mirror of https://github.com/PrimeDecomp/prime.git
568 lines
18 KiB
C++
568 lines
18 KiB
C++
#include "MetroidPrime/CMain.hpp"
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#include "stdint.h"
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#include "stdio.h"
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#include "stdlib.h"
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#include "dolphin/PPCArch.h"
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#include "dolphin/ar.h"
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#include "dolphin/arq.h"
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#include "dolphin/dvd.h"
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#include "dolphin/os.h"
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#include "dolphin/os/OSCache.h"
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#include "dolphin/os/OSMemory.h"
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#include "dolphin/os/OSMutex.h"
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#include "dolphin/pad.h"
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#include "Kyoto/Alloc/CMemory.hpp"
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#include "Kyoto/Audio/CDSPStreamManager.hpp"
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#include "Kyoto/Audio/CSfxManager.hpp"
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#include "Kyoto/Audio/CStreamAudioManager.hpp"
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#include "Kyoto/Basics/CBasics.hpp"
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#include "Kyoto/Basics/RAssertDolphin.hpp"
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#include "Kyoto/CARAMManager.hpp"
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#include "Kyoto/CARAMToken.hpp"
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#include "Kyoto/CFrameDelayedKiller.hpp"
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#include "Kyoto/CMemoryCardSys.hpp"
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#include "Kyoto/CPakFile.hpp"
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#include "Kyoto/CResFactory.hpp"
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#include "Kyoto/CSimplePool.hpp"
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#include "Kyoto/Graphics/CGraphics.hpp"
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#include "Kyoto/Graphics/CTexture.hpp"
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#include "Kyoto/Particles/CElementGen.hpp"
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#include "Kyoto/Streams/CMemoryInStream.hpp"
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#include "Kyoto/Streams/CZipInputStream.hpp"
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#include "Kyoto/Text/CStringTable.hpp"
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#include "MetaRender/CCubeRenderer.hpp"
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#include "MetroidPrime/CAnimData.hpp"
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#include "MetroidPrime/CAudioStateWin.hpp"
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#include "MetroidPrime/CConsoleOutputWindow.hpp"
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#include "MetroidPrime/CDecalManager.hpp"
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#include "MetroidPrime/CEnvFxManager.hpp"
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#include "MetroidPrime/CErrorOutputWindow.hpp"
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#include "MetroidPrime/CGameGlobalObjects.hpp"
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#include "MetroidPrime/CInGameTweakManager.hpp"
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#include "MetroidPrime/CMainFlow.hpp"
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#include "MetroidPrime/CMemoryCard.hpp"
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#include "MetroidPrime/CSplashScreen.hpp"
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#include "MetroidPrime/Factories/CCharacterFactoryBuilder.hpp"
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#include "MetroidPrime/Player/CGameOptions.hpp"
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#include "MetroidPrime/Player/CGameState.hpp"
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#include "MetroidPrime/Player/CPlayerState.hpp"
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#include "MetroidPrime/Player/CSystemOptions.hpp"
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#include "MetroidPrime/ScriptObjects/CScriptMazeNode.hpp"
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#include "MetroidPrime/Tweaks/CTweakGame.hpp"
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#include "MetroidPrime/Tweaks/CTweakPlayer.hpp"
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extern "C" {
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void sub_8036ccfc();
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// part of CMain but lazy
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void nullsub_2(CMain*);
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}
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CResFactory* gpResourceFactory;
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CSimplePool* gpSimplePool;
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CCubeRenderer* gpRender;
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CCharacterFactoryBuilder* gpCharacterFactoryBuilder;
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CGuiSys* gGuiSystem;
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CStringTable* gpStringTable;
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CMain* gpMain;
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unkptr gpController;
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CGameState* gpGameState;
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CMemoryCard* gpMemoryCard;
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CInGameTweakManager* gpTweakManager;
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unkptr gpDefaultFont;
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unkptr lbl_805A8C50;
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unkptr lbl_805A8C54;
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bool COsContext::mProgressiveMode;
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u32 sARAMMemArray[2];
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float sInfiniteLoopTime;
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#define GRAPHICS_FIFO_SIZE 0x60000
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static uchar sGraphicsFifo[GRAPHICS_FIFO_SIZE];
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static uchar sMainSpace[sizeof(CMain)];
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const char* s0 = "Misc_AGSC";
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const char* s1 = "MiscSamus_AGSC";
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const char* s2 = "UI_AGSC";
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const char* s3 = "Weapons_AGSC";
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const char* s4 = "ZZZ_AGSC";
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const char* s5 = "??(??)";
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const char* s6 = "";
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const char* s7 = "%d";
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const char* st8 = ".pak";
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const char* s9 = "AudioTweaks";
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const char* s10 = "Loaded audio tweaks from memory card\n";
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const char* s11 = "FAILED to load audio tweaks from memory card\n";
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const char* s12 = "aram:Tweaks";
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const char* s13 = "NoARAM";
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const char* s14 = "AudioGrp";
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const char* s15 = "aram:MiscData";
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const char* st16 = "aram:SamusGun";
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const char* s17 = "aram:TestAnim";
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const char* s18 = "aram:SamGunFx";
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const char* s19 = "aram:MidiData";
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const char* s20 = "aram:GGuiSys";
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const char* s21 = "sound_lookup";
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const char* s22 = "INFINITE LOOP";
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const char* s23 = "STRG_Main";
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const char* s24 = "Initializing renderer...\n";
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const char* s25 = "Stack usage: %d bytes (%dk)\n";
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const char* s26 = "Protecting stack... ";
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const char* s27 = "Stack: 0x%8.8x down to 0x%8.8x\n";
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const char* s28 = "Metaforce";
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// sdata
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bool lbl_805A6BC0;
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int main(int argc, char** argv) {
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DVDSetAutoFatalMessaging(TRUE);
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SetErrorHandlers();
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CMain* main = new (&sMainSpace) CMain();
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gpMain->RsMain(argc, argv);
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main->~CMain();
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return 0;
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}
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CMain::CMain()
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: x0_osContext(true, true)
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, x6c_unk(this)
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, x6d_memorySys(x0_osContext, CMemorySys::GetGameAllocator())
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, xe8_(0.0)
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, x118_(0.f)
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, x11c_(0.f)
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, x120_(0.f)
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, x124_(0.f)
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, x128_gameGlobalObjects(nullptr)
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, x12c_restartMode(kRM_Default)
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, x130_frameTimes(0xF4240)
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, x15c_frameTimeIdx(0)
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, x160_24_finished(false)
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, x160_25_mfGameBuilt(false)
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, x160_26_screenFading(false)
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, x160_27_(false)
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, x160_28_manageCard(false)
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, x160_29_(false)
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, x160_30_(false)
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, x160_31_cardBusy(false)
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, x161_24_gameFrameDrawn(false)
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, x164_(nullptr) {
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gpMain = this;
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}
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CMain::~CMain() {}
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#define UNUSED_STACK_VAL 0x7337D00D
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void CMain::InitializeSubsystems() {
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ARInit(sARAMMemArray, 2);
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ARAlloc(0x5fc000);
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CARAMManager::PreInitializeAlloc(0x5fc000);
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ARQInit();
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OSThread* thread = OSGetCurrentThread();
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printf("Protecting stack... ");
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uchar* stackEnd =
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reinterpret_cast< uchar* >(ALIGN_UP(reinterpret_cast< uintptr_t >(thread->stackEnd), 0x400));
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uchar* stackBase = thread->stackBase;
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OSProtectRange(OS_PROTECT_CHAN3, stackEnd, 0x400, OS_PROTECT_CONTROL_NONE);
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uchar* end = stackBase - 0x2000;
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uchar* ptr = stackEnd + 0x400;
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for (; ptr < end; ptr += 4) {
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*reinterpret_cast< int* >(ptr) = UNUSED_STACK_VAL;
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}
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DCFlushRange(stackEnd + 0x400, static_cast< uint >(end - (stackEnd + 0x400)));
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printf("Stack: 0x%8.8x down to 0x%8.8x\n", thread->stackBase, thread->stackEnd);
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CElementGen::Initialize();
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CAnimData::InitializeCache();
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CARAMManager::Initialize(0x800);
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CDecalManager::Initialize();
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CFrameDelayedKiller::Initialize();
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}
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void CMain::ShutdownSubsystems() {
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CFrameDelayedKiller::ShutDown();
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CDecalManager::ShutDown();
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CElementGen::ShutDown();
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CAnimData::FreeCache();
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OSThread* thread = OSGetCurrentThread();
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uchar* stackEnd =
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reinterpret_cast< uchar* >(ALIGN_UP(reinterpret_cast< uintptr_t >(thread->stackEnd), 0x400));
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uchar* stackBase = thread->stackBase;
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uchar* ptr = stackEnd + 0x400;
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uchar* end = stackBase - 0x2000;
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for (; ptr < end; ptr += 4) {
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if (*reinterpret_cast< uint* >(ptr) != UNUSED_STACK_VAL) {
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break;
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}
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}
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#ifdef __MWERKS__
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// TODO: assuming pointer is int-sized
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OSReport("Stack usage: %d bytes (%dk)\n", (int)(stackBase - ptr),
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((uint)((int)stackBase - (int)ptr) / 1024));
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#endif
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}
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CGameGlobalObjects::CGameGlobalObjects(COsContext& osContext, CMemorySys& memorySys)
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: xcc_simplePool(x4_resFactory)
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, x130_graphicsSys(osContext, memorySys, GRAPHICS_FIFO_SIZE, sGraphicsFifo)
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, x134_gameState(rs_new CGameState())
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, x150_inGameTweakManager(rs_new CInGameTweakManager())
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, x154_defaultFont(LoadDefaultFont()) {
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gpResourceFactory = &x4_resFactory;
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gpSimplePool = &xcc_simplePool;
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gpCharacterFactoryBuilder = &xec_characterFactoryBuilder;
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gpGameState = x134_gameState.get();
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gpTweakManager = x150_inGameTweakManager.get();
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gpDefaultFont = &x154_defaultFont;
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}
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// Generated includes
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#include "MetroidPrime/DefaultFontData.inc"
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#include "MetroidPrime/DefaultFontTexture.inc"
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CRasterFont* CGameGlobalObjects::LoadDefaultFont() {
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CZipInputStream fontDataStream(rs_new CMemoryInStream(sDefaultFontData, sizeof(sDefaultFontData)));
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CRasterFont* font = rs_new CRasterFont(fontDataStream, nullptr);
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CZipInputStream fontTextureStream(
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rs_new CMemoryInStream(sDefaultFontTexture, sizeof(sDefaultFontTexture)));
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font->SetTexture(rs_new CTexture(fontTextureStream, CTexture::kAM_Zero, CTexture::kBK_Zero));
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return font;
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}
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void CGameGlobalObjects::PostInitialize(COsContext& osContext, CMemorySys& memorySys) {
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AddPaksAndFactories();
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LoadStringTable();
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printf("Initializing renderer...\n");
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x14c_renderer = Renderer::AllocateRenderer(xcc_simplePool, osContext, memorySys, x4_resFactory);
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gpRender = reinterpret_cast< CCubeRenderer* >(x14c_renderer.get());
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CEnvFxManager::Initialize();
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CScriptMazeNode::LoadMazeSeeds();
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}
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void CGameGlobalObjects::LoadStringTable() {
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x13c_stringTable = gpSimplePool->GetObj("STRG_Main");
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gpStringTable = **x13c_stringTable;
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}
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// TODO CAuiMain
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void InitializeApplicationUI(CGuiSys&);
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void InfiniteLoopAlarm(OSAlarm* alarm, OSContext* context) {
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if (sInfiniteLoopTime >= 10.f) {
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rs_debugger_printf("INFINITE LOOP");
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}
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sInfiniteLoopTime += alarm->period / OS_TIMER_CLOCK;
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}
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CGameArchitectureSupport::CGameArchitectureSupport(COsContext& osContext)
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: x0_audioSys(0x30, 0x30, 0x30, 0x30, 0x5fc000)
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, x30_inputGenerator(&osContext, gpTweakPlayer->GetLeftAnalogMax(),
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gpTweakPlayer->GetRightAnalogMax())
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, x44_guiSys(gpResourceFactory, gpSimplePool, CGuiSys::kUM_Zero)
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, x78_gameFrameCount(0)
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, x7c_(0.f)
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, x80_(0.f)
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, x84_(0.f)
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, x88_(2)
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, xc8_infiniteLoopAlarmSet(false) {
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CAudioSys::SysSetVolume(0x7F, 0, 0xFF);
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CAudioSys::SetDefaultVolumeScale(0x75);
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CAudioSys::SetVolumeScale(CAudioSys::GetDefaultVolumeScale());
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CDSPStreamManager::Initialize();
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CStreamAudioManager::SetMusicVolume(0x7F);
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CAudioSys::TrkSetSampleRate(kTSR_One);
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gpMain->SetMaxSpeed(false);
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gpMain->ResetGameState();
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if (!gpTweakGame->GetSplashScreensDisabled()) {
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x58_ioWinMgr.AddIOWin(rs_new CSplashScreen(CSplashScreen::Nintendo), 1000, 10000);
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}
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x58_ioWinMgr.AddIOWin(rs_new CMainFlow(), 0, 0);
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x58_ioWinMgr.AddIOWin(rs_new CConsoleOutputWindow(8, 5.f, 0.75f), 100, 0);
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x58_ioWinMgr.AddIOWin(rs_new CAudioStateWin(), 100, -1);
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x58_ioWinMgr.AddIOWin(rs_new CErrorOutputWindow(false), 10000, 100000);
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InitializeApplicationUI(x44_guiSys);
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CGuiSys::SetGlobalGuiSys(&x44_guiSys);
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gpController = x30_inputGenerator.GetController();
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gpGameState->GameOptions().EnsureOptions();
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sInfiniteLoopTime = 0.f;
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OSSetPeriodicAlarm(&xa0_infiniteLoopAlarm, OSGetTime(), (float)OS_TIMER_CLOCK, InfiniteLoopAlarm);
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xc8_infiniteLoopAlarmSet = true;
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}
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CGameArchitectureSupport::~CGameArchitectureSupport() {
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if (xc8_infiniteLoopAlarmSet) {
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OSCancelAlarm(&xa0_infiniteLoopAlarm);
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xc8_infiniteLoopAlarmSet = false;
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}
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x58_ioWinMgr.RemoveAllIOWins();
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UnloadAudio();
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CSfxManager::Shutdown();
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CDSPStreamManager::Shutdown();
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}
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// 800044A4
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void CMain::StreamNewGameState(CInputStream& in, int saveIdx) {
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bool hasFusion = gpGameState->SystemOptions().GetHasFusion();
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x128_gameGlobalObjects->GameState() = nullptr;
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gpGameState = nullptr;
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x128_gameGlobalObjects->GameState() = rs_new CGameState(in, saveIdx);
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gpGameState = x128_gameGlobalObjects->GameState().get();
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gpGameState->SystemOptions().SetHasFusion(hasFusion);
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gpGameState->PlayerState()->SetIsFusionEnabled(gpGameState->SystemOptions().GetHasFusion());
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gpGameState->HintOptions().SetHintNextTime();
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}
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// 80004590
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void CMain::RefreshGameState() {
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CSystemOptions systemOptions = gpGameState->SystemOptions();
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uint saveIdx = gpGameState->SaveIdx();
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u64 cardSerial = gpGameState->CardSerial();
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rstl::vector< uchar > backupBuf = gpGameState->BackupBuf();
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CGameOptions gameOptions = gpGameState->GameOptions();
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x128_gameGlobalObjects->GameState() = nullptr;
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gpGameState = nullptr;
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{
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CMemoryInStream stream(backupBuf.data(), backupBuf.size(), CMemoryInStream::kOS_Owned);
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x128_gameGlobalObjects->GameState() = rs_new CGameState(stream, saveIdx);
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}
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gpGameState = x128_gameGlobalObjects->GameState().get();
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gpGameState->SystemOptions() = systemOptions;
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gpGameState->GameOptions() = gameOptions;
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gpGameState->GameOptions().EnsureOptions();
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gpGameState->CardSerial() = cardSerial;
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gpGameState->PlayerState()->SetIsFusionEnabled(gpGameState->SystemOptions().GetHasFusion());
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}
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// 8000487C
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void CMain::EnsureWorldPaksReady(void) {
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CResLoader& resLoader = gpResourceFactory->GetResLoader();
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for (int i = 0; i < resLoader.GetPakCount(); ++i) {
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CPakFile& file = resLoader.GetPakFile(i);
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if (file.IsWorldPak()) {
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file.EnsureWorldPakReady();
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}
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}
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}
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// 80004AEC
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void CMain::AddWorldPaks() {
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rstl::rmemory_allocator allocator;
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rstl::string basePath = gpTweakGame->GetWorldPrefix();
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for (int i = 0; i < 9; ++i) {
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rstl::string pak =
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basePath +
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(i == 0 ? rstl::string_l("") : rstl::string(CBasics::Stringize("%d", i), -1, allocator));
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if (CDvdFile::FileExists((pak + rstl::string_l(".pak")).data())) {
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gpResourceFactory->GetResLoader().AddPakFileAsync(pak, false, true);
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}
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}
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}
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// 80004CE8
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void CMain::AsyncIdle(uint time) {
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if (time < 500) {
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uint total = 0;
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for (int i = 0; i < x130_frameTimes.capacity(); ++i) {
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total += x130_frameTimes[i];
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}
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if (total < 500 * x130_frameTimes.capacity()) {
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time = 500;
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} else {
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time = 0;
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}
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}
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if (time != 0) {
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gpResourceFactory->AsyncIdle(time);
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}
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x130_frameTimes[x15c_frameTimeIdx] = time;
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x15c_frameTimeIdx = x15c_frameTimeIdx + 1;
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if (x15c_frameTimeIdx >= x130_frameTimes.capacity()) {
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x15c_frameTimeIdx = 0;
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}
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}
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// 80004DC8
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int CMain::RsMain(int argc, const char* const* argv) {
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PPCSetFpIEEEMode();
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CStopwatch timer;
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LCEnable();
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rstl::single_ptr< CGameGlobalObjects > gameGlobalObjects(
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rs_new CGameGlobalObjects(x0_osContext, x6d_memorySys));
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x128_gameGlobalObjects = gameGlobalObjects.get();
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for (int i = 0; i < 4; ++i) {
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xf0_.AddValue(0.3f);
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x104_.AddValue(0.2f);
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}
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x118_ = 0.3f;
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x11c_ = 0.2f;
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InitializeSubsystems();
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gameGlobalObjects->PostInitialize(x0_osContext, x6d_memorySys);
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x70_tweaks.RegisterTweaks();
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AddWorldPaks();
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{
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rstl::string str;
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bool bVar1;
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if (gpTweakManager->ReadFromMemoryCard(rstl::string_l("AudioTweaks"))) {
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str = rstl::string_l("Loaded audio tweaks from memory card\n");
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bVar1 = true;
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} else {
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str = rstl::string_l("FAILED to load audio tweaks from memory card\n");
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bVar1 = true;
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}
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FillInAssetIDs();
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rstl::single_ptr< CGameArchitectureSupport > archSupport(
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rs_new CGameArchitectureSupport(x0_osContext));
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x164_ = archSupport.get();
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archSupport->PreloadAudio();
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srand(timer.GetElapsedMicros());
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if (lbl_805A8C54 != nullptr) {
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CMemoryInStream stream(lbl_805A8C54, 0x80);
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stream.ReadBits(1);
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gpGameState->GameOptions() = CGameOptions(stream);
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gpGameState->GameOptions().EnsureOptions();
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lbl_805A6BC0 = stream.ReadBits(1);
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}
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#define dt 1.0 / 60.0
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while (!x160_24_finished) {
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archSupport->GetStopwatch2().Reset();
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gpResourceFactory->GetResLoader().AsyncIdlePakLoading();
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if (gpMemoryCard == nullptr && gpResourceFactory->GetResLoader().AreAllPaksLoaded()) {
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|
MemoryCardInitializePump();
|
|
}
|
|
CARAMManager::CollectGarbage();
|
|
CARAMToken::UpdateAllDMAs();
|
|
if (!archSupport->UpdateTicks()) {
|
|
x160_24_finished = true;
|
|
}
|
|
double t1 = archSupport->GetStopwatch2().GetElapsedTime();
|
|
xf0_.AddValue(t1 / dt);
|
|
x118_ = xf0_.GetAverage().data();
|
|
archSupport->GetStopwatch2().Reset();
|
|
DoPredrawMetrics();
|
|
|
|
if (bVar1) {
|
|
bVar1 = false;
|
|
// rs_log_print(str.data());
|
|
}
|
|
if (!x160_26_screenFading) {
|
|
gpRender->BeginScene();
|
|
archSupport->GetIOWinManager().Draw();
|
|
DrawDebugMetrics(t1, archSupport->GetStopwatch2());
|
|
|
|
double t2 = archSupport->GetStopwatch2().GetElapsedTime();
|
|
x104_.AddValue(t2 / dt);
|
|
x11c_ = x104_.GetAverage().data();
|
|
|
|
uint idleMicros;
|
|
double idleTime = (dt - (t1 + t2)) - 0.00075;
|
|
if (idleTime > 0)
|
|
idleMicros = idleTime * 1000000;
|
|
else
|
|
idleMicros = 0;
|
|
AsyncIdle(idleMicros);
|
|
|
|
gpRender->EndScene();
|
|
|
|
if (x161_24_gameFrameDrawn) {
|
|
++archSupport->GetFramesDrawn();
|
|
x161_24_gameFrameDrawn = false;
|
|
}
|
|
} else {
|
|
gpResourceFactory->AsyncIdle(1000000);
|
|
}
|
|
|
|
archSupport->Update();
|
|
CSfxManager::Update(dt);
|
|
UpdateStreamedAudio();
|
|
|
|
if (CheckTerminate())
|
|
break;
|
|
bool needsReset = false;
|
|
if (archSupport->GetIOWinManager().IsEmpty()) {
|
|
// rs_log_print("IOWinManager got empty. Resetting game architecture\n");
|
|
needsReset = true;
|
|
} else if (CheckReset()) {
|
|
// rs_log_print("Reset pressed...\n");
|
|
needsReset = true;
|
|
}
|
|
if (needsReset) {
|
|
x12c_restartMode = kRM_Default;
|
|
CStreamAudioManager::StopAll();
|
|
PADRecalibrate(0xf0000000);
|
|
CGraphics::SetIsBeginSceneClearFb(true);
|
|
CGraphics::BeginScene();
|
|
CGraphics::EndScene();
|
|
sub_8036ccfc();
|
|
|
|
archSupport = nullptr;
|
|
CGameArchitectureSupport* tmp = rs_new CGameArchitectureSupport(x0_osContext);
|
|
archSupport = tmp;
|
|
x164_ = archSupport.get();
|
|
tmp->PreloadAudio();
|
|
}
|
|
nullsub_2(this);
|
|
}
|
|
}
|
|
ShutdownSubsystems();
|
|
gameGlobalObjects = nullptr;
|
|
CARAMManager::Shutdown();
|
|
return 0;
|
|
}
|
|
|
|
// 8036723C
|
|
void CMain::EnsureWorldPakReady(CAssetId id) {
|
|
CResLoader& resLoader = gpResourceFactory->GetResLoader();
|
|
for (int i = 0; i < resLoader.GetPakCount(); ++i) {
|
|
bool notInNameList = true;
|
|
CPakFile& pakFile = resLoader.GetPakFile(i);
|
|
if (pakFile.IsWorldPak()) {
|
|
rstl::vector< rstl::pair< rstl::string, SObjectTag > > nameList = pakFile.NameList();
|
|
rstl::vector< rstl::pair< rstl::string, SObjectTag > >::iterator cur = nameList.begin();
|
|
while (cur != nameList.end()) {
|
|
if (cur->second.GetId() == id) {
|
|
notInNameList = false;
|
|
}
|
|
++cur;
|
|
}
|
|
if (notInNameList) {
|
|
pakFile.sub_8036742c();
|
|
} else {
|
|
pakFile.EnsureWorldPakReady();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// 800036A0
|
|
void CMain::ResetGameState() {
|
|
CSystemOptions persistentOptions = gpGameState->SystemOptions();
|
|
CGameOptions gameOptions = gpGameState->GameOptions();
|
|
x128_gameGlobalObjects->GameState() = nullptr;
|
|
gpGameState = nullptr;
|
|
x128_gameGlobalObjects->GameState() = rs_new CGameState();
|
|
gpGameState = x128_gameGlobalObjects->GameState().get();
|
|
gpGameState->SystemOptions() = persistentOptions;
|
|
gpGameState->GameOptions() = gameOptions;
|
|
gpGameState->GameOptions().EnsureOptions();
|
|
gpGameState->PlayerState()->SetIsFusionEnabled(gpGameState->SystemOptions().GetHasFusion());
|
|
}
|
|
|
|
// 8000367C
|
|
void CMain::RegisterResourceTweaks() { x70_tweaks.RegisterResourceTweaks(); }
|
|
|
|
// 80003658
|
|
void CMain::UpdateStreamedAudio() { CStreamAudioManager::Update(1.f / 60.f); }
|