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456 lines
19 KiB
C++
456 lines
19 KiB
C++
#include "MetroidPrime/CStateManager.hpp"
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#include "MetroidPrime/CControlMapper.hpp"
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#include "MetroidPrime/CEnvFxManager.hpp"
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#include "MetroidPrime/CGameCollision.hpp"
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#include "MetroidPrime/CGameLight.hpp"
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#include "MetroidPrime/CMapWorldInfo.hpp"
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#include "MetroidPrime/CRipple.hpp"
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#include "MetroidPrime/CRumbleManager.hpp"
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#include "MetroidPrime/CScriptMailbox.hpp"
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#include "MetroidPrime/CStateManagerContainer.hpp"
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#include "MetroidPrime/CWorld.hpp"
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#include "MetroidPrime/GameObjectLists.hpp"
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#include "MetroidPrime/Player/CPlayer.hpp"
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#include "MetroidPrime/Player/CPlayerState.hpp"
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#include "MetroidPrime/Player/CWorldLayerState.hpp"
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#include "MetroidPrime/Player/CWorldTransManager.hpp"
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#include "MetroidPrime/ScriptObjects/CScriptMazeNode.hpp"
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#include "Collision/CCollisionPrimitive.hpp"
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#include "Collision/CRayCastResult.hpp"
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#include "Kyoto/Basics/RAssertDolphin.hpp"
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#include "Kyoto/CARAMManager.hpp"
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#include "Kyoto/CARAMToken.hpp"
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#include "Kyoto/CTimeProvider.hpp"
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#include "Kyoto/Graphics/CLight.hpp"
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#include "MetaRender/CCubeRenderer.hpp"
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#include "rstl/algorithm.hpp"
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extern "C" {
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void sub_8036ccfc();
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}
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namespace {
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class area_sorter {
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public:
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area_sorter(CVector3f ref, TAreaId aid) : reference(ref), visAreaId(aid) {}
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bool operator()(const CGameArea* a, const CGameArea* b) const;
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private:
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CVector3f reference;
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TAreaId visAreaId;
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};
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bool area_sorter::operator()(const CGameArea* a, const CGameArea* b) const {
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if (a->GetId() == b->GetId()) {
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return false;
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}
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if (visAreaId == a->GetId()) {
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return false;
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}
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if (visAreaId == b->GetId()) {
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return true;
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}
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return CVector3f::Dot(reference, a->GetAABB().GetCenterPoint()) >
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CVector3f::Dot(reference, b->GetAABB().GetCenterPoint());
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}
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} // namespace
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class CLightPredicate {
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public:
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bool operator()(const CLight& a, const CLight& b) const {
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if (b.GetPriority() > a.GetPriority()) {
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return true;
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} else if (b.GetPriority() == a.GetPriority()) {
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return a.GetIntensity() > b.GetIntensity();
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} else {
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return false;
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}
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}
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};
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CStateManager::CStateManager(const rstl::ncrc_ptr< CScriptMailbox >& mailbox,
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const rstl::ncrc_ptr< CMapWorldInfo >& mwInfo,
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const rstl::ncrc_ptr< CPlayerState >& playerState,
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const rstl::ncrc_ptr< CWorldTransManager >& wtMgr,
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const rstl::ncrc_ptr< CWorldLayerState >& layerState)
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: x0_nextFreeIndex(0)
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, x4_objectIndexArray(0)
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, x808_objectLists(rstl::auto_ptr< CObjectList >())
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, x86c_stateManagerContainer(new CStateManagerContainer())
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, x870_cameraManager(&x86c_stateManagerContainer->x0_cameraManager)
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, x874_sortedListManager(&x86c_stateManagerContainer->x3c0_sortedListManager)
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, x878_weaponMgr(&x86c_stateManagerContainer->xe3d8_weaponManager)
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, x87c_fluidPlaneManager(&x86c_stateManagerContainer->xe3ec_fluidPlaneManager)
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, x880_envFxManager(&x86c_stateManagerContainer->xe510_envFxManager)
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, x884_actorModelParticles(&x86c_stateManagerContainer->xf168_actorModelParticles)
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, x88c_rumbleManager(&x86c_stateManagerContainer->xf250_rumbleManager)
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, x8b8_playerState(playerState)
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, x8bc_mailbox(mailbox)
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, x8c0_mapWorldInfo(mwInfo)
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, x8c4_worldTransManager(wtMgr)
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, x8c8_worldLayerState(layerState)
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, x8cc_nextAreaId(0)
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, x8d0_prevAreaId(kInvalidAreaId)
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, x8d4_inputFrameIdx(0)
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, x8d8_updateFrameIdx(0)
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, x8dc_objectDrawToken(0)
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, x8f0_shadowTex(gpSimplePool->GetObj("DefaultShadow"))
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, x8fc_random(0)
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, x900_random(nullptr)
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, x904_gameState(kGS_Running)
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, xb3c_initPhase(kIP_LoadWorld)
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// based on map, uses the call with the count.
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, xb84_camFilterPasses(CCameraFilterPass())
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// TODO: should not be inlined, but the constructor above is inlined
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, xd14_camBlurPasses(kCFS_Max, CCameraBlurPass())
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, xeec_hintIdx(-1)
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, xef0_hintPeriods(0)
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, xef4_pendingScreenTex()
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, xf08_pauseHudMessage(kInvalidAssetId)
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, xf0c_escapeTimer(0.0f)
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, xf10_escapeTotalTime(0.0f)
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, xf14_curTimeMod900(0.0f)
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, xf18_bossId(kInvalidUniqueId)
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, xf1c_totalBossEnergy(0.0f)
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, xf20_bossStringIdx(0)
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, xf24_thermColdScale1(0.0f)
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, xf28_thermColdScale2(0.0f)
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, xf2c_viewportScaleX(1.f)
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, xf30_viewportScaleY(1.f)
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, xf34_thermalFlag(kTD_Bypass)
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, xf38_skipCineSpecialFunc(kInvalidUniqueId)
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, xf6c_playerActorHead(kInvalidUniqueId)
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, xf70_currentMaze(nullptr)
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, xf74_lastTrigger(kInvalidUniqueId)
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, xf76_lastRelay(kInvalidUniqueId)
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, xf78_hudMessageTime(0.0f)
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, xf7c_projectedShadow(nullptr)
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, xf80_hudMessageFrameCount(0)
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, xf84_(kInvalidAssetId)
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, xf88_(kInvalidAssetId)
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, xf8c_(0.0f)
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, xf90_deferredTransition(kSMT_InGame)
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, xf94_24_readyToRender(false)
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, xf94_25_quitGame(false)
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, xf94_26_generatingObject(false)
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, xf94_27_inMapScreen(false)
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, xf94_28_inSaveUI(false)
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, xf94_29_cinematicPause(false)
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, xf94_30_fullThreat(false)
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{
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x808_objectLists[0] = new CObjectList(kOL_All);
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x808_objectLists[1] = new CActorList();
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x808_objectLists[2] = new CPhysicsActorList();
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x808_objectLists[3] = new CGameCameraList();
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x808_objectLists[4] = new CGameLightList();
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x808_objectLists[5] = new CListeningAiList();
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x808_objectLists[6] = new CAiWaypointList();
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x808_objectLists[7] = new CPlatformAndDoorList();
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gpRender->SetDrawableCallback(RendererDrawCallback, this);
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CMemory::SetOutOfMemoryCallback(MemoryAllocatorAllocationFailedCallback, this);
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x90c_loaderFuncs.resize(x90c_loaderFuncs.capacity(), nullptr);
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x90c_loaderFuncs[kST_Trigger] = ScriptLoader::LoadTrigger;
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x90c_loaderFuncs[kST_DamageableTrigger] = ScriptLoader::LoadDamageableTrigger;
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x90c_loaderFuncs[kST_Actor] = ScriptLoader::LoadActor;
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x90c_loaderFuncs[kST_Enemy] = ScriptLoader::LoadEnemy;
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x90c_loaderFuncs[kST_Waypoint] = ScriptLoader::LoadWaypoint;
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x90c_loaderFuncs[kST_Door] = ScriptLoader::LoadDoor;
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x90c_loaderFuncs[kST_Effect] = ScriptLoader::LoadEffect;
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x90c_loaderFuncs[kST_Timer] = ScriptLoader::LoadTimer;
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x90c_loaderFuncs[kST_Counter] = ScriptLoader::LoadCounter;
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x90c_loaderFuncs[kST_Sound] = ScriptLoader::LoadSound;
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x90c_loaderFuncs[kST_Platform] = ScriptLoader::LoadPlatform;
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x90c_loaderFuncs[kST_Generator] = ScriptLoader::LoadGenerator;
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x90c_loaderFuncs[kST_Dock] = ScriptLoader::LoadDock;
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x90c_loaderFuncs[kST_Camera] = ScriptLoader::LoadCamera;
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x90c_loaderFuncs[kST_CameraWaypoint] = ScriptLoader::LoadCameraWaypoint;
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x90c_loaderFuncs[kST_NewIntroBoss] = ScriptLoader::LoadNewIntroBoss;
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x90c_loaderFuncs[kST_SpawnPoint] = ScriptLoader::LoadSpawnPoint;
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x90c_loaderFuncs[kST_CameraHint] = ScriptLoader::LoadCameraHint;
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x90c_loaderFuncs[kST_CameraHintTrigger] = ScriptLoader::LoadCameraHintTrigger;
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x90c_loaderFuncs[kST_Pickup] = ScriptLoader::LoadPickup;
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x90c_loaderFuncs[kST_Pickup] = ScriptLoader::LoadJumpPoint;
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x90c_loaderFuncs[kST_MemoryRelay] = ScriptLoader::LoadMemoryRelay;
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x90c_loaderFuncs[kST_RandomRelay] = ScriptLoader::LoadRandomRelay;
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x90c_loaderFuncs[kST_Relay] = ScriptLoader::LoadRelay;
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x90c_loaderFuncs[kST_Beetle] = ScriptLoader::LoadBeetle;
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x90c_loaderFuncs[kST_HUDMemo] = ScriptLoader::LoadHUDMemo;
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x90c_loaderFuncs[kST_CameraFilterKeyframe] = ScriptLoader::LoadCameraFilterKeyframe;
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x90c_loaderFuncs[kST_CameraBlurKeyframe] = ScriptLoader::LoadCameraBlurKeyframe;
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x90c_loaderFuncs[kST_Debris] = ScriptLoader::LoadDebris;
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x90c_loaderFuncs[kST_CameraShaker] = ScriptLoader::LoadCameraShaker;
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x90c_loaderFuncs[kST_ActorKeyframe] = ScriptLoader::LoadActorKeyframe;
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x90c_loaderFuncs[kST_AIKeyframe] = ScriptLoader::LoadAIKeyframe;
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x90c_loaderFuncs[kST_Water] = ScriptLoader::LoadWater;
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x90c_loaderFuncs[kST_Steam] = ScriptLoader::LoadSteam;
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x90c_loaderFuncs[kST_Ripple] = ScriptLoader::LoadRipple;
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x90c_loaderFuncs[kST_Warwasp] = ScriptLoader::LoadWarWasp;
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x90c_loaderFuncs[kST_MapStation] = ScriptLoader::LoadMapStation;
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x90c_loaderFuncs[kST_SpacePirate] = ScriptLoader::LoadSpacePirate;
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x90c_loaderFuncs[kST_CoverPoint] = ScriptLoader::LoadCoverPoint;
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x90c_loaderFuncs[kST_SpiderBallWaypoint] = ScriptLoader::LoadSpiderBallWaypoint;
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x90c_loaderFuncs[kST_BloodFlower] = ScriptLoader::LoadBloodFlower;
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x90c_loaderFuncs[kST_PathCamera] = ScriptLoader::LoadPathCamera;
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x90c_loaderFuncs[kST_GrapplePoint] = ScriptLoader::LoadGrapplePoint;
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x90c_loaderFuncs[kST_FlickerBat] = ScriptLoader::LoadFlickerBat;
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x90c_loaderFuncs[kST_ChozoGhost] = ScriptLoader::LoadChozoGhost;
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x90c_loaderFuncs[kST_PuddleSpore] = ScriptLoader::LoadPuddleSpore;
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x90c_loaderFuncs[kST_DebugCameraWaypoint] = ScriptLoader::LoadDebugCameraWaypoint;
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x90c_loaderFuncs[kST_SpiderBallAttractionSurface] = ScriptLoader::LoadSpiderBallAttractionSurface;
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x90c_loaderFuncs[kST_PuddleToadGamma] = ScriptLoader::LoadPuddleToadGamma;
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x90c_loaderFuncs[kST_FireFlea] = ScriptLoader::LoadFireFlea;
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x90c_loaderFuncs[kST_DistanceFog] = ScriptLoader::LoadDistanceFog;
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x90c_loaderFuncs[kST_DockAreaChange] = ScriptLoader::LoadDockAreaChange;
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x90c_loaderFuncs[kST_ActorRotate] = ScriptLoader::LoadActorRotate;
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x90c_loaderFuncs[kST_SpecialFunction] = ScriptLoader::LoadSpecialFunction;
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x90c_loaderFuncs[kST_Metaree] = ScriptLoader::LoadMetaree;
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x90c_loaderFuncs[kST_SpankWeed] = ScriptLoader::LoadSpankWeed;
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x90c_loaderFuncs[kST_Parasite] = ScriptLoader::LoadParasite;
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x90c_loaderFuncs[kST_PlayerHint] = ScriptLoader::LoadPlayerHint;
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x90c_loaderFuncs[kST_Ripper] = ScriptLoader::LoadRipper;
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x90c_loaderFuncs[kST_PickupGenerator] = ScriptLoader::LoadPickupGenerator;
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x90c_loaderFuncs[kST_PointOfInterest] = ScriptLoader::LoadPointOfInterest;
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x90c_loaderFuncs[kST_Drone] = ScriptLoader::LoadDrone;
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x90c_loaderFuncs[kST_Metroid] = ScriptLoader::LoadMetroid;
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x90c_loaderFuncs[kST_DebrisExtended] = ScriptLoader::LoadDebrisExtended;
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x90c_loaderFuncs[kST_BallTrigger] = ScriptLoader::LoadBallTrigger;
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x90c_loaderFuncs[kST_TargetingPoint] = ScriptLoader::LoadTargetingPoint;
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x90c_loaderFuncs[kST_EMPulse] = ScriptLoader::LoadEMPulse;
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x90c_loaderFuncs[kST_IceSheegoth] = ScriptLoader::LoadIceSheegoth;
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x90c_loaderFuncs[kST_PlayerActor] = ScriptLoader::LoadPlayerActor;
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x90c_loaderFuncs[kST_Flaahgra] = ScriptLoader::LoadFlaahgra;
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x90c_loaderFuncs[kST_AreaAttributes] = ScriptLoader::LoadAreaAttributes;
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x90c_loaderFuncs[kST_FishCloud] = ScriptLoader::LoadFishCloud;
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x90c_loaderFuncs[kST_FishCloudModifier] = ScriptLoader::LoadFishCloudModifier;
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x90c_loaderFuncs[kST_VisorFlare] = ScriptLoader::LoadVisorFlare;
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x90c_loaderFuncs[kST_WorldTeleporter] = ScriptLoader::LoadWorldTeleporter;
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x90c_loaderFuncs[kST_VisorGoo] = ScriptLoader::LoadVisorGoo;
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x90c_loaderFuncs[kST_JellyZap] = ScriptLoader::LoadJellyZap;
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x90c_loaderFuncs[kST_ControllerAction] = ScriptLoader::LoadControllerAction;
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x90c_loaderFuncs[kST_Switch] = ScriptLoader::LoadSwitch;
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x90c_loaderFuncs[kST_PlayerStateChange] = ScriptLoader::LoadPlayerStateChange;
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x90c_loaderFuncs[kST_Thardus] = ScriptLoader::LoadThardus;
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x90c_loaderFuncs[kST_SaveStation] = ScriptLoader::LoadSaveStation;
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x90c_loaderFuncs[kST_WallCrawlerSwarm] = ScriptLoader::LoadWallCrawlerSwarm;
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x90c_loaderFuncs[kST_AIJumpPoint] = ScriptLoader::LoadAiJumpPoint;
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x90c_loaderFuncs[kST_FlaahgraTentacle] = ScriptLoader::LoadFlaahgraTentacle;
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x90c_loaderFuncs[kST_RoomAcoustics] = ScriptLoader::LoadRoomAcoustics;
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x90c_loaderFuncs[kST_FlyingPirate] = ScriptLoader::LoadFlyingPirate;
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x90c_loaderFuncs[kST_ColorModulate] = ScriptLoader::LoadColorModulate;
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x90c_loaderFuncs[kST_ThardusRockProjectile] = ScriptLoader::LoadThardusRockProjectile;
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x90c_loaderFuncs[kST_Midi] = ScriptLoader::LoadMidi;
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x90c_loaderFuncs[kST_StreamedAudio] = ScriptLoader::LoadStreamedAudio; // Or music?
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x90c_loaderFuncs[kST_WorldTeleporterToo] = ScriptLoader::LoadWorldTeleporter;
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x90c_loaderFuncs[kST_Repulsor] = ScriptLoader::LoadRepulsor;
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x90c_loaderFuncs[kST_GunTurret] = ScriptLoader::LoadGunTurret;
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x90c_loaderFuncs[kST_FogVolume] = ScriptLoader::LoadFogVolume;
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x90c_loaderFuncs[kST_Babygoth] = ScriptLoader::LoadBabygoth;
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x90c_loaderFuncs[kST_Eyeball] = ScriptLoader::LoadEyeball;
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x90c_loaderFuncs[kST_RadialDamage] = ScriptLoader::LoadRadialDamage;
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x90c_loaderFuncs[kST_CameraPitchVolume] =
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ScriptLoader::LoadCameraPitchVolume; // LoadScriptCameraPitchVolume
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x90c_loaderFuncs[kST_ElitePirate] = ScriptLoader::LoadElitePirate;
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x90c_loaderFuncs[kST_MetroidBeta] = ScriptLoader::LoadMetroidBeta;
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x90c_loaderFuncs[kST_EnvFxDensityController] = ScriptLoader::LoadEnvFxDensityController;
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x90c_loaderFuncs[kST_Magdolite] = ScriptLoader::LoadMagdolite;
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x90c_loaderFuncs[kST_TeamAIMgr] = ScriptLoader::LoadTeamAIMgr;
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x90c_loaderFuncs[kST_SnakeWeedSwarm] = ScriptLoader::LoadSnakeWeedSwarm;
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x90c_loaderFuncs[kST_ActorContraption] = ScriptLoader::LoadActorContraption;
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x90c_loaderFuncs[kST_AtomicAlpha] = ScriptLoader::LoadAtomicAlpha;
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x90c_loaderFuncs[kST_Oculus] = ScriptLoader::LoadOculus;
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x90c_loaderFuncs[kST_Geemer] = ScriptLoader::LoadGeemer;
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x90c_loaderFuncs[kST_SpindleCamera] = ScriptLoader::LoadSpindleCamera;
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x90c_loaderFuncs[kST_RumbleEffect] = ScriptLoader::LoadRumbleEffect;
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x90c_loaderFuncs[kST_AmbientAI] = ScriptLoader::LoadAmbientAI;
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x90c_loaderFuncs[0x76] = NULL;
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x90c_loaderFuncs[kST_AtomicBeta] = ScriptLoader::LoadAtomicBeta;
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x90c_loaderFuncs[kST_IceZoomer] = ScriptLoader::LoadIceZoomer;
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x90c_loaderFuncs[kST_Puffer] = ScriptLoader::LoadPuffer;
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x90c_loaderFuncs[kST_Tryclops] = ScriptLoader::LoadTryclops;
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x90c_loaderFuncs[kST_Ridley] = ScriptLoader::LoadRidley;
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x90c_loaderFuncs[kST_Seedling] = ScriptLoader::LoadSeedling;
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x90c_loaderFuncs[kST_ThermalHeatFader] = ScriptLoader::LoadThermalHeatFader;
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x90c_loaderFuncs[0x7e] = NULL;
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x90c_loaderFuncs[kST_Burrower] = ScriptLoader::LoadBurrower;
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x90c_loaderFuncs[kST_ScriptBeam] = ScriptLoader::LoadBeam;
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x90c_loaderFuncs[0x80] = NULL;
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x90c_loaderFuncs[kST_MetroidPrimeStage1] = ScriptLoader::LoadMetroidPrimeStage1;
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x90c_loaderFuncs[0x1f] = NULL;
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x90c_loaderFuncs[0x23] = NULL;
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x90c_loaderFuncs[kST_WorldLightFader] = ScriptLoader::LoadWorldLightFader;
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x90c_loaderFuncs[kST_MetroidPrimeStage2] = ScriptLoader::LoadMetroidPrimeEssence;
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x90c_loaderFuncs[kST_MazeNode] = ScriptLoader::LoadMazeNode;
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x90c_loaderFuncs[kST_OmegaPirate] = ScriptLoader::LoadOmegaPirate;
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x90c_loaderFuncs[kST_PhazonPool] = ScriptLoader::LoadPhazonPool;
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x90c_loaderFuncs[kST_PhazonHealingNodule] = ScriptLoader::LoadPhazonHealingNodule;
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x90c_loaderFuncs[kST_NewCameraShaker] = ScriptLoader::LoadNewCameraShaker;
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x90c_loaderFuncs[kST_ShadowProjector] = ScriptLoader::LoadShadowProjector;
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x90c_loaderFuncs[kST_EnergyBall] = ScriptLoader::LoadEnergyBall;
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CGameCollision::InitCollision();
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CMemory::OffsetFakeStatics(x808_objectLists.size() * sizeof(CObjectList) + 0x11c);
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ControlMapper::ResetCommandFilters();
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x8f0_shadowTex.Lock();
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}
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CStateManager::~CStateManager() {
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CMemory::OffsetFakeStatics(
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-(x808_objectLists.size() * sizeof(CObjectList) + 0x11c)); // TODO what is this 11c?
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x88c_rumbleManager->HardStopAll();
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x880_envFxManager->Cleanup();
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x900_random = &x8fc_random;
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CObjectList& list = *x808_objectLists[0];
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ClearGraveyard();
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for (int i = 0; i != kMaxObjects; ++i) {
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CEntity* ent = list[i];
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if (ent && ent->GetUniqueId() != x84c_player->GetUniqueId()) {
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ent->AcceptScriptMsg(kSM_Deleted, kInvalidUniqueId, *this);
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RemoveObject(ent->GetUniqueId());
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delete ent;
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}
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}
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ClearGraveyard();
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x84c_player->AcceptScriptMsg(kSM_Deleted, kInvalidUniqueId, *this);
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RemoveObject(x84c_player->GetUniqueId());
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delete x84c_player;
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x84c_player = nullptr;
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CCollisionPrimitive::Uninitialize();
|
|
|
|
CMemory::SetOutOfMemoryCallback(nullptr, nullptr);
|
|
}
|
|
|
|
TUniqueId CStateManager::AllocateUniqueId() {
|
|
const ushort lastIndex = x0_nextFreeIndex;
|
|
ushort ourIndex;
|
|
do {
|
|
ourIndex = x0_nextFreeIndex;
|
|
x0_nextFreeIndex = (ourIndex + 1) & 0x3ff;
|
|
if (x0_nextFreeIndex == lastIndex) {
|
|
rs_debugger_printf("Object list full!");
|
|
}
|
|
} while (ObjectListById(kOL_All).GetObjectByIndex(ourIndex) != nullptr);
|
|
|
|
x4_objectIndexArray[ourIndex] = (x4_objectIndexArray[ourIndex] + 1) & 0x3f;
|
|
if (TUniqueId(x4_objectIndexArray[ourIndex], ourIndex) == kInvalidUniqueId) {
|
|
x4_objectIndexArray[ourIndex] = 0;
|
|
}
|
|
|
|
return TUniqueId(x4_objectIndexArray[ourIndex], ourIndex);
|
|
}
|
|
|
|
CRayCastResult CStateManager::RayStaticIntersection(const CVector3f& pos, const CVector3f& dir,
|
|
float length,
|
|
const CMaterialFilter& filter) const {
|
|
return CGameCollision::RayStaticIntersection(*this, pos, dir, length, filter);
|
|
}
|
|
|
|
void CStateManager::RemoveObject(TUniqueId id) {}
|
|
|
|
void CStateManager::ClearGraveyard() {}
|
|
|
|
const bool CStateManager::MemoryAllocatorAllocationFailedCallback(const void* obj, unsigned int) {
|
|
return static_cast< CStateManager* >(const_cast< void* >(obj))->SwapOutAllPossibleMemory();
|
|
}
|
|
|
|
bool CStateManager::SwapOutAllPossibleMemory() {
|
|
sub_8036ccfc();
|
|
CARAMManager::WaitForAllDMAsToComplete();
|
|
CARAMToken::UpdateAllDMAs();
|
|
return true;
|
|
}
|
|
|
|
void CStateManager::RendererDrawCallback(const void*, const void*, int) {}
|
|
|
|
void CStateManager::DrawWorld() const {
|
|
|
|
const CTimeProvider timeProvider(xf14_curTimeMod900);
|
|
const CViewport backupViewport = CGraphics::GetViewport();
|
|
|
|
/* Area camera is in (not necessarily player) */
|
|
const TAreaId visAreaId = GetVisAreaId();
|
|
|
|
x850_world->TouchSky();
|
|
|
|
const CFrustumPlanes frustum = SetupViewForDraw(CGraphics::GetViewport());
|
|
const CTransform4f backupViewMatrix = CGraphics::GetViewMatrix();
|
|
|
|
int areaCount = 0;
|
|
const CGameArea* areaArr[10];
|
|
|
|
CGameArea::CConstChainIterator it = x850_world->GetChainHead(kC_Alive);
|
|
CGameArea::CConstChainIterator end = x850_world->GetAliveAreasEnd();
|
|
for (; it != end; ++it) {
|
|
if (areaCount == 10) {
|
|
break;
|
|
}
|
|
CGameArea::EOcclusionState occState = CGameArea::kOS_Occluded;
|
|
if (it->IsLoaded()) {
|
|
occState = it->GetOcclusionState();
|
|
}
|
|
if (occState == CGameArea::kOS_Visible) {
|
|
areaArr[areaCount++] = &*it;
|
|
}
|
|
}
|
|
|
|
rstl::sort(&areaArr[0], &areaArr[areaCount], area_sorter(CGraphics::GetViewPoint(), visAreaId));
|
|
}
|
|
|
|
void CStateManager::BuildDynamicLightListForWorld() {
|
|
if (x8b8_playerState->GetActiveVisor(*this) == CPlayerState::kPV_Thermal) {
|
|
x8e0_dynamicLights = rstl::vector< CLight >();
|
|
return;
|
|
}
|
|
|
|
const CObjectList& list = GetObjectListById(kOL_GameLight);
|
|
int listSize = list.size();
|
|
if (listSize == 0) {
|
|
return;
|
|
}
|
|
|
|
if (x8e0_dynamicLights.capacity() != listSize) {
|
|
x8e0_dynamicLights = rstl::vector< CLight >();
|
|
x8e0_dynamicLights.reserve(listSize);
|
|
} else {
|
|
x8e0_dynamicLights.clear();
|
|
}
|
|
|
|
for (int idx = list.GetFirstObjectIndex(); idx != -1; idx = list.GetNextObjectIndex(idx)) {
|
|
const CGameLight* light = static_cast< const CGameLight* >(list[idx]);
|
|
if (light && light->GetActive()) {
|
|
const CLight& l = light->GetLight();
|
|
if (l.GetIntensity() > FLT_EPSILON && l.GetRadius() > FLT_EPSILON) {
|
|
// TODO: This shouldn't be inlined, but currently is.
|
|
x8e0_dynamicLights.push_back(l);
|
|
}
|
|
}
|
|
}
|
|
rstl::sort(x8e0_dynamicLights.begin(), x8e0_dynamicLights.end(), CLightPredicate());
|
|
}
|