(kMT_Occluder));
TEntityList nearVec;
mgr.BuildNearList(nearVec, camPos, camDiff, mag, nearMaterialList, act);
CMaterialFilter rayMaterialList = CMaterialFilter::MakeIncludeExclude(
CMaterialList(kMT_Solid), CMaterialList(kMT_SeeThrough));
TUniqueId id(kInvalidUniqueId);
CRayCastResult result =
mgr.RayWorldIntersection(id, camPos, camDiff, mag, rayMaterialList, nearVec);
nearVec.clear();
if (result.IsValid()) {
x28_ += dt;
} else {
x28_ -= dt;
}
x28_ = rstl::max_val(rstl::max_val(0.f, x28_), x18_f1);
const CGameCamera& curCam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
CVector3f cameraForward = curCam.GetTransform().GetColumn(kDY);
CVector3f dir = pos - curCam.GetTranslation();
x24_ = 1.f - x28_ / x18_f1;
float dot = CVector3f::Dot(dir.AsNormalized(), cameraForward);
x24_ *= rstl::max_val(0.f, 1.f - (x1c_f2 * 4.f * (1.f - dot)));
if (x2c_w1 == 2) {
mgr.AddThermalColdScale2(x24_);
}
}
}
void CVisorFlare::Render(const CVector3f& inPos, const CStateManager& mgr) const {
if (close_enough(x28_, x18_f1) ||
mgr.GetPlayer()->GetMorphballTransitionState() != CPlayer::kMS_Unmorphed) {
return;
}
switch (mgr.GetPlayerState()->GetActiveVisor(mgr)) {
case CPlayerState::kPV_Combat:
if (x30_w2 != 0)
return;
break;
case CPlayerState::kPV_Thermal:
if (x2c_w1 != 0)
return;
break;
default:
return;
}
CGraphics::DisableAllLights();
gpRender->SetDepthReadWrite(false, false);
const CGameCamera& cam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
CVector3f camPos = cam.GetTranslation();
CVector3f inPosCopy = inPos;
CTransform4f viewMatrix = CGraphics::GetViewMatrix();
const CVector3f invPos = viewMatrix.GetInverse() * inPosCopy;
const CVector3f invPos2 = viewMatrix * CVector3f(-invPos.GetX(), invPos.GetY(), -invPos.GetZ());
CVector3f camFront = cam.GetTransform().GetForward();
if (!close_enough(x24_, 0.f)) {
float acos = 0.f;
if (!close_enough(x20_f3, 0.f)) {
CVector3f camDist(
CVector3f(inPosCopy.GetX() - camPos.GetX(), inPosCopy.GetY() - camPos.GetY(), 0.f)
.AsNormalized());
CVector3f camDir(CVector3f(camFront.GetX(), camFront.GetY(), 0.f).AsNormalized());
acos = CMath::ArcCosineR(CVector3f::Dot(camDist, camDir));
if (camDist.GetX() * camDir.GetY() - camDir.GetX() * camDist.GetY() < 0.f) {
acos = -acos;
}
acos = x20_f3 * acos;
}
SetupRenderState(mgr);
for (rstl::vector< CFlareDef >::const_iterator item = x4_flareDefs.begin();
item != x4_flareDefs.end(); ++item) {
CVector3f origin = CVector3f::Lerp(inPosCopy, invPos2, item->GetPosition());
CTransform4f modelMatrix = CTransform4f::LookAt(origin, camPos);
gpRender->SetModelMatrix(modelMatrix);
float scale = 0.5f * x24_ * item->GetScale();
if (x14_b1) {
CVector3f dist = origin - camPos;
if (dist.CanBeNormalized()) {
scale *= dist.Magnitude();
}
}
if (item->GetTexture().IsLoaded()) {
TToken< CTexture > tok = item->GetTexture();
tok->Load(GX_TEXMAP0, CTexture::kCM_Repeat);
float f1;
if (close_enough(acos, 0.f)) {
f1 = 0.f;
} else {
f1 = scale * sinf(acos);
scale *= cosf(acos);
}
if (mgr.GetThermalDrawFlag() == kTD_Hot) {
DrawDirect(item->GetColor(), f1, scale);
} else {
DrawStreamed(item->GetColor(), f1, scale);
}
}
}
ResetTevSwapMode(mgr);
}
}
void CVisorFlare::DrawDirect(const CColor& color, float f1, float f2) const {
CColor kcolor = color;
kcolor.SetAlpha(kcolor.GetRed() * x24_);
CGX::SetTevKColor(GX_KCOLOR0, kcolor.GetGXColor());
CGX::Begin(GX_TRIANGLESTRIP, GX_VTXFMT0, 4);
GXPosition3f32(f1 - f2, 0.f, f2 + f1);
GXTexCoord2f32(0.f, 1.f);
GXPosition3f32(f1 + f2, 0.f, f2 - f1);
GXTexCoord2f32(1.f, 1.f);
GXPosition3f32(-(f1 + f2), 0.f, -(f2 - f1));
GXTexCoord2f32(0.f, 0.f);
GXPosition3f32(-f1 + f2, 0.f, -f2 - f1);
GXTexCoord2f32(1.f, 0.f);
CGX::End();
}
void CVisorFlare::DrawStreamed(const CColor& color, float f1, float f2) const {
CGraphics::StreamBegin(kP_TriangleStrip);
CGraphics::StreamColor(color.WithAlphaModulatedBy(x24_));
CGraphics::StreamTexcoord(0.f, 1.f);
CGraphics::StreamVertex(f1 - f2, 0.f, f2 + f1);
CGraphics::StreamTexcoord(1.f, 1.f);
CGraphics::StreamVertex(f1 + f2, 0.f, f2 - f1);
CGraphics::StreamTexcoord(0.f, 0.f);
CGraphics::StreamVertex(-(f1 + f2), 0.f, -(f2 - f1));
CGraphics::StreamTexcoord(1.f, 0.f);
CGraphics::StreamVertex(-f1 + f2, 0.f, -f2 - f1);
CGraphics::StreamEnd();
}
void CVisorFlare::SetupRenderState(const CStateManager& mgr) const {
if (mgr.GetThermalDrawFlag() == kTD_Hot) {
CGX::SetBlendMode(GX_BM_BLEND, GX_BL_ONE, GX_BL_ONE, GX_LO_CLEAR);
CGX::SetStandardTevColorAlphaOp(GX_TEVSTAGE0);
CGX::SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL);
CGX::SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_OR, GX_ALWAYS, 0);
GXSetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP1);
CGX::SetTevKColorSel(GX_TEVSTAGE0, GX_TEV_KCSEL_K0_A);
CGX::SetTevKAlphaSel(GX_TEVSTAGE0, GX_TEV_KASEL_K0_A);
CGX::SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_TEXC, GX_CC_KONST, GX_CC_ZERO);
CGX::SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_TEXA, GX_CA_KONST, GX_CA_ZERO);
CGX::SetNumTexGens(1);
CGX::SetNumChans(0);
CGX::SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY, false, GX_PTIDENTITY);
switch (x0_blendMode) {
case kBM_Additive:
CGX::SetNumTevStages(1);
break;
case kBM_Blend:
CGX::SetStandardTevColorAlphaOp(GX_TEVSTAGE1);
CGX::SetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL);
CGX::SetTevColorIn(GX_TEVSTAGE1, GX_CC_ZERO, GX_CC_TEXA, GX_CC_CPREV, GX_CC_ZERO);
CGX::SetTevAlphaIn(GX_TEVSTAGE1, GX_CA_ZERO, GX_CA_TEXA, GX_CA_APREV, GX_CA_ZERO);
CGX::SetNumTevStages(2);
break;
}
static const GXVtxDescList vtxDescList[3] = {
{GX_VA_POS, GX_DIRECT},
{GX_VA_TEX0, GX_DIRECT},
{GX_VA_NULL, GX_NONE},
};
CGX::SetVtxDescv(vtxDescList);
} else {
switch (x0_blendMode) {
case kBM_Additive:
gpRender->SetBlendMode_AdditiveAlpha();
break;
case kBM_Blend:
gpRender->SetBlendMode_AlphaBlended();
break;
}
CGraphics::SetTevOp(kTS_Stage0, CGraphics::kEnvModulate);
CGraphics::SetTevOp(kTS_Stage1, CGraphics::kEnvPassthru);
}
}
void CVisorFlare::ResetTevSwapMode(const CStateManager& mgr) const {
if (mgr.GetThermalDrawFlag() == kTD_Hot) {
GXSetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP0);
}
}