prime/src/MetroidPrime/main.cpp

568 lines
18 KiB
C++

#include "MetroidPrime/CMain.hpp"
#include "stdint.h"
#include "stdio.h"
#include "stdlib.h"
#include "dolphin/PPCArch.h"
#include "dolphin/ar.h"
#include "dolphin/arq.h"
#include "dolphin/dvd.h"
#include "dolphin/os.h"
#include "dolphin/os/OSCache.h"
#include "dolphin/os/OSMemory.h"
#include "dolphin/os/OSMutex.h"
#include "dolphin/pad.h"
#include "Kyoto/Alloc/CMemory.hpp"
#include "Kyoto/Audio/CDSPStreamManager.hpp"
#include "Kyoto/Audio/CSfxManager.hpp"
#include "Kyoto/Audio/CStreamAudioManager.hpp"
#include "Kyoto/Basics/CBasics.hpp"
#include "Kyoto/Basics/RAssertDolphin.hpp"
#include "Kyoto/CARAMManager.hpp"
#include "Kyoto/CARAMToken.hpp"
#include "Kyoto/CFrameDelayedKiller.hpp"
#include "Kyoto/CMemoryCardSys.hpp"
#include "Kyoto/CPakFile.hpp"
#include "Kyoto/CResFactory.hpp"
#include "Kyoto/CSimplePool.hpp"
#include "Kyoto/Graphics/CGraphics.hpp"
#include "Kyoto/Graphics/CTexture.hpp"
#include "Kyoto/Particles/CElementGen.hpp"
#include "Kyoto/Streams/CMemoryInStream.hpp"
#include "Kyoto/Streams/CZipInputStream.hpp"
#include "Kyoto/Text/CStringTable.hpp"
#include "MetaRender/CCubeRenderer.hpp"
#include "MetroidPrime/CAnimData.hpp"
#include "MetroidPrime/CAudioStateWin.hpp"
#include "MetroidPrime/CConsoleOutputWindow.hpp"
#include "MetroidPrime/CDecalManager.hpp"
#include "MetroidPrime/CEnvFxManager.hpp"
#include "MetroidPrime/CErrorOutputWindow.hpp"
#include "MetroidPrime/CGameGlobalObjects.hpp"
#include "MetroidPrime/CInGameTweakManager.hpp"
#include "MetroidPrime/CMainFlow.hpp"
#include "MetroidPrime/CMemoryCard.hpp"
#include "MetroidPrime/CSplashScreen.hpp"
#include "MetroidPrime/Factories/CCharacterFactoryBuilder.hpp"
#include "MetroidPrime/Player/CGameOptions.hpp"
#include "MetroidPrime/Player/CGameState.hpp"
#include "MetroidPrime/Player/CPlayerState.hpp"
#include "MetroidPrime/Player/CSystemOptions.hpp"
#include "MetroidPrime/ScriptObjects/CScriptMazeNode.hpp"
#include "MetroidPrime/Tweaks/CTweakGame.hpp"
#include "MetroidPrime/Tweaks/CTweakPlayer.hpp"
extern "C" {
void sub_8036ccfc();
// part of CMain but lazy
void nullsub_2(CMain*);
}
CResFactory* gpResourceFactory;
CSimplePool* gpSimplePool;
CCubeRenderer* gpRender;
CCharacterFactoryBuilder* gpCharacterFactoryBuilder;
CGuiSys* gGuiSystem;
CStringTable* gpStringTable;
CMain* gpMain;
unkptr gpController;
CGameState* gpGameState;
CMemoryCard* gpMemoryCard;
CInGameTweakManager* gpTweakManager;
unkptr gpDefaultFont;
unkptr lbl_805A8C50;
unkptr lbl_805A8C54;
bool COsContext::mProgressiveMode;
u32 sARAMMemArray[2];
float sInfiniteLoopTime;
#define GRAPHICS_FIFO_SIZE 0x60000
static uchar sGraphicsFifo[GRAPHICS_FIFO_SIZE];
static uchar sMainSpace[sizeof(CMain)];
const char* s0 = "Misc_AGSC";
const char* s1 = "MiscSamus_AGSC";
const char* s2 = "UI_AGSC";
const char* s3 = "Weapons_AGSC";
const char* s4 = "ZZZ_AGSC";
const char* s5 = "??(??)";
const char* s6 = "";
const char* s7 = "%d";
const char* st8 = ".pak";
const char* s9 = "AudioTweaks";
const char* s10 = "Loaded audio tweaks from memory card\n";
const char* s11 = "FAILED to load audio tweaks from memory card\n";
const char* s12 = "aram:Tweaks";
const char* s13 = "NoARAM";
const char* s14 = "AudioGrp";
const char* s15 = "aram:MiscData";
const char* st16 = "aram:SamusGun";
const char* s17 = "aram:TestAnim";
const char* s18 = "aram:SamGunFx";
const char* s19 = "aram:MidiData";
const char* s20 = "aram:GGuiSys";
const char* s21 = "sound_lookup";
const char* s22 = "INFINITE LOOP";
const char* s23 = "STRG_Main";
const char* s24 = "Initializing renderer...\n";
const char* s25 = "Stack usage: %d bytes (%dk)\n";
const char* s26 = "Protecting stack... ";
const char* s27 = "Stack: 0x%8.8x down to 0x%8.8x\n";
const char* s28 = "Metaforce";
// sdata
bool lbl_805A6BC0;
int main(int argc, char** argv) {
DVDSetAutoFatalMessaging(TRUE);
SetErrorHandlers();
CMain* main = new (&sMainSpace) CMain();
gpMain->RsMain(argc, argv);
main->~CMain();
return 0;
}
CMain::CMain()
: x0_osContext(true, true)
, x6c_unk(this)
, x6d_memorySys(x0_osContext, CMemorySys::GetGameAllocator())
, xe8_(0.0)
, x118_(0.f)
, x11c_(0.f)
, x120_(0.f)
, x124_(0.f)
, x128_gameGlobalObjects(nullptr)
, x12c_restartMode(kRM_Default)
, x130_frameTimes(0xF4240)
, x15c_frameTimeIdx(0)
, x160_24_finished(false)
, x160_25_mfGameBuilt(false)
, x160_26_screenFading(false)
, x160_27_(false)
, x160_28_manageCard(false)
, x160_29_(false)
, x160_30_(false)
, x160_31_cardBusy(false)
, x161_24_gameFrameDrawn(false)
, x164_(nullptr) {
gpMain = this;
}
CMain::~CMain() {}
#define UNUSED_STACK_VAL 0x7337D00D
void CMain::InitializeSubsystems() {
ARInit(sARAMMemArray, 2);
ARAlloc(0x5fc000);
CARAMManager::PreInitializeAlloc(0x5fc000);
ARQInit();
OSThread* thread = OSGetCurrentThread();
printf("Protecting stack... ");
uchar* stackEnd =
reinterpret_cast< uchar* >(ALIGN_UP(reinterpret_cast< uintptr_t >(thread->stackEnd), 0x400));
uchar* stackBase = thread->stackBase;
OSProtectRange(OS_PROTECT_CHAN3, stackEnd, 0x400, OS_PROTECT_CONTROL_NONE);
uchar* end = stackBase - 0x2000;
uchar* ptr = stackEnd + 0x400;
for (; ptr < end; ptr += 4) {
*reinterpret_cast< int* >(ptr) = UNUSED_STACK_VAL;
}
DCFlushRange(stackEnd + 0x400, static_cast< uint >(end - (stackEnd + 0x400)));
printf("Stack: 0x%8.8x down to 0x%8.8x\n", thread->stackBase, thread->stackEnd);
CElementGen::Initialize();
CAnimData::InitializeCache();
CARAMManager::Initialize(0x800);
CDecalManager::Initialize();
CFrameDelayedKiller::Initialize();
}
void CMain::ShutdownSubsystems() {
CFrameDelayedKiller::ShutDown();
CDecalManager::ShutDown();
CElementGen::ShutDown();
CAnimData::FreeCache();
OSThread* thread = OSGetCurrentThread();
uchar* stackEnd =
reinterpret_cast< uchar* >(ALIGN_UP(reinterpret_cast< uintptr_t >(thread->stackEnd), 0x400));
uchar* stackBase = thread->stackBase;
uchar* ptr = stackEnd + 0x400;
uchar* end = stackBase - 0x2000;
for (; ptr < end; ptr += 4) {
if (*reinterpret_cast< uint* >(ptr) != UNUSED_STACK_VAL) {
break;
}
}
#ifdef __MWERKS__
// TODO: assuming pointer is int-sized
OSReport("Stack usage: %d bytes (%dk)\n", (int)(stackBase - ptr),
((uint)((int)stackBase - (int)ptr) / 1024));
#endif
}
CGameGlobalObjects::CGameGlobalObjects(COsContext& osContext, CMemorySys& memorySys)
: xcc_simplePool(x4_resFactory)
, x130_graphicsSys(osContext, memorySys, GRAPHICS_FIFO_SIZE, sGraphicsFifo)
, x134_gameState(rs_new CGameState())
, x150_inGameTweakManager(rs_new CInGameTweakManager())
, x154_defaultFont(LoadDefaultFont()) {
gpResourceFactory = &x4_resFactory;
gpSimplePool = &xcc_simplePool;
gpCharacterFactoryBuilder = &xec_characterFactoryBuilder;
gpGameState = x134_gameState.get();
gpTweakManager = x150_inGameTweakManager.get();
gpDefaultFont = &x154_defaultFont;
}
// Generated includes
#include "MetroidPrime/DefaultFontData.inc"
#include "MetroidPrime/DefaultFontTexture.inc"
CRasterFont* CGameGlobalObjects::LoadDefaultFont() {
CZipInputStream fontDataStream(rs_new CMemoryInStream(sDefaultFontData, sizeof(sDefaultFontData)));
CRasterFont* font = rs_new CRasterFont(fontDataStream, nullptr);
CZipInputStream fontTextureStream(
rs_new CMemoryInStream(sDefaultFontTexture, sizeof(sDefaultFontTexture)));
font->SetTexture(rs_new CTexture(fontTextureStream, CTexture::kAM_Zero, CTexture::kBK_Zero));
return font;
}
void CGameGlobalObjects::PostInitialize(COsContext& osContext, CMemorySys& memorySys) {
AddPaksAndFactories();
LoadStringTable();
printf("Initializing renderer...\n");
x14c_renderer = Renderer::AllocateRenderer(xcc_simplePool, osContext, memorySys, x4_resFactory);
gpRender = reinterpret_cast< CCubeRenderer* >(x14c_renderer.get());
CEnvFxManager::Initialize();
CScriptMazeNode::LoadMazeSeeds();
}
void CGameGlobalObjects::LoadStringTable() {
x13c_stringTable = gpSimplePool->GetObj("STRG_Main");
gpStringTable = **x13c_stringTable;
}
// TODO CAuiMain
void InitializeApplicationUI(CGuiSys&);
void InfiniteLoopAlarm(OSAlarm* alarm, OSContext* context) {
if (sInfiniteLoopTime >= 10.f) {
rs_debugger_printf("INFINITE LOOP");
}
sInfiniteLoopTime += alarm->period / OS_TIMER_CLOCK;
}
CGameArchitectureSupport::CGameArchitectureSupport(COsContext& osContext)
: x0_audioSys(0x30, 0x30, 0x30, 0x30, 0x5fc000)
, x30_inputGenerator(&osContext, gpTweakPlayer->GetLeftAnalogMax(),
gpTweakPlayer->GetRightAnalogMax())
, x44_guiSys(gpResourceFactory, gpSimplePool, CGuiSys::kUM_Zero)
, x78_gameFrameCount(0)
, x7c_(0.f)
, x80_(0.f)
, x84_(0.f)
, x88_(2)
, xc8_infiniteLoopAlarmSet(false) {
CAudioSys::SysSetVolume(0x7F, 0, 0xFF);
CAudioSys::SetDefaultVolumeScale(0x75);
CAudioSys::SetVolumeScale(CAudioSys::GetDefaultVolumeScale());
CDSPStreamManager::Initialize();
CStreamAudioManager::SetMusicVolume(0x7F);
CAudioSys::TrkSetSampleRate(kTSR_One);
gpMain->SetMaxSpeed(false);
gpMain->ResetGameState();
if (!gpTweakGame->GetSplashScreensDisabled()) {
x58_ioWinMgr.AddIOWin(rs_new CSplashScreen(CSplashScreen::Nintendo), 1000, 10000);
}
x58_ioWinMgr.AddIOWin(rs_new CMainFlow(), 0, 0);
x58_ioWinMgr.AddIOWin(rs_new CConsoleOutputWindow(8, 5.f, 0.75f), 100, 0);
x58_ioWinMgr.AddIOWin(rs_new CAudioStateWin(), 100, -1);
x58_ioWinMgr.AddIOWin(rs_new CErrorOutputWindow(false), 10000, 100000);
InitializeApplicationUI(x44_guiSys);
CGuiSys::SetGlobalGuiSys(&x44_guiSys);
gpController = x30_inputGenerator.GetController();
gpGameState->GameOptions().EnsureOptions();
sInfiniteLoopTime = 0.f;
OSSetPeriodicAlarm(&xa0_infiniteLoopAlarm, OSGetTime(), (float)OS_TIMER_CLOCK, InfiniteLoopAlarm);
xc8_infiniteLoopAlarmSet = true;
}
CGameArchitectureSupport::~CGameArchitectureSupport() {
if (xc8_infiniteLoopAlarmSet) {
OSCancelAlarm(&xa0_infiniteLoopAlarm);
xc8_infiniteLoopAlarmSet = false;
}
x58_ioWinMgr.RemoveAllIOWins();
UnloadAudio();
CSfxManager::Shutdown();
CDSPStreamManager::Shutdown();
}
// 800044A4
void CMain::StreamNewGameState(CInputStream& in, int saveIdx) {
bool hasFusion = gpGameState->SystemOptions().GetHasFusion();
x128_gameGlobalObjects->GameState() = nullptr;
gpGameState = nullptr;
x128_gameGlobalObjects->GameState() = rs_new CGameState(in, saveIdx);
gpGameState = x128_gameGlobalObjects->GameState().get();
gpGameState->SystemOptions().SetHasFusion(hasFusion);
gpGameState->PlayerState()->SetIsFusionEnabled(gpGameState->SystemOptions().GetHasFusion());
gpGameState->HintOptions().SetHintNextTime();
}
// 80004590
void CMain::RefreshGameState() {
CSystemOptions systemOptions = gpGameState->SystemOptions();
uint saveIdx = gpGameState->SaveIdx();
u64 cardSerial = gpGameState->CardSerial();
rstl::vector< uchar > backupBuf = gpGameState->BackupBuf();
CGameOptions gameOptions = gpGameState->GameOptions();
x128_gameGlobalObjects->GameState() = nullptr;
gpGameState = nullptr;
{
CMemoryInStream stream(backupBuf.data(), backupBuf.size(), CMemoryInStream::kOS_Owned);
x128_gameGlobalObjects->GameState() = rs_new CGameState(stream, saveIdx);
}
gpGameState = x128_gameGlobalObjects->GameState().get();
gpGameState->SystemOptions() = systemOptions;
gpGameState->GameOptions() = gameOptions;
gpGameState->GameOptions().EnsureOptions();
gpGameState->CardSerial() = cardSerial;
gpGameState->PlayerState()->SetIsFusionEnabled(gpGameState->SystemOptions().GetHasFusion());
}
// 8000487C
void CMain::EnsureWorldPaksReady(void) {
CResLoader& resLoader = gpResourceFactory->GetResLoader();
for (int i = 0; i < resLoader.GetPakCount(); ++i) {
CPakFile& file = resLoader.GetPakFile(i);
if (file.IsWorldPak()) {
file.EnsureWorldPakReady();
}
}
}
// 80004AEC
void CMain::AddWorldPaks() {
rstl::rmemory_allocator allocator;
rstl::string basePath = gpTweakGame->GetWorldPrefix();
for (int i = 0; i < 9; ++i) {
rstl::string pak =
basePath +
(i == 0 ? rstl::string_l("") : rstl::string(CBasics::Stringize("%d", i), -1, allocator));
if (CDvdFile::FileExists((pak + rstl::string_l(".pak")).data())) {
gpResourceFactory->GetResLoader().AddPakFileAsync(pak, false, true);
}
}
}
// 80004CE8
void CMain::AsyncIdle(uint time) {
if (time < 500) {
uint total = 0;
for (int i = 0; i < x130_frameTimes.capacity(); ++i) {
total += x130_frameTimes[i];
}
if (total < 500 * x130_frameTimes.capacity()) {
time = 500;
} else {
time = 0;
}
}
if (time != 0) {
gpResourceFactory->AsyncIdle(time);
}
x130_frameTimes[x15c_frameTimeIdx] = time;
x15c_frameTimeIdx = x15c_frameTimeIdx + 1;
if (x15c_frameTimeIdx >= x130_frameTimes.capacity()) {
x15c_frameTimeIdx = 0;
}
}
// 80004DC8
int CMain::RsMain(int argc, const char* const* argv) {
PPCSetFpIEEEMode();
CStopwatch timer;
LCEnable();
rstl::single_ptr< CGameGlobalObjects > gameGlobalObjects(
rs_new CGameGlobalObjects(x0_osContext, x6d_memorySys));
x128_gameGlobalObjects = gameGlobalObjects.get();
for (int i = 0; i < 4; ++i) {
xf0_.AddValue(0.3f);
x104_.AddValue(0.2f);
}
x118_ = 0.3f;
x11c_ = 0.2f;
InitializeSubsystems();
gameGlobalObjects->PostInitialize(x0_osContext, x6d_memorySys);
x70_tweaks.RegisterTweaks();
AddWorldPaks();
{
rstl::string str;
bool bVar1;
if (gpTweakManager->ReadFromMemoryCard(rstl::string_l("AudioTweaks"))) {
str = rstl::string_l("Loaded audio tweaks from memory card\n");
bVar1 = true;
} else {
str = rstl::string_l("FAILED to load audio tweaks from memory card\n");
bVar1 = true;
}
FillInAssetIDs();
rstl::single_ptr< CGameArchitectureSupport > archSupport(
rs_new CGameArchitectureSupport(x0_osContext));
x164_ = archSupport.get();
archSupport->PreloadAudio();
srand(timer.GetElapsedMicros());
if (lbl_805A8C54 != nullptr) {
CMemoryInStream stream(lbl_805A8C54, 0x80);
stream.ReadBits(1);
gpGameState->GameOptions() = CGameOptions(stream);
gpGameState->GameOptions().EnsureOptions();
lbl_805A6BC0 = stream.ReadBits(1);
}
#define dt 1.0 / 60.0
while (!x160_24_finished) {
archSupport->GetStopwatch2().Reset();
gpResourceFactory->GetResLoader().AsyncIdlePakLoading();
if (gpMemoryCard == nullptr && gpResourceFactory->GetResLoader().AreAllPaksLoaded()) {
MemoryCardInitializePump();
}
CARAMManager::CollectGarbage();
CARAMToken::UpdateAllDMAs();
if (!archSupport->UpdateTicks()) {
x160_24_finished = true;
}
double t1 = archSupport->GetStopwatch2().GetElapsedTime();
xf0_.AddValue(t1 / dt);
x118_ = xf0_.GetAverage().data();
archSupport->GetStopwatch2().Reset();
DoPredrawMetrics();
if (bVar1) {
bVar1 = false;
// rs_log_print(str.data());
}
if (!x160_26_screenFading) {
gpRender->BeginScene();
archSupport->GetIOWinManager().Draw();
DrawDebugMetrics(t1, archSupport->GetStopwatch2());
double t2 = archSupport->GetStopwatch2().GetElapsedTime();
x104_.AddValue(t2 / dt);
x11c_ = x104_.GetAverage().data();
uint idleMicros;
double idleTime = (dt - (t1 + t2)) - 0.00075;
if (idleTime > 0)
idleMicros = idleTime * 1000000;
else
idleMicros = 0;
AsyncIdle(idleMicros);
gpRender->EndScene();
if (x161_24_gameFrameDrawn) {
++archSupport->GetFramesDrawn();
x161_24_gameFrameDrawn = false;
}
} else {
gpResourceFactory->AsyncIdle(1000000);
}
archSupport->Update();
CSfxManager::Update(dt);
UpdateStreamedAudio();
if (CheckTerminate())
break;
bool needsReset = false;
if (archSupport->GetIOWinManager().IsEmpty()) {
// rs_log_print("IOWinManager got empty. Resetting game architecture\n");
needsReset = true;
} else if (CheckReset()) {
// rs_log_print("Reset pressed...\n");
needsReset = true;
}
if (needsReset) {
x12c_restartMode = kRM_Default;
CStreamAudioManager::StopAll();
PADRecalibrate(0xf0000000);
CGraphics::SetIsBeginSceneClearFb(true);
CGraphics::BeginScene();
CGraphics::EndScene();
sub_8036ccfc();
archSupport = nullptr;
CGameArchitectureSupport* tmp = rs_new CGameArchitectureSupport(x0_osContext);
archSupport = tmp;
x164_ = archSupport.get();
tmp->PreloadAudio();
}
nullsub_2(this);
}
}
ShutdownSubsystems();
gameGlobalObjects = nullptr;
CARAMManager::Shutdown();
return 0;
}
// 8036723C
void CMain::EnsureWorldPakReady(CAssetId id) {
CResLoader& resLoader = gpResourceFactory->GetResLoader();
for (int i = 0; i < resLoader.GetPakCount(); ++i) {
bool notInNameList = true;
CPakFile& pakFile = resLoader.GetPakFile(i);
if (pakFile.IsWorldPak()) {
rstl::vector< rstl::pair< rstl::string, SObjectTag > > nameList = pakFile.NameList();
rstl::vector< rstl::pair< rstl::string, SObjectTag > >::iterator cur = nameList.begin();
while (cur != nameList.end()) {
if (cur->second.GetId() == id) {
notInNameList = false;
}
++cur;
}
if (notInNameList) {
pakFile.sub_8036742c();
} else {
pakFile.EnsureWorldPakReady();
}
}
}
}
// 800036A0
void CMain::ResetGameState() {
CSystemOptions persistentOptions = gpGameState->SystemOptions();
CGameOptions gameOptions = gpGameState->GameOptions();
x128_gameGlobalObjects->GameState() = nullptr;
gpGameState = nullptr;
x128_gameGlobalObjects->GameState() = rs_new CGameState();
gpGameState = x128_gameGlobalObjects->GameState().get();
gpGameState->SystemOptions() = persistentOptions;
gpGameState->GameOptions() = gameOptions;
gpGameState->GameOptions().EnsureOptions();
gpGameState->PlayerState()->SetIsFusionEnabled(gpGameState->SystemOptions().GetHasFusion());
}
// 8000367C
void CMain::RegisterResourceTweaks() { x70_tweaks.RegisterResourceTweaks(); }
// 80003658
void CMain::UpdateStreamedAudio() { CStreamAudioManager::Update(1.f / 60.f); }